Pillywiggin

A honeybee buzzes toward you with a strange intent. As it approaches, you can make out an extra pair of insect wings of similar form. A moment later, you can see that the second set of wings belongs to a miniscule woman, riding on the bee’s back.
Originally Posted by MythMage of the Dicefreaks forums.
On this Thread
Pillywiggins are flower fairies, pollinators closely associated with bees and wind. They ride bees among the flowers, training the bees to be as efficient as possible in their pollination of those flowers. They build their tiny cities around beehives, and they harvest honey and care for the bees in the colony. If the bees leave, the pillywiggins follow.
During the fall and winter, the pillywiggins guard the sleeping queen bees – since this is a small job, most of the city takes time to relax and rest. The ruler usually presides over well-organized winter games that encourage community and relaxation. A pillywiggin ruler is simply known as the lady of her people (or, rarely, the lord), and usually has 9 or more levels of druid.
Pillywiggin culture emphasizes hard work, growth, family, culture, and loyalty. They are firmly aligned with the Seelie Court.
Pillywiggins look like tiny elves, with gossamer wings similar in texture and size to those of their bee mounts. They usually stand about three quarters of an inch tall.
Pillywiggins are flower fairies, strongly associated with pollination and springtime, and by extension with bees and wind.
Pillywiggin | |
Fine fey | |
Hit Dice | 1/8d6-3 (1 hp) |
Initiative | +6 |
Speed | 15 ft., Fly 50 ft. (perfect) |
Armor Class | 24 (+6 Dexterity, +8 size), touch 24, flat-footed 18 |
Base Attack/Grapple | +0/-21 |
Attack | sickle +14 melee (1-5) |
Full Attack | sickle +14 melee (1-5) |
Space/Reach | 1/2 ft./0 ft. |
Special Attacks | Spell-like abilities |
Special Qualities | Damage reduction 5/cold iron, Low-Light Vision, Spell Resistance 14 |
Saves | Fort -1, Ref +8, Will +5 |
Abilities | Strength 1, Dexterity 23, Constitution 5, Intelligence 10, Wisdom 16, Charisma 16 |
Skills | Balance +10, Diplomacy +7, Handle Animal +7, Hide +26, Jump -10, Knowledge (nature) +4, Listen +7, Perform (dance) +7, Ride (Dexterity)+10, Tumble +10 |
Feats | Great Fortitude, Weapon Finesse (B) |
Environment | Temperate plains, forests, and hills |
Organization | Solitary, with honeybee mount, squad (3-6 with honeybee mounts), contingent (30-100 with honeybee mounts), or colony (500-10,000 with lady) |
Challenge Rating | 1 |
Treasure | Standard |
Alignment | Usually lawful good |
Advancement | by character class |
Level Adjustment | +4 |
Combat
A pillywiggin that is interrupted in her duties will most likely hide until the intruders leave. If the intruders don’t leave within about twenty minutes, the pillywiggin will try to complete any other duties she may have. If her only remaining objective can’t be completed without alerting the intruders to her presence, the pillywiggin will politely but firmly ask them to leave. If they don’t Listen, she will carry out her duties and ignore them.
If attacked, she will flee. Pillywiggins can be aroused to violence if the flowers they are tending are harmed, or if their homes or hives are threatened. When defending an area, pillywiggins like to surprise intruders and entangle them. Then, they seek out fey or vermin allies to handle their enemies.
Spell-like Abilities: Always active – speak with vermin*;
1/day – calm vermin* (DC 14), charm vermin* (DC 14), entangle (DC 14), Gust of wind (DC 15), magic fang.
Caster level 1st. Save DCs are Charisma-based.
* as the animal spells, but they work on vermin instead.
Skills: A pillywiggin’s wings and low density grant it a +4 racial bonus on Balance and Jump checks. A pillywiggin can use the Handle Animal skill on vermin as if they were animals with Intelligence scores of 1.
PILLYWIGGINS AS CHARACTERS
Pillywiggin characters possess the following racial traits.
- -10 Strength, +12 Dexterity, -6 Constitution, +6 Wisdom, +6 Charisma.
- Fine size.
- A pillywiggin’s base land speed is 15 feet. It has a Fly speed of 50 feet with perfect maneuverability.
- Low-Light Vision.
- Racial Skills: Pillywiggins have a +4 racial bonus on Balance and Jump checks. A pillywiggin can use the Handle Animal skill on vermin as if they were animals with Intelligence scores of 1.
- Racial Feats: A pillywiggin gains Weapon Finesse as a bonus feat.
- Weapon and Armor Proficiency: A pillywiggin is automatically proficient with simple weapons.
- Special Attacks (see above): Spell-like abilities.
- Special Qualities (see above): Damage reduction 5/cold iron, Spell Resistance 14.
- Automatic Languages: 1. Bonus Languages: +3
- Favored Class: Druid.
- Level adjustment +4.
See Also HoneyBee