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Al

Half human and half beast, having eyes like fire and tusks like a boar, iron teeth brass claws and copious shaggy hair. They prefer to live in swamps. They are particularity feared for preying on women in child birth, as new-born babies are its favorite food.

Used with Permission from Bhu of the Wizards Community forums.

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Al
Medium fey 
Hit Dice10d6+40 (75 hp)
Initiative+4
Speed30 ft. (6 squares)
Armor Class18 (+8 Natural), touch 10, flat-footed 18
Base Attack/Grapple+5 /+9
AttackClaw +9 melee (1d4+4)
Full Attack2 Claws +9 melee (1d4+4) and 1 Bite +7 melee (1d8 +2/19-20)
Space/Reach5 ft./5 ft.
Special AttacksMetal Teeth, Terrifying Appearance
Special QualitiesDamage Resistance 10/cold iron, Low-Light Vision, Dark Vision 60′
SavesFort +7, Ref +7, Will +9
AbilitiesStrength 20, Dexterity 10, Constitution 18, Intelligence 14, Wisdom 14, Charisma 18
SkillsBluff +12, Climb +13, Hide +8, Intimidate +12, Jump +13, Knowledge (local) +10, Listen+10, Move Silently +8, Search +10, Spot +10, Survival +10, Swim +13
FeatsAbility Focus (Terrifying Appearance), Improved Initiative, Improved Natural Attack (Bite), Multiattack
EnvironmentWarm Swamp
OrganizationSolitary
Challenge Rating5
TreasureStandard
AlignmentNeutral Evil
Advancement11-15 HD (Medium), 16 -20 HD (Large)
Level Adjustment—-

Metal Teeth(Ex) Aside from enhancing the critical threat range, the Als metal teeth are considered cold iron for purposes of overcoming Damage Reduction.

Terrifying Appearance (Su) Anyone seeing an Al must make a DC 21 Willpower Save or be panicked for 2d4 rounds. Save DC is Charisma based, opponents who succeed are immune to this ability for 24 hours. This is a mind-effecting fear effect.

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