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Cynocephali

By unknown medieval painter - This image was scanned or photoreproduced by Andrew Butko. Contact infоrmation - e-mail: abutko@gmail.com. Other scans see here., Public Domain, https://commons.wikimedia.org/w/index.php?curid=1378323, Cynocephali
By unknown medieval painter – This image was scanned or photoreproduced by Andrew Butko. Contact infоrmation – e-mail: [email protected]. Other scans see here., Public Domain, https://commons.wikimedia.org/w/index.php?curid=1378323

Dressed in simple clothes, this seven foot tall humanoid has the head of a slavering dog.

Originally Posted by Raymond_Luxury_Yacht of the Wizards Community forums.

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Cynocephali are violent, cannibalistic humanoids that live in deep jungles on the island of Angamanain. They are organized into loose tribes in which the strongest specimen is the leader. Pack leaders seldom rule for long before being overthrown, making control in a cynocephali pack a perilous position.


Cynocephali subsist as simple hunter-gatherers, although the gathering portion of their diet tends to be rather small. They despise plant matter, and will only eat it if the alternative is starvation.


The most feared aspect of the cynocephali is their habit of killing other humanoids for food. Because of this, attempts of cynocephali to expand outside of their forest homes are often crushed brutally.


Cynocephali stand around seven feet in height and weigh around 250 pounds. Cynocephali speak their own language.

Cynocephali
Medium Humanoid (Cynocephalus)
Hit Dice2d8+4 (13 hp)
Initiative+1
Speed30 ft. (6 squares)
Armor Class16 (+1 Dexterity, +2 natural, +3 studded leather), touch 11, flat-footed 15
Base Attack/Grapple+1/+4
AttackSpear +4 melee (1d8+4 X3) or bite +4 melee (1d4+4)
Full AttackSpear +4 melee (1d8+4 X3) and bite -1 melee (1d4+1)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +5, Ref +1, Will +0
AbilitiesStrength 17, Dexterity 12, Constitution 15, Intelligence 8, Wisdom 11, Charisma 8
Skills Hide +1, Listen +3, Move Silently +5, Spot +1, Survival +5
FeatsEnduranceB, Track
EnvironmentWarm forests
OrganizationSolitary or pack (3-8)
Challenge Rating2
TreasureStandard
AlignmentOften chaotic evil
AdvancementBy character class
Level Adjustment+2

Combat

While not particularly intelligent, cynocephali are cunning, and frequently make use of ambushes. If badly injured, a cynocephalus will retreat and leave his fellows to their fate.

Skills: Cynocephali have a +4 racial bonus to Move Silently and Survival checks. Their keen sense of hearing gives them a +2 racial bonus to Listen checks.

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