Red cap
Evil relatives of the brownie that dwell in crumbling castles , the ruins of towers, and battlefields that have seen tremendous amounts of blood and death. They guard their homes tenaciously against would-be intruders and murder travelers who stay in their homes, staining their hats with their victim’s blood, giving them the name “Red Caps”.
They kill persons by throwing boulders from their positions high atop towers or castle turrets or they tear the flesh from their victims with their long and curved talons.
Redcaps are very fast, even with their iron boots, so outrunning one is quite impossible. They hate humans and most other good-aligned fey as well. Hunting bands of these are not uncommon, especially at night.
Redcaps appear as wizened old men, emaciated and sometimes stooped yet possessing incredible strength, and often sporting heavy white beards with fiery eyes , iron boots, and wooden Scythes, which they can also use killing of their victims.
Red Caps are cannibals and will consume other Faeries as well as humans
Originally Posted by BOZ of the En World forums.
Red cap | |
Small fey | |
Hit Dice | 5d6+15 (32 hp) |
Initiative | +6 (Dexterity, Improved Initiative) |
Speed | 40 ft |
AC | 18 (+1 size, +2 Dexterity,+5 natural) |
Attacks | 2 claws +7 melee, bite +2 melee; or quarterstaff +7 melee; or rock +5 ranged |
Damage | Claw 1d6+4, bite 1d4+2; or quarterstaff +4; or rock 1d4+6 and special |
Face/Reach | 5 ft by 5 ft/5 ft |
Special Attacks | Rocks |
Special Qualities | Weapons immunity, susceptible to turning (vulernability) |
Saves | Fort +6, Ref +6, Will +7 |
Abilities | Strength 18, Dexterity 14, Constitution 17, Intelligence 16, Wisdom 17, Charisma 13 |
Skills | Bluff +7, Escape Artist +8, Hide +11, Intimidate +9, Jump +9, Listen +10, Move Silently +9, Search +6, Sense Motive +6, Spot +10 |
Feats | Alertness, Dodge, Great Fortitude, Improved Initiative, Power Attack |
Climate/Terrain | Temperate forest and underground |
Organization | Solitary |
Challenge Rating | 4 |
Treasure | No coins; 50% goods; 50% items |
Alignment | Always chaotic evil |
Advancement | 6-10 HD (Small); 11-15 HD (Medium-Size) |
Red caps are mischevously murderous relatives of leprechauns, and the most physically powerful of fey.
Red caps do resemble leprechauns, though they are large and muscular and stand four feet tall. These fey are irredeemably evil, and live in abandoned castles and towers, from which they drop rocks onto unsuspecting passersby. They wear similar hats and clothing to leprechauns, and dye their hair and caps red with their victims’ blood, hence their name. Red caps speak Sylvan.
COMBAT
A red cap’s usual strategy for combat is to lie in wait from its hiding spot, then drop rocks on people when they pass by. If the victims survive the attack and spot the red cap, the wicked fey will jump down and engage them in melee, striking with its long claws and sharp teeth. They also carry a staff into battle, and very rarely this will be a magical staff.
Rocks (Ex): Red caps can drop one rock per round, using height and strength to maximum effectiveness. Each rock causes 1d4 damage for every 10 feet it falls.
Weapons Immunity (Su): Red caps are immune to damage from all weapons made by mortal hands (including magical ones), except for swords of any type.
Susceptible to Turning (Ex): Although red caps are not undead or outsiders, they have an innate terror of priests. Red caps can be turned or rebuked as if they were undead, by clerics and paladins, but the more serious effects of turning will not affect them.
FAR DARRIG
Far darrig are three foot tall cousins of leprechauns which travel in small groups (1-4). They dress in red, but unlike their evil cousins, the red caps, their clothes are not dyed with blood. These fey do possess a mildly dangerous sense of humor, however, and love to play practical jokes on beings of lawful alignment. In addition to the powers that lepechauns have, a far darrig has can cast one arcane cantrop per round as a spell-like ability. Far darrig can also use arcane spell scrolls, and if they can acess a spellbook, they can memorize one 1st-level spell from it per day.
GEANNCANAC
Geanncanac are closely related to the far darrig. The only significant difference between them is that the geanncanac are more malicious, and are chaotic evil in alignment. They play cruel and often deadly tricks on all who are unlucky enough to meet them.
The red cap, far darrig, and geanncanac first appeared in Dragon Magazine issue #158 (1990)