Troll
Trolls were dimwitted and malicious creatures who hate humans. They were much bigger and stronger than humans, but only leave their mountain and cave homes only after dark to hunt. Trolls are very fond of human flesh, and are frequently blamed for the disappearance of a villager out at night, since Trolls are well known to snatch lost humans up and carry them back to their lairs.
Many stories also say that the Trolls will accompany the giants into battle at Ragnarok.
Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. They are stooped, fantastically ugly, and astonishingly strongācombined with their claws, their strength allows them to literally tear apart flesh to feed their voracious appetites. Trolls stand about 14 feet tall, but their hunched postures often make them appear shorter. An adult troll weighs around 1,000 pounds.
A trollās appetite and its regenerative powers make it a fearless combatant, ever prepared to charge headlong at the nearest living creature and attack with all of its fury. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a trollās advance. Those who commonly battle with trolls know to locate and burn any pieces after a fight, for even the smallest scrap of flesh can regrow a full-size troll given enough time. Fortunately, only the largest part of a troll regrows in this way.
Despite their cruelty in combat, trolls are surprisingly tender and kind to their own young. Female trolls work as a group, spending a great deal of time teaching young trolls to hunt and fend for themselves before sending them off to find their own territories. A male troll tends to live a solitary existence, partnering with a female for only a brief time to mate.
All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation. Due to this need, most trolls stake out large territories as their own, and fights between rivals are quite common. While these are usually nonlethal, trolls are aware of each othersā weaknesses and will use such knowledge to kill their own kind if food is scarce.
Trolls speak Giant.
Troll
This tall creature has rough, green hide. Its hands end in claws, and its bestial face has a hideous, tusked underbite.
LargeĀ giant, chaotic evil
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 20 (+5) | 7 (-2) | 9 (-1) | 7 (-2) |
SkillsĀ PerceptionĀ +2
SensesĀ darkvisionĀ 60 ft., passive Perception 12
LanguagesĀ Giant
ChallengeĀ 5 (1,800 XP)
- Keen Smell: The troll has advantage onĀ WisdomĀ (Perception) checks that rely on smell.
- Regeneration: The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnāt function at the start of the trollās next turn. The troll dies only if it starts its turn with 0 hit points and doesnāt regenerate.
Actions
- Multiattack: The troll makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Troll | |
Large Giant | |
Hit Dice | 6d8+36 (63 hp) |
Initiative | +2 |
Speed | 30 ft. |
Armor Class | 16 (-1 size, +2 Dexterity, +5 natural), touch 11, flat-footed 14 |
Base Attack/Grapple | +4/+14 |
Attack | Claw +9 melee (1d6+6) |
Full Attack | 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Rend 2d6+9 |
Special Qualities | Darkvision 90 ft., Low-Light Vision, regeneration 5, Scent |
Saves | Fort +11, Ref +4, Will +3 |
Abilities | Strength 23, Dexterity 14, Constitution 23, Intelligence 6, Wisdom 9, Charisma 6 |
Skills | Listen +5, Spot +6 |
Feats | Alertness, Iron Will, Track |
Environment | Cold mountains (Scrag: Cold aquatic) |
Organization | Solitary or gang (2-4) |
Challenge Rating | 5 |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | By character class |
Level Adjustment | +5 |
Combat
Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.
Rend (Ex) : If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex) : Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Scrag
Trolls as Characters
Troll characters possess the following racial traits.
- +12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma.
- Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach : 10 feet/10 feet.
- A troll’s base land speed is 30 feet.
- Darkvision out to 60 feet and Low-Light Vision.
- Racial Hit Dice : A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.
- Racial Skills : A troll’s giant levels give it skill points equal to 9 x?(2 + Intelligence modifier, minimum 1). Its class skills are Listen and Spot.
- Racial Feats : A troll’s giant levels give it three feats. +5 natural armor bonus.
- Natural Weapons : Claw (1d6) and bite (1d6).
- Special Attacks (see above): Rend, damage 2d6 + 1-1/2 times Strength modifier.
- Special Qualities : Regeneration 5, Scent.
- Automatic Languages : Giant. Bonus
- Languages : Common
- Favored Class : fighter.
- Level adjustment : +5.
Troll Hunter
Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.
Troll Hunter | |
Troll Hunter, 6th-Level ranger | |
Large Giant | |
Hit Dice | 6d8+6d8+72 (130 hp) |
Initiative | +1 |
Speed | 30 ft. |
Armor Class | 21 (-1 size, +1 Dexterity, +6 natural, +5 +1 chain shirt), touch 10, flat-footed 20 |
Base Attack/Grapple | +10/+21 |
Attack | Claw +16 melee (1d6+7) or +1 Battleaxe +17 melee (2d6+8/Ć3) or javelin +10 ranged (1d8+7) |
Full Attack | 2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or +1 Battleaxe +17/+12 melee (2d6+8/Ć3) and claw +12 melee (1d6+3) and bite +12 (1d6+3); or javelin +10 ranged (1d8+7) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Rend 2d6+10, spells |
Special Qualities | Darkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2), Low-Light Vision, regeneration 5, Scent, wild empathy |
Saves | Fort +16, Ref +8, Will +8 |
Abilities | Strength 25, Dexterity 12, Constitution 22, Intelligence 10, Wisdom 15, Charisma 10 |
Skills | Knowledge (nature) +6, Knowledge (dungeoneering) +6, Listen +13, Move Silently +9, Search +6, Spot +13, Survival +11 (+13 above- or underground and following tracks) |
Feats | Alertness, Cleave, EnduranceB, Improved Natural Armor, Improved Two-Weapon FightingB, Iron Will, Power Attack, TrackB, Two-Weapon FightingB |
Environment | Cold mountains |
Organization | Solitary |
Challenge Rating | 11 |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | – |
Level Adjustment | +5 |
Combat
A troll hunter makes full use of its Scent ability to Track its favored enemies and generally prefers to hunt in darkness. The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies. Typical ranger Spells Prepared (2; save DC 12 + spell level): 1st-entangle, Resist Energy.
Sample adventures Involving Trolls
“The Troll’s Revenge”
The adventure begins with the players arriving in the village of Ravenswood, a small community located on the edge of a dense forest. The village is in a state of panic, as a band of trolls has been attacking and destroying everything in its path. The villagers are desperate for help and have put out a call for adventurers to stop the trolls and bring peace to Ravenswood.
Upon arriving in Ravenswood, the players will meet with the village elder, who will provide them with more information about the troll attacks. The elder will also give the players a map of the forest, marking the locations where the trolls have been spotted.
Episodes 1: “The Forest Trolls”
The players will set out into the forest to search for the trolls. As they make their way deeper into the woods, they will come across several small groups of forest trolls. These trolls will be relatively easy to defeat, but they will provide the players with a taste of what they can expect to encounter deeper in the forest.
Episodes 2: “The Cave of the Troll King”
As the players continue their search, they will come across a large cave deep in the forest. Inside the cave, they will find the leader of the troll band, a massive troll king. The troll king will be accompanied by several smaller trolls and will be a formidable opponent. The players will need to use all of their skills and abilities to defeat the troll king and his minions.
Episodes 3: “The Troll’s Revenge”
With the troll king defeated, the players will think that their mission is complete and they can return to the village as heroes. But soon they will realize that there is more to the story. The troll king had a mate and a child, and now they seek revenge for their king’s death. The players will have to face the troll queen and her offspring, they will be even more powerful and dangerous, and the players will need to be ready for a final showdown.
Episodes 4: “The Aftermath”
After defeating the troll queen and her child, the players will be able to return to Ravenswood and receive their reward from the village elder. The villagers will be grateful for the party’s help, and the party will have saved the village from certain destruction. The players will have to decide if they want to stay and help the village to rebuild or continue on their journey, but they will always be remembered as the heroes of Ravenswood.
As always, the adventure can be adjusted to the party’s level and the DM can add or remove trolls, or even add other monsters that could be in the forest. The story can also be expanded with side quests and more NPCs to interact with, to make the adventure even more immersive.
The Adventure: “The Troll’s Treasure”
The adventure begins with the players receiving a letter from a wealthy merchant, requesting their assistance in retrieving a valuable treasure that is said to be hidden deep within a troll-infested cave system. The merchant, who has heard of the players’ reputation as skilled adventurers, is willing to pay a large sum of gold for the safe return of the treasure.
Upon arriving at the merchant’s estate, the players will be given a map of the cave system, as well as information on the type of trolls that are known to reside there. The merchant will also provide the players with a few magical items that he believes will be useful in their journey.
Episodes 1: “The Cave Entrance”
The players will set out to find the cave system and upon arriving at the entrance, they will find it heavily guarded by several trolls. The players will need to use their skills and abilities to defeat the trolls and make their way inside the cave.
Episodes 2: “The Cave Depths”
As the players make their way deeper into the cave, they will encounter more trolls, as well as other dangerous creatures. The players will also have to navigate through treacherous cave systems, including narrow tunnels and deep chasms.
Episodes 3: “The Troll’s Lair”
As the players reach the deepest part of the cave, they will come across the troll’s lair. Inside the lair, the players will find the troll king, who is said to possess the treasure the players are seeking. The troll king will be a formidable opponent, and the players will need to use all of their skills and abilities to defeat him.
Episodes 4: “The Treasure and The Return”
With the troll king defeated, the players will be able to retrieve the treasure and make their way back to the merchant’s estate. The merchant will be overjoyed to see the treasure and will fulfill his promise of paying the players a large sum of gold for their services. The players will also have the option to keep any treasure they find in the cave as a reward for their efforts.
As always, the adventure can be adjusted to the party’s level and the DM can add or remove trolls, or even add other monsters that could be in the cave. The story can also be expanded with side quests or different objectives for the players to complete.
The Adventure: “Troll Mountain”
The adventure begins with the players receiving a request from a mining company to investigate a series of strange occurrences and disappearances at one of their mines located on the side of a mountain. The mine is said to be infested with trolls, and the company wants the players to clear them out and find out what’s causing the strange events.
Upon arriving at the mine, the players will meet with the mine supervisor who will provide them with more information about the mine, the troll infestation and the recent events that have been happening. The supervisor will also give the players a map of the mine and point out the location of the troll’s lair.
Episodes 1: “Into the Mine”
The players will set out to investigate the mine and gather information about the trolls. They will talk to the miners, who are still working in the mine and will also scout the area for any signs of the trolls. They will also discover that the mine is rich in valuable minerals, and that the trolls might be attracted to it.
Episodes 2: “Troll Encounters”
As the players make their way deeper into the mine, they will encounter several groups of trolls. These trolls will be relatively easy to defeat but will provide the players with a taste of what they can expect to encounter deeper in the mine. The players will also have to navigate through treacherous mine shafts and tunnels, and avoid cave-ins and other hazards.
Episodes 3: “The Troll’s Lair”
As the players reach the deepest part of the mine, they will come across the troll’s lair. Inside the lair, the players will find the troll king, who is said to possess valuable magical artifacts that the players are seeking. The troll king will be a formidable opponent, and the players will need to use all of their skills and abilities to defeat him.
Episodes 4: “The Aftermath”
With the troll king defeated, the players will be able to retrieve the magical artifacts and make their way back to the mine supervisor. The supervisor will be overjoyed to see the artifacts and will fulfill his promise of paying the players a large sum of gold for their services. The players will also have the option to keep any valuable minerals they find in the mine as a reward for their efforts. The mine will be able to continue its operations without interruptions, and the players will have saved the lives of the miners and the mine’s reputation. The players will have the option to stay and help the mine to secure the area from the trolls or continue on their journey, but they will always be remembered as the ones who saved the mine from the troll infestation.
As always, the adventure can be adjusted to the party’s level and the DM can add or remove trolls, or even add other monsters that could be in the mine. The story can also be expanded with side quests or different objectives for the players to complete, such as finding out the reason why the trolls are attracted to the mine and if there’s a way to peacefully solve the situation.
The Adventure: “The Troll’s Alliance”
The adventure begins with the players receiving a request for help from a nearby kingdom that is facing an unusual threat. A powerful warlord has formed an alliance with a group of trolls, and together they have been raiding and destroying villages and towns in the kingdom. The kingdom’s army has been unable to stop the warlord and his trolls, and the king has put out a call for adventurers to help put an end to their reign of terror.
Upon arriving at the kingdom, the players will meet with the king’s advisor who will provide them with more information about the warlord and the trolls. The advisor will also give the players a map of the kingdom and point out the location of the warlord’s stronghold, where he and the trolls are believed to be hiding.
Episodes 1: “Infiltrating the Stronghold”
The players will set out to infiltrate the warlord’s stronghold and gather information about his plans and the trolls. They will have to use stealth and deception to avoid detection by the warlord’s guards and the trolls. The players may also come across other creatures that have been enslaved or coerced by the warlord to aid in his raids.
Episodes 2: “Inside the Stronghold”
As the players make their way deeper into the stronghold, they will encounter the warlord’s troops and the trolls. The players will also discover that the warlord has been using dark magic to control and enhance the trolls, making them even more powerful and dangerous. The players will have to use all of their skills and abilities to defeat the warlord’s troops and the trolls.
Episodes 3: “Confronting the Warlord”
The players will finally come face to face with the warlord, who is a powerful sorcerer. He will reveal that he has formed the alliance with the trolls to gain access to the powerful magic that lies within the troll’s mountain home, and that he is not planning on stopping until he gets what he wants. The players will have to use all of their skills and abilities to defeat the warlord in a final showdown.
Episodes 4: “The Aftermath”
With the warlord defeated, the players will have accomplished their mission, and the kingdom will be safe once again. The king will be grateful for their help and will reward the players with gold, titles and lands. The players will also have the option to stay and help the kingdom to rebuild or continue on their journey, but they will always be remembered as the ones who saved the kingdom from certain destruction.
As always, the adventure can be adjusted to the party’s level and the DM can add or remove trolls, or even add other monsters or allies that could be in the stronghold. The story can also be expanded with side quests or different objectives for the players to complete, such as finding out the reason why the warlord wants the troll’s magic and if there’s a way to peacefully solve the situation.