Pixie

Merry pranksters who love to lead travelers astray. They resemble small elves, but with longer ears and gossamer wings. Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.
A pixie stands about 2-1/2 feet tall and weighs about 30 pounds.
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, 1E Monster Manual 1, Basic Boxed Set, Monstrous Manual
Pixie | |
Small fey | |
Hit Dice | 1d6 (3 hp) |
Initiative | +4 |
Speed | 20 ft. (4 squares), Fly 60 ft. (good) |
Armor Class | 16 (+1 size, +4 Dexterity, +1 natural), touch 15, flat-footed 12 |
Base Attack/Grapple | +0/-6 |
Attack | short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2/?3) |
Full Attack | short sword +5 melee (1d4-2/19-20) or longbow +5 ranged (1d6-2)/x3 |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Spell-like abilities, special arrows |
Special Qualities | Damage reduction 10/cold iron, greater invisibility, Low-Light Vision, Spell Resistance 15 |
Saves | Fort +0, Ref +6, Will +4 |
Abilities | Strength 7, Dexterity 18, Constitution 11, Intelligence 16, Wisdom 15, Charisma 16 |
Skills | Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8 |
Feats | DodgeB, Weapon Finesse |
Environment | Temperate forests |
Organization | Gang (2-4), band (6-11), or tribe (20-80) |
Challenge Rating | 4 (5 with irresistible dance) |
Treasure | No coins; 50% goods; 50% items |
Alignment | Always neutral good |
Advancement | 2-3 HD (Small) |
Level Adjustment | +4 (+6 with irresistible dance) |
Combat
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.
Greater invisibility (Su)
A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Spell-Like Abilities
1/day-lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15),
dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save DCs are Charisma-based.
One pixie in ten can use irresistible dance (caster level 8th) once per day.
Special Arrows (Ex)
Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss
An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep
Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Pixies as Characters
A pixie character exchanges its 1 HD of fey for its first class level.
Pixie characters possess the following racial traits.
- 4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma.
- Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A pixie’s base land speed is 20 feet.
- It also has a Fly speed of 60 feet (good).
- Low-Light Vision.
- Skills Pixies have a +2 racial bonus on Listen, Search, and Spot checks.
- Racial Feats A pixie receives Dodge as a bonus feat.
- +1 natural armor bonus.
- Special Attacks (see above) Spell-like abilities.
- Special Qualities (see above) Damage reduction 10/cold iron, greater invisibility, Spell Resistance equal to 15 + class levels.
- Automatic Languages Common Bonus Languages Elven.
- Favored Class sorcerer.
- Level adjustment +4 (+6 if the pixie can use irresistible dance).