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christmas elf, christmas, eleven, Bogey

The creature resembles a wee elf, with a big nose and comical, brightly colored garments.

Originally Posted by Shade of the En World forums.

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Bogeys are close relatives of brownies that reside in extremely old buildings, preferably those inhabited by good-aligned creatures. Bogeys are beneficial creatures, helping out with chores after the resident family goes to bed. Bogeys never accept payment for their help, though if someone leaves out small scraps of food for them, they gladly gobble it up.

Bogeys generally remain invisible, revealing themselves only to the pure and innocent, such as children or paladins. They are frightened by loud noises, and generally will go into hiding for some time after a sudden clamor arises. Bogeys are known to play with young children, but they vanish when a disbelieving adult is near.

Although generally solitary, each month at the night of the full moon, up to hundreds of bogeys gather for a festival. Very few mortals have seen these merry occurrences, and those who have tell that strange secrets can be gleaned from them. Bogeys are primarily vegetarians, though they may eat sausages and smoked meats at their festivals.

A bogey stands no taller than 2 feet and weighs about 6 pounds. Their garments are usually made of wool or linen and dyed bright colors and decorated with elaborate embroidery or trimmed with silver or gold studs and buttons.

Tiny fey
Hit Dice1/2d6+2 (3 hp)
Speed30 ft. (6 squares)
Armor Class18 (+2 size, +5 Dexterity, +1 insight), touch 18, flat-footed 13
Base Attack/Grapple+0/-1
Attackclub -1 melee (1d3-3) or sling +7 ranged (1d2-3)
Full Attackclub -1 melee (1d3-3) or sling +7 ranged (1d3-3)
Space/Reach2-1/2 ft./0 ft.
Special AttacksDying curse, spell-like abilities, telekinesis
Special QualitiesDarkvision 30 ft., evasion, fear of noise, greater invisibility, Low-Light Vision, Spell Resistance 8, uncanny dodge
SavesFort +2, Ref +7, Will +3
AbilitiesStrength 5, Dexterity 20, Constitution 14, Intelligence 12, Wisdom 13, Charisma 13
SkillsClimb +5, Craft (any two) +7, Knowledge (local) +9, Knowledge (nature) +13, Listen +7*, Move Silently +9*, Sense Motive +5, Spot +7*
FeatsDodge (B), Mobility
EnvironmentAny building
OrganizationSolitary, family (2-5), or festival (20-200)
Challenge Rating3
Treasure50% coins, 50% goods, standard items
AlignmentUsually lawful good
AdvancementBy character class
Level Adjustment+4


Bogeys, like brownies, prefer to avoid combat. However, they will try to drive off any threats to their adopted homes, using their spell-like abilities to torment intruders until they leave.

Dying Curse (Sp): Any creature that lands the killing blow upon a bogey is subjected to a curse (as the bestow curse spell, Will DC 15, caster level 8th). The curse always manifests as a -4 penalty on attack rolls, saves, ability checks, and skill checks. The dying curse cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. remove curse works only if its caster level is equal to or higher than the bogey’s caster level. The save DC is Charima-based.

Fear of Noise (Ex): A bogey has an irrational terror of loud sounds. It must make a Will save (DC equals the DC of the sonic effect or 10, whichever is higher) or be frightened for 1d4 rounds. Particularly loud and jarring mundane noise, like the pealing of an enormous bell, may have a DC higher than the default of 10. If a bogey is struck by a sonic fear attack it must make two saves versus fear, one for the special attack’s fear and one for its own fear of noise, and the duration of the resulting fear effects stack.

Greater invisibility (Su): A bogey remains invisible even when it attacks. This ability is constant, but the bogey can suppress or resume it as a free action.

Spell-Like Abilities: Always At will – dancing lights, faerie fire, ghost sound (DC 11), mending, message, open/close, prestidigitation, ventriloquism (DC 12). Caster level 8th. The save DCs are Charisma-based.

Telekinesis (Su): A bogey can use telekinesis as a standard action (caster level 2nd or equal to the bogey’s HD, whichever is higher). When a bogey uses this power, it must wait 1d4 rounds before using it again.

Skills: Bogeys have a +4 racial bonus on Knowledge (local) checks and a +8 racial bonus on Knowledge (nature) checks. Bogeys have a knack for working with their hands, and they gain a +2 racial bonus on all Craft checks. Bogeys have keen senses and receive a +2 racial bonus on Listen and Spot checks. Bogeys use their Dexterity scores for Climb checks.

*Bogeys have a +6 racial bonus on Listen, Move Silently, and Spot checks within the house they’ve adopted as their own. These bonuses only function within one home that a bogey has resided in for more than 30 days.

Originally appeared in Dragon Magazine #239 (1997) as “boggart”.

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