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Goblin, Great

By Axel Törneman - http://users.skynet.be/fa023784/trollmoon/TrollArtistsBlog/files/category-swedish-painters.html, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6784378, Goblin, Great
By Axel Törneman – http://users.skynet.be/fa023784/trollmoon/TrollArtistsBlog/files/category-swedish-painters.html, Public Domain, https://commons.wikimedia.org/w/index.php?curid=6784378

Although goblins are a persistent menace to humans and elves, their numbers on the surface are as nothing compared to the teeming hordes beneath he ground. Far underground, there are vast warrens ringing with the clangs of hammers and gongs, cracking whips, the screams of tortured souls, and the raucous laughter of the goblins. The most vile of these goblin-towns are ruled by great goblins.

Originally posted on THE CREATURE CHRONICLE

Also known as ‘cave lords’ or ‘goblin giants’, the origins of great goblins are a mystery. These truly tremendous goblinoids are born to normal goblins; whether ordained by fate, blessed by demon lords, or simply random mutations, none can say. In any case, great goblins tower over common goblins and humans alike, and are a match in size and strength for ogres or trolls. They are vast, corpulent masses of muscle and fat, both from genetics and the vast amounts of food they consume. Cave lords inevitably rise to positions of great power and influence and their tribes, thanks in part to their physical power as well as the supernatural ability to influence other goblinoids.

A tribe ruled by a great goblin is vicious and greedy, even by goblin standards, and raids neighboring humanoids incessantly. Many great goblins have delusions of sophistication and surround themselves with trappings of high culture pillaged from other races, festooning their throne rooms with tattered tapestries, bent candelabras, and piles of tarnished jewelry. Despite their grotesque appearance, great goblins are highly intelligent and not to be trifled with.

Although goblins fawn over their cave lords, other goblinoids despise great goblins. Hobgoblins in particular hate and fear goblin giants, whose powers of enchantment can easily ensnare these willful warriors. Hobgoblins go out of their way to overthrow great goblins, sometimes going so far as to hire members of other races to do the dirty work for them.

GREAT GOBLIN (Cave Lord, Goblin Giant) CR: 5
XP: 1,600

NE Large humanoid (goblinoid)

Init: +5; Senses: Darkvision 60 ft.; Perception +10

Aura: Inspiring presence (30 ft.)
DEFENSE
AC: 19, touch 10, flat-footed 18 (-1 size, +1 Dexterity, +9 natural)

hp: 52 (8 HD)

Fort +6, Ref +7, Will +4

Weakness: Light sensitivity
OFFENSE
Speed: 40 ft.

Melee: Greatclub +9/+4 (2d8+6)

Space: 10 ft.; Reach: 10 ft.

Spell-Like Abilities (CL 11th, concentration +14):

3/day – Mass suggestion (DC 19, goblinoids only)
STATISTICS
Strength 19, Dexterity 13, Constitution 15, Intelligence 14, Wisdom 14, Charisma 16

Base Atk: +6; CMB: +11; CMD: 22

Feats: Great Fortitude, Improved Initiative, Martial Weapon Proficiency (Greatclub), Power Attack

Skills: Bluff +11, Intimidate +11, Perception +10, Stealth +8; Racial Modifiers: +4 Stealth

Languages: Common, Goblin, Undercommon

SQ: Gluttony
SPECIAL ABILITIES
Gluttony (Su): A great goblin can viciously devour a deceased humanoid to heal itself. It gains 3d8+3 hit points from any goblinoid devoured within the minute and 1d8+1 hit points from all other humanoids. A great goblin can devour all of the sustainable flesh from a Small creature in one minute and the flesh from a Medium creature over the course of three minutes. A creature must be dead for the great goblin to use this ability.

Inspiring Presence (Ex): A great goblin bolsters its subjects with its very presence. All goblinoids within 30 feet of a great goblin and with line of sight to it gain a +1 morale bonus on attack rolls and a +2 morale bonus on saving throws against fear.
ECOLOGY
Environment: Underground

Organization: Solitary, gang (1 great goblin plus 4-9 goblins), warband (1 great goblin plus 10-16 goblins with Goblin Dog mounts), or tribe (1-4 great goblins plus 17+ goblins plus 100% noncombatants; 1 goblin sergeant of 3rd level per 20 adults; and 10-40 Goblin Dogs, wolves, or worgs)

Treasure: Standard
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