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Nixie, Wassernixe

Wassernixe
By Arthur Rackham – http://www.sacred-texts.com/neu/ron/ron10.htmOriginally the image stems from Richard Wagner’s Siegfried and the Twilight of the Gods, published in the same way in 1911 in London (William Heinemann) and New York (Doubleday, Page)., Public Domain, https://commons.wikimedia.org/w/index.php?curid=1217409

‘ Wassernixe’ – This woman appears to be entirely made of water, with ripples and eddies flowing through the smooth crystalline surface of her skin, eyes that are two shining drops of perfect aqua and a long waterfall of hair that steadily flows from her head down to the stream she is standing in.

Monster Encyclopaedia II: The Dark Bestiary

Author J. C. Alvarez

Series Monster Encyclopaedia

Publisher Mongoose Publishing

Publish date 2005

The wassernixe, or millpond nixie, is a wicked water spirit dwelling below freshwater wells and lakes. These creatures attempt to capture all that approach their lair, either by physical attack or by Diplomacy and trickery.

A wassernixe looks like a naked female humanoid with blue-green skin and a long cascade of hair almost reaching her feet. It has the ability to turn its body’s substance to water at will.

These creatures attempt to capture any creature approaching their millpond or lake, either by physical attack, magical means or plain deceit. Once a wassernixe has captured a living being, she takes it to her lair as a slave. When it tires of a slave, the wassernixe can kill it or set it free to make space for another victim.

Wassernixe
Medium fey (Aquatic)
Hit Dice3d6+3 (13 hp)
Initiative+7
Speed30 ft. (6 squares), Swim 60ft.
AC16 (+3 Dexterity, +3 deflection), touch 16, flat-footed 13
Base Attack/Grapple+1/+11
AttackSlam +4 melee (1d4+2)
Full Attack2 slams +4 melee (1d4+2)
Space/Reach5 ft. /5 ft.
Special AttacksEnslavement, improved grab, spell-like abilities
Special QualitiesLow-Light Vision, meld into water
SavesFort +2, Ref +6, Will +4
AbilitiesStrength 14, Dexterity 16, Constitution 12, Intelligence 13, Wisdom 13, Charisma 17
SkillsBluff +9, Diplomacy +11, Escape Artist +17, Hide +9*, Listen +7, Spot +7, Swim +16
FeatsImproved Initiative, Weapon Finesse
EnvironmentTemperate aquatic
OrganisationSolitary
Challenge Rating4
TreasureDouble standard
AlignmentUsually chaotic evil
Advancement4-6 HD (Medium)
Level Adjustment+4

Combat

A wassernixe usually attempts to deceive and trick its targets before actually attacking them. When it decides to attack, it always tries to do it by surprise. A wassernixe attempts to grab and submerge its opponent first, using other combat tactics only when it feels its lair or life are threatened.

Enslavement (Su): If a living humanoid becomes entirely submerged beneath a wassernixe’s pond, it must succeed at a Will save (DC 14, Charisma based) or become the wassernixe’s slave, as per a dominate person spell, except that the effects last for one full month. A character thus dominated automatically gains the ability to breathe underwater. A wassernixe cannot have more than two creatures dominated in this
fashion at the same time, but it can always kill or free one of them to make space for another. A creature that successfully saves against the wassernixe’s enslavement power is automatically catapulted back to the surface out of the pond.

Improved grab (Ex): To use this ability, a wassernixe must make a successful slam attack against a Medium or smaller creature. If the attack hits, the wassernixe can start a grapple as a free action, without provoking attack of opportunity. If it wins the grapple, the wassernixe may submerge its opponent below her pond and enslave it. A wassernixe gains a +8 racial bonus on grapple checks.

Spell-like abilities:

Caster level 5th. Save DCs are Charisma based.

Skills: A wassernixe gains a +8 racial bonus on all Escape Artist and grapple checks. *When underwater, a wassernixe gains a +8 racial bonus on Hide checks. A wassernixe gains a +8 racial bonus on Swim checks made to perform special manoeuvres and avoid hazards. It can always take 10 on Swim checks, even if distracted or endangered. A wassernixe can use the run action while swimming, provided it swims on a straight line.

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