Giant Anakim
The long lived Anakims are ancient technologically advanced giants whos dwindeling numbers have found a refuge in the cities of Gaza, Gath, and Ashdod.
“ The land, through which we have gone to spy it out, is a land that devours its inhabitants, and all the people that we saw in it are of great height. And there we saw the Nephilim (the sons of Anak, who come from the Nephilim), and we seemed to ourselves like grasshoppers, and so we seemed to them.”
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
Anakim | |
Large Giant | |
Hit Dice | 9d8 + 63 (103 hp) |
Initiative | +2 |
Speed | 40 ft. |
Armor Class | 23 (+4 armor, +2 Dexterity, +8 natural, -1 size), touch 11, flat-footed 21 |
Base Attack/Grapple | +6/+19 |
Attack | Spear +14 melee (2d6 + 13) or javelin + 8 ranged (1d8 + 9) |
Full Attack | Spear +14/+9 melee (2d6 + 13) |
Space/Reach | 10 ft. /10 ft. (20 ft. with spear) |
Special Attacks | Frightful presence |
Special Qualities | Damage reduction 10/good, fast healing 1, Spell Resistance 14 |
Saves | Fort +12, Ref +5, Will +4 |
Abilities | Strength 28, Dexterity 15, Constitution 22, Intelligence 12, Wisdom 12, Charisma 17 |
Skills | Handle Animal +14, Jump +25, Survival +13 |
Feats | Cleave, Endurance, Improved Toughness, Power Attack |
Climate/Terrain | Desert |
Organization | Solitary, pair or group (3-5 with 1-4 dire jackels) |
Challenge Rating | 8 |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | By character class |
Level Adjustment | +5 |
Frightful Presence: DC 16