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Dragons are diverse creatures
most are water deities associated with rainfall and bodies of water, and are
typically depicted as large, wingless, serpentine creatures with clawed feet.

The
Chinese dragon is a mythical Chinese creature that also appears in other East
Asian cultures, and is also sometimes called the Oriental (or Eastern) dragon.
Depicted as a long, snake-like creature with four claws, in contrast to the Western
dragon which stands on four legs and which is usually portrayed as evil, it has
long been a potent symbol of auspicious power in Chinese folklore and art. Chinese
dragons control water in an agricultural water-driven nation. This is the contrast
of the western dragon, which controls fire to show its mythical power. The dragon
is also the embodiment of the concept of yang (male) and associated with the weather
as the bringer of rain and water in general. Its female counterpart is the Fenghuang.

Symbolism

The dragon is sometimes
used in the West as a national emblem of China. However, this usage within both
the People’s Republic of China and the Republic of China on Taiwan is rare.

Firstly, the dragon was
historically the symbol of the Emperor of China. Starting with the Yuan Dynasty,
regular citizens were forbidden to associate themselves with the symbol. The
dragon re-emerged during the Qing Dynasty and appeared on national flags.

Secondly,
the dragon has aggressive, warlike connotations that the Chinese government wishes
to avoid. It is for these reasons that the giant panda is far more often used
within China as a national emblem than the dragon. In Hong Kong, however, the
dragon is part of the design of Brand Hong Kong, a symbol used to promote Hong
Kong as an international brand name.

Dragon
worship

Origin

The
origin of the Chinese dragon is not certain, but many scholars agree that it originated
from totems of different tribes in China. Some have suggested that it comes from
a stylized depiction of existing animals, such as snakes, fish, or crocodiles.
For example, the Banpo site of the Yangshao culture in Shaanxi featured an elongated,
snake-like fish motif. Archaeologists believe the “long fish” to have
evolved into images of the Chinese dragon. The association with fish is reflected
in the legend of a carp that saw the top of a mountain and decided he was going
to reach it. He swam upstream, Climbing rapids and waterfalls letting nothing
get in the way of his determination. When he reached the top there was the mythical
“Dragon Gate” and when he jumped over he became a dragon. Several waterfalls
and cataracts in China are believed to be the location of the Dragon Gate. This
legend is used as an allegory for the drive and effort needed to overcome obstacles
and achieve success.

An
alternative view, advocated by He Xin, is that the early dragon depicted a species
of crocodile. Specifically, Crocodylus porosus, an ancient, giant crocodile. The
crocodile is known to be able to accurately sense changes in air pressure, and
be able to sense coming rain. This may have been the origin of the dragon’s mythical
attributes in controlling the weather, especially the rain. In addition, there
is evidence of crocodile worship in ancient Babylonian, Indian, and Mayan civilizations.
The association with the crocodile is also supported by the view in ancient times
that large crocodiles are a variety of dragon. For example, in the Story of Zhou
Chu, about the life of a Jin Dynasty warrior, he is said to have killed a “dragon”
that infested the waters of his home village, which appears to have been a crocodile.

Others
have proposed that its shape is the merger of totems of various tribes as the
result of the merger of tribes. The coiled snake or dragon form played an important
role in early Chinese culture. Legendary figures like Nüwa, Fuxi are depicted as having snake bodies. Some scholars report that the first legendary
Emperor of China Huang Di (Yellow Emperor) used a snake for his coat of arms.
Every time he conquered another tribe, he incorporated his defeated enemy’s emblem
into his own. That explains why the dragon appears to have features of various animals.

There
is no connection to the western dragon.

The
dragon as ruler of weather and water

Chinese
dragons are strongly associated with water in popular belief. They are believed
to be the rulers of moving bodies of water, such as waterfalls, rivers, or seas.
They can show themselves as water spouts (tornado or twister over water). In this
capacity as the rulers of water and weather, the dragon is more anthropomorphic
in form, often depicted as a humanoid, dressed in a king’s costume, but with a
dragon head wearing a king’s headdress.

There
are four major Dragon Kings, representing each of the four seas: the East Sea
(corresponding to the East China Sea), the South Sea (corresponding to the South
China Sea), the West Sea (sometimes seen as the Indian Ocean and beyond), and
the North Sea (sometimes seen as Lake Baikal).

Because
of this association, they are seen as “in charge” of water-related weather
phenomenon. In premodern times, many Chinese villages (especially those close
to rivers and seas) had temples dedicated to their local “dragon king”.
In times of drought or flooding, it was customary for the local gentry and government
officials to lead the community in offering sacrifices and conducting other religious
rites to appease the dragon, either to ask for rain or a cessation thereof.

The
King of Wu-Yue in the Five Dynasties and Ten Kingdoms period was often known as
the “Dragon King” or the “Sea Dragon King” because of his
extensive hydro-engineering schemes which “tamed” the seas.

The
dragon as symbol of imperial authority

At
the end of his reign, the first legendary Emperor Huang Di was said to have been
immortalized into a dragon that resembled his emblem, and ascended to Heaven.
Since the Chinese consider Huang Di as their ancestor, they sometimes refer to
themselves as “the descendants of the dragon”. This legend also contributed
towards the use of the Chinese dragon as a symbol of imperial power.

The
dragon, especially yellow or golden dragons with five claws on each foot, was
a symbol for the emperor in many Chinese dynasties. The imperial throne was called
the Dragon Throne. During the late Qing Dynasty, the dragon was even adopted as
the national flag. It was a capital offense for commoners to wear clothes with
a dragon symbol. The dragon is featured in the carvings on the steps of imperial
palaces and tombs, such as the Forbidden City in Beijing.

In
some Chinese legends, an Emperor might be born with a birthmark in the shape of
a dragon. For example, one legend tells the tale of a peasant born with a dragon
birthmark who eventually overthrows the existing dynasty and founds a new one;
another legend might tell of the prince in hiding from his enemies who is identified
by his dragon birthmark.

In
contrast, the Empress of China was often identified with the Fenghuang

Modern
belief in the Chinese dragon

In
modern times, belief in the dragon appears to be sporadic at best. There appear
to be very few who would see the dragon as a literally real creature. The worship
of the Dragon Kings as rulers of water and weather continues in many areas, and
is deeply ingrained in Chinese cultural traditions such as Chinese New Year celebrations.
They also used dragon kites in celebrations.

Depictions
of the dragon

Neolithic
depictions

Dragons
or dragon-like depictions have been found extensively in neolithic-period archaeological
sites throughout China. The earliest depiction of dragons was found at Xinglongwa
culture sites. Yangshao culture sites in Xi’an have produced clay pots with dragon
motifs. The Liangzhu culture also produced dragon-like patterns. The Hongshan
culture sites in present-day Inner Mongolia produced jade dragon amulets in the
form of pig dragons.

One
such early form was the pig dragon. It is a coiled, elongated creature with a
head resembling a boar. The character for “dragon” in the earliest Chinese
writing has a similar coiled form, as do later jade dragon amulets from the Shang
period.

Classical
depictions

Dungeons
& Dragons describes “Nine Classical Types” of dragons, nine being
an auspicious number in Chinese culture. These are:

* Tianlong (“heaven dragon”), The Celestial Dragon – the ruler of the
dragons.

* Shenlong (“spirit dragon”), The Spiritual Dragon – controls
the weather and had to be appeased, or weather conditions would turn disastrous.

* Fucanglong , The Dragon of Hidden Treasures – the guardian of precious metals
and jewels buried in the earth.

* Dilong The Earth Dragon – controls rivers.
It spends springtime in heaven and autumn in the sea.

* Yinglong , The Winged
Dragon – believed to be a powerful servant of Huang Di, the yellow emperor, later
immortalized as a dragon.

* Jiaolong , The Horned Dragon – considered to be
the mightiest.

* Panlong , The Coiling Dragon – dwells in the lakes of the
Orient.

* Huanglong , Yellow Dragon – a hornless dragon known for its scholarly
knowledge.

* The Dragon King – each rules over one of the four seas, those
of the east, south, west, and north.

Contrary
to popular belief, Chinese never made any conscious effort in catagorizing dragons
themselves, albeit various words were used to described dragons in various states.
For example, Panlong is a dragon in coiled state. They did however, divide the
dragons by their colors. In other words, black dragon represents the North, red
dragon represents the South, green/blue dragon represent the East, white dragon
represent the West and Yellow dragon represents Center. This is a less popular
representation of directions and seasons than four symbols used in Chinese constellation.

The
Jiao (Jiaolong) and the Li (Lilong) are sometimes used to describe other (inferior)
dragon species, both hornless. Whereas the dragon is mostly seen as auscpicious
or holy, the jiao and li are sometimes depicted as evil or malicious.

Besides
these, there are Nine Sons of Dragon, which feature prominently in architectural
and monumental decorations:

* The first son is called bixi, which looks like a giant tortoise and is good
at carrying weight. It is often found as the carved stone base of monumental tablets.

* The second son is called chiwen, which looks like a beast and likes to see very
far. It is always found on the roof.

* The third son is called pulao, which
looks like a small dragon, and likes to roar. Thus it is always found on bells.

* The fourth son is called bi’an, which looks like a tiger, and is powerful. It
is often found on prison doors to frighten the prisoners.

* The fifth son
is called taotie, which loves to eat and is found on food-related wares.

*
The sixth son is called qiuniu, which likes music, and is found on musical instruments
such as Chinese harps (??).

* The seventh son is called yazi, which likes
to kill, and is found on swords and knives.

* The eighth son is called suanni,
which looks like a lion and likes smoke as well as having an affinity for fireworks.
It is usually found on incense burners.

* The youngest is called jiaotu, which
looks like a conch or clam and does not like to be disturbed. It is used on the
front door or the doorstep.

Dragons and Tigers

Tigers
have always been an eternal rival to the dragon, thus various artworks depict
a dragon and tiger fighting an epic battle. A well used Chinese idiom to describe
equal rivals (often in sports nowadays) is “Dragon versus Tiger”. In
Chinese martial arts, “Dragon style” is used to describe styles of fighting
based more on understanding movement, while “Tiger style” is based on
brute strength and memorization of techniques.

Chinese dragons in popular culture

As
a part of traditional folklore, dragons appear in a variety of mythological fiction.

* In Journey to the West, the son of the Dragon King of the West was condemned
to serve as a horse for the travellers because of his indiscretions at a party
in the heavenly court.

* In Fengshen Yanyi and other stories, Nezha, the boy
hero, defeats the Dragon Kings and tames the seas.

Jin
Lung

Ceiling of the Chinese Nationality Room, Cathedral of Learning (University of Pittsburgh)

Ceiling
of the Chinese Nationality Room, Cathedral of Learning (University of Pittsburgh)

Roleplaying

Originally
Posted by

Zaydos of the Giant in the Playground Forums.

On
this Thread

Dragon
(Spirit, Metal)

Environment: Underground
Organization: Juvenile
and young adult: solitary or clutch (2–5); adult, mature adult, old, very
old, ancient, wyrm, or great wyrm: solitary
Challenge Rating: Juvenile
8; young adult 10; adult 13; mature adult 15; old 18; very old 19; ancient 21;
wyrm 22; great wyrm 24
Treasure: Quadruple Standard
Alignment: Usually Lawful Neutral.

Jin
lung are spirits tasked with bestowing luck and good fortune upon mortals. They
bestow this good fortune wherever directed by the Celestial Bureaucracy, bestowing
curses on magistrates who abuse their powers, merchants who dishonor their ancestors,
warriors who flee the battle, and others who act in ways that the Celestial Bureaucracy
deems fitting of punishment, at the same time leveling boons to those who act
in ways deserving of them.

Jin
lungs’ bodies are similar to those of great mastiffs, their heads like those
of bears, their feet the talons of eagles, their necks that of a horse, their
tail the tail of a snake, and all across their body scales the color of the purest
gold. From their chins a beard of brilliant silver stretches to drag across the
ground, and tufts of fur sprout just above each talon.

AgeSizeHit
Dice
StrengthDexterityConstitutionIntelligenceWisdomCharismaBAB/GrpAtkFortRefWillFrightful
Presence
JuvenileL16d12+48
(172 hp)
25101712151416/2722131012
Young
Adult
H19d12+76
(199 hp)
27101914171619/312615111422
AdultH22d12+110
(253 hp)
29102114171622/392918131624
Mature
Adult
H25d12+125
(287 hp)
31102116191825/433319141826
OldG28d12+168
(350 hp)
35102316191828/483822162028
Very
Old
G31d12+217
(418 hp)
37102518212031/564024172230
AncientG34d12+272
(493 hp)
39102718212034/604427192432
WyrmG37d12+333
(573 hp)
41102920232237/644829202634
Great
Wyrm
C40d12+400
(660 hp)
43103120232240/685232222836
AgeSpeedInitACSRSpecial
Abilities
Juvenile40-ft, Fly 200-ft (poor)+025 (-1 size,
+16 natural)
Fly, Fire
Vulnerability, Repulse Metal
Young
Adult
40-ft, Fly 200-ft (poor)+027 (-2 size,
+19 natural)
20DR 5/magic
Adult40-ft, Fly 200-ft (poor)+030 (-2 size, +22 natural)22bestow curse,
Boon
Mature
Adult
40-ft, Fly 200-ft (poor)+033 (-2 size,
+25 natural)
24DR 10/magic
Old40-ft, Fly 200-ft (poor)+034 (-4 size, +28 natural)26remove
curse
, Flesh to Gold
Very
Old
40-ft, Fly 250-ft (clumsy)+037 (-4 size, +31 natural)28DR 15/magic
Ancient40-ft, Fly 250-ft (clumsy)+040 (-4 size, +34 natural)30Aura of
Unluck, Dying Curse
Wyrm40-ft, Fly 250-ft (clumsy)+043 (-4 size,
+37 natural)
32DR 20/magic
Great
Wyrm
40-ft, Fly 250-ft (clumsy)+042 (-8 size,
+40 natural)
34Greater bestow curse, Drain Luck

Special
Abilities:

Fly (Su): A jin lung
dragon has a white pearl worth 1000 GP embedded within its skull that allows it
to Fly.

Repulse
Metal (Su): Metal refuses to strike a jin lung. Any attack roll made on a
jin lung with a metal weapon, or weapon that includes metal parts, suffers a -3
to hit.

Boon
(Su): An adult or older jin lung can grant a creature within 100-ft a boon.
This boon grants the target creature a +2 luck bonus to saves, attack rolls, ability
checks, and skill checks, increasing to +3 at Very Old, and to +4 at Great Wyrm.
This bonus lasts 1 week, and a jin lung may only grant a number of boons equal
to its Charisma bonus at any one time.

bestow curse (Sp): An adult or older jin lung may bestow curse as the spell, but
with a range of 100-ft and no need to make a touch attack roll; they may use this
ability 3 times a day. When they obtain the great wyrm age category they may now
use this ability at will.

Flesh
to Gold (Sp): 3/day an old or older jin lung may attempt to turn a foe to
gold. This functions as flesh
to stone
except instead of turning to stone the
target becomes solid gold and the effect automatically ends, reverting them to
their natural form as if a stone to flesh spell had been cast on them, after 24
hours. This is equivalent to a 6th level spell.

Aura
of Unluck (Su): An ancient or older jin lung radiates an aura of bad luck
which cripples his enemies. Enemies within 60-ft of a jin lung suffer a -4 penalty
to attack rolls, saving throws, caster level, AC, ability checks, and skill checks.

Dying
Curse (Su): Any creature which slays an ancient or older jin lung is cursed.
Any creature which takes part in the killing suffers a -1 luck penalty to attack
rolls, saving throws, caster level, AC, ability checks, and skill checks and the
creature which lays the final blow is cursed as if by Greater Bestow Curse. A
will save is allowed to resist the Greater Bestow Curse with a DC equal to that
of the dragon’s frightful presence.

Greater bestow curse (Sp): A great wyrm jin lung may use Greater Bestow Curse as the
spell but with a 100-ft and no need to make a touch attack roll; they may use
this ability 1/day.

Drain
Luck (Su): Any creature that takes damage from a great wyrm jin lung’s
natural weapon suffers a -4 penalty to attack rolls, saving throws, caster level,
AC, ability checks, and skill checks as all their luck forsakes them.

Spell-like
Abilities: At will remove
curse
(old or older).

Skills: Appraise is a class skill for jin lungs.

Mu
Lung

Roleplaying

Originally
Posted by

Zaydos of the Giant in the Playground Forums.

On
this Thread

Dragon
(Wood, Spirit)

Environment: Warm woods.

Organization: Juvenile, and
young adult: solitary or clutch (2–5); adult, mature adult, old, very old,
ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).

Challenge Rating:
Juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient
22; wyrm 23; great wyrm 24

Alignment: Usually Neutral Good

Treasure: Double
Standard.

A Mu
Lungs are tasked by the Celestial Bureaucracy with defending and patrolling the
forests of the world. These reclusive dragons dwell amidst groves of bamboo and
ancient vine covered ruins. They appear as long snake-like on four short legs
that end in three-fingered talons. Their eyes are slit like a cat’s and they
have a gaze that feels almost like they were staring into your soul.

Mu
Lungs are kind creatures, preferring to avoid direct conflict. When they must
defend their forest protectorates they prefer to use their invisibility and spell-like
abilities to scare away enemies. Should that fail a Mu Lung will offer their foe
an ultimatum, desist or die. If a Mu Lung must fight it uses its invisibility,
camouflage, and acidic spit to perform a series of hit and run attacks on enemies,
slowly wearing them down before finally engaging in melee. As such it will preferentially
target healers and casters as they are the most likely to disrupt its tactics.

AgeSizeHit
Dice
StrengthDexterityConstitutionIntelligenceWisdomCharismaBAB/GrpAtkFortRefWillAcid SpitFrightful
Presence
JuvenileL15d12+60
(177 hp)
19141912171415/23181311124d6
Young
Adult
L18d12+90
(207 hp)
21142114191618/27221613155d622
AdultH21d12+126
(262 hp)
25142316211821/36261814176d624
Mature
Adult
H24d12+144
(300 hp)
27142316211824/40302016197d626
OldH27d12+199
(364 hp)
29142518232027/44342217218d628
Very
Old
G30d12+210 (405 hp)33142520252230/53362419249d631
AncientG33d12+264
(4785 hp)
35142722272433/574026202610d633
WyrmG36d12+324 (558 hp)37142922272436/614429222811d635
Great
Wyrm
G39d12+390
(643 hp)
39143124292639/654831233012d637
AgeSpeedInitACSRSpecial Abilities
Juvenile60-ft, Fly 100-ft (poor)+224 (-1 size,
+13 natural, +2 Dexterity)
Fly, Woodland
Stride, Trackless Step, DR 5/metal, Fire Vulnerability, Fast Healing, Acid Immunity
Young
Adult
60-ft, Fly 100-ft (poor)+227 (-1 size,
+2 Dexterity, +16 natural)
19DR 5/magic
and metal, Chameleon Skin
Adult60-ft, Fly 100-ft (poor)+229 (-2
size, 2 Dexterity, +19 natural)
21

Mature
Adult 60-ft, Fly 100-ft (poor) +2 32 (-2 size, +2 Dexterity, +22 natural) 23 DR 10/magic
and DR 5/metal
Old60-ft, Fly 100-ft (poor)+233 (-4
size, +2 Dexterity, +25 natural)
25entangle, speak
with plants
, command plants
Very
Old
60-ft, Fly 150-ft (clumsy)+236 (-4 size,
+2 Dexterity, +28 natural)
27DR 15/magic
and DR 5/metal
Ancient60-ft, Fly 150-ft (clumsy)+239 (-4 size,
+2 Dexterity, +31 natural)
29greater
invisibility
,
Mass Vigor
Wyrm60-ft, Fly 150-ft (clumsy)+242 (-4 size,
+2 Dexterity, +34 natural)
31DR 20/magic
and DR 5/metal
Great
Wyrm
60-ft, Fly 150-ft (clumsy)+245 (-4 size,
+2 Dexterity, +37 natural)
33One with the
Woods

Special
Abilities:

Lung
Dragon: As a lung dragon a Mu Lung has access to all the abilities common
to Lung Dragons (see Oriental Adventures for details).

Woodland
Stride (Ex): As druid ability of the same name.

Trackless
Step (Ex): As druid ability of the same name.

DR
X/metal (Su): A mu lung is resistant to attacks with non-metal weapons; this
includes natural weapons (unless they overcome DR as silver, cold
iron
, or adamantine), clubs, and other wooden or stone weaponry.

Fast
Healing (Su): When standing within water at least 3” +3” per age
category above medium deep a Mu Long gains fast healing equal to their age category.

Acid
Spit (Su): As a standard action a Mu Lung may make a ranged-touch attack to
deal the listed acid damage to one target. This attack has a range increment of
5-ft per age category and a maximum range of 5 range increments. Once a Mu Lung
dragon has used this ability it must wait 1 round to use it again.

Chameleon
Skin (Su): When in wooded terrain a young adult or older mu lung gains a bonus
on all Hide checks equal to twice its age category and has Camouflage as the ranger ability of the same name.

One
with the Woods (Su): When within the woods a great wyrm Mu Lung has been assigned
to watch over, a Mu Lung may teleport anywhere within their boundaries as a standard
action as the spell greater
teleport
but may only bring itself and as much gear
as it can carry. They may also scry on any creature within their woods as per Greater
Scrying
except that the target is not allowed a saving throw to resist.

Spell-like
Abilities: At-will: entangle (Old or Older), speak
with plants
(old or older);

3/day command plants (old or older), greater
invisibility
(self only, CL = double age category;
ancient or older), Mass Vigor (may not target self, ancient or older), plant
growth
(adult or older),tree
shape
(adult or older), Tree Step (adult or older).

Lung,
Chiang (River Dragon)

Originally written
by

Dandello.net
/Realms Helps.

On
this Link

Lung, Chiang Dragon
(River)

Environment: Warm Aquatic.

Organization: Solitary, pair, family (1-2 and 2-5 offspring), or court (1 plus
1-8 Medium-size nature spirits and 1-6 shen lungs of adult age or older, but
always younger than the chiang lung)

Challenge Rating: Juvenile 9; young adult 12; adult 14; mature adult 17; old
19; very old 20; ancient 22; wyrm 23; great wyrm 25

Alignment: Usually Lawful Neutral

Treasure: Double Standard.

AgeSizeHit DiceStrengthDexterityConstitutionIntelligenceWisdomCharismaBAB/GrpAtkFortRefWillAcid SpitFrightful
Presence
JuvenileL16d12+64
(168)
211219182120+16/+161 bite
+20, 2 claws +15, 1 slap +15
   4d6
Young AdultH19d12+76(199)231019182120+19/+231 bite
+23, 2 claws +18, 1 slap +18, 1 crush +18
   5d622
AdultH22d12+110
(253)
251021202322+22/+261 bite
+27, 2 claws +22, 1 slap +22, 1 crush +22
   6d624
Mature
Adult
H25d12+125
(287)
271021202322+25/+291 bite
+31, 2 claws +26, 1 slap +26, 1 crush +26
   7d626
OldG28d12+168(350)311023222524+28/+361 bite
+34, 2 claws +29, 1 slap +29, 1 crush +29, 1 tail sweep +29
   8d628
Very
Old
G31d12+186
(387)
351023222524+31/+39    9d631
AncientG34d12+238
(459)
371025242726+34/+42    10d633
WyrmG37d1 2+333
(573)
Strength 41,Dexterity 10,Constitution 29,Intelligence 26,Wisdom 29,Charisma 28+37/+46    11d635
Great WyrmC40d12+400
(660)
Strength 43,Dexterity 10,Constitution 31,Intelligence 26,Wisdom 29,Charisma 28+40/+53    12d637

Attack

     
Lung,
Chiang (River Dragon)
 JuvenileYoung Adult

Adult

Mature
Adult

Old

 

Large
Dragon (Spirit, Water)

Huge Dragon (Spirit,
Water)

Huge Dragon (Spirit,
Water)

Huge Dragon (Spirit,
Water)

Gargantuan Dragon
(Spirit, Water)

Initiative

+1 (Dexterity)

+0

+0

+0

+0

AC

25(+1 Dexterity, -1 size,
+15 natural)

26(-2 size, +18
natural)

29(-2 size, +21 natural

32(-2 size, +24
natural)

33(-4 size, +27
natural)

Attack

1 bite +20, 2 claws
+15, 1 slap +15

1 bite +23, 2 claws
+18, 1 slap +18, 1 crush +18

1 bite +27, 2 claws
+22, 1 slap +22, 1 crush +22

1 bite +31, 2 claws
+26, 1 slap +26, 1 crush +26

1 bite +34, 2 claws
+29, 1 slap +29, 1 crush +29, 1 tail sweep +29

Full Attack

1 bite +20, 2 claws
+15, 1 slap +15

1 bite +23, 2 claws
+18, 1 slap +18, 1 crush +18

1 bite +27, 2 claws
+22, 1 slap +22, 1 crush +22

1 bite +31, 2 claws
+26, 1 slap +26, 1 crush +26

1 bite +34, 2 claws
+29, 1 slap +29, 1 crush +29, 1 tail sweep +29

Damage

1 bite 2d6+5, 2
claws 1d8+2, 1 slap 1d8+8

1 bite 2d8+6, 2
claws 2d6+3, 1 slap 2d6+9, 1 crush 2d8+9

1 bite 2d8+7, 2 claws
2d6+3, 1 slap 2d6+11, 1 crush 2d8+11

1 bite 2d8+8, 2
claws 2d6+4, 1 slap 2d6+12, 1 crush 2d8+12

1 bite 4d6+10, 2
claws 2d8+5, 1 slap 2d8+15, 1 crush 4d6+15, 1 tail sweep 2d6+15

Space

10 ft./10 ft.

20 ft./10 ft.

20 ft./10 ft.

20 ft./10 ft.

40 ft./15 ft.

Special Qualities

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, DR 5/magic, SR
22, Fear aura (DC 24)

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, DR 5/magic, SR 24, Fear aura (DC 27)

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, DR 10/magic, SR 27, Fear aura (DC 28)

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, major creation,
master of the rolling river, DR 10/magic, SR 29, Fear aura (DC 31)

Special Attacks

     

Saves

Fort +14, Ref +11,
Will +15

Fort +15, Ref +11,
Will +16

Fort +18, Ref +13,
Will +19

Fort +19, Ref +14,
Will +20

Fort +22, Ref +16,
Will +23

Skills: Skill points:

Skill points: 160

Skill points: 190

Skill points: 242

Skills: Skill points:
275

Skills: Skill points:
336

Feats

#Feats: 5

#Feats: 5

#Feats: 6

Feats: #Feats: 7

Feats: #Feats: 8

Advancement17-18 HD (Large)20-21 HD (Huge)23-24 HD (Huge)26-27 HD (Huge)29-30 HD (Gargantuan)
SourceOriental AdventuresOriental AdventuresOriental AdventuresOriental AdventuresOriental Adventures
Lung,
Chiang (River Dragon)
 

Very Old

Ancient

Wyrm

Great Wyrm 

Initiative

+0

+0

+0

+0

 

AC

36(-4 size, +30
natural)

39(-4 size, +33
natural)

42(-4 size, +36
natural)

41(-8 size, +39
natural)

 

Base Attack/Grapple

+31/+39

+34/+42

+37/+46

+40/+53

 

Attack

1 bite +39, 2 claws
+34, 1 slap +34, 1 crush +34, 1 tail sweep +34



1 bite +43, 2 claws +38, 1 slap +38, 1 crush +38, 1 tail sweep +38



1 bite +48, 2 claws +43, 1 slap +43, 1 crush +43, 1 tail sweep +43



1 bite +48, 2 claws +43, 1 slap +43, 1 crush +43, 1 tail sweep +43

 

Full Attack

1 bite +39, 2 claws
+34, 1 slap +34, 1 crush +34, 1 tail sweep +34

1 bite +43, 2 claws
+38, 1 slap +38, 1 crush +38, 1 tail sweep +38

1 bite +48, 2 claws
+43, 1 slap +43, 1 crush +43, 1 tail sweep +43

1 bite +48, 2 claws
+43, 1 slap +43, 1 crush +43, 1 tail sweep +43

 

Damage

1 bite 4d6+12, 2 claws
2d8+6, 1 slap 2d8+18, 1 crush 4d6+18, 1 tail sweep 2d6+18

1 bite 4d6+13, 2
claws 2d8+6, 1 slap 2d8+20, 1 crush 4d6+20, 1 tail sweep 2d6+20

1 bite 4d6+15, 2
claws 2d8+7, 1 slap 2d8+23, 1 crush 4d6+23, 1 tail sweep 2d6+23

1 bite 4d8+16, 2
claws 4d6+8, 1 slap 4d6+24, 1 crush 4d8+24, 1 tail sweep 2d8+24

 

Space

40 ft./15 ft.

40 ft./15 ft.

40 ft./15 ft.

80 ft./15 ft.

 

Special Qualities

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, major creation,
master of the rolling river, DR 15/magic,, SR 30, Fear aura (DC 32)

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, major creation,
master of the rolling river, control
weather
, DR 15/magic, SR 32, Fear aura (DC 35)

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, major creation,
master of the rolling river, control
weather
, DR 20/magic, SR 33, Fear aura (DC 37)

Fly, polymorph self, water breathing, cause rain, control water, Augury,
divination, bane, bless, Dispel
Evil
, control winds, remove
curse
, major creation,
master of the rolling river, control
weather
, Tsunami, DR 20/magic, SR 34, Fear aura (DC 39)

 

Special Attacks

     

Saves

Fort +23, Ref +17,
Will +24

Fort +26, Ref +19,
Will +27

Fort +29, Ref +20,
Will +29

Fort +32, Ref +22,
Will +31

 

Abilities

Strength 35, Dexterity 10,
Constitution 23, Intelligence 22, Wisdom 25, Charisma 24

Strength 37, Dexterity 10,
Constitution 25, Intelligence 24, Wisdom 27, Charisma 26

Strength 41, Dexterity 10,
Constitution 29, Intelligence 26, Wisdom 29, Charisma 28

Strength 43, Dexterity 10,
Constitution 31, Intelligence 26, Wisdom 29, Charisma 28

 

Skills: Skill points:

Skill points: 372

Skill points: 442

Skill points: 518

Skill points: 560

 

Feats

#Feats: 8

#Feats: 9

#Feats: 10

#Feats: 11

 

Climate/Terrain

Warm Aquatic

Warm Aquatic

Warm Aquatic

Warm Aquatic 
TreasureDouble StandardDouble StandardDouble StandardDouble Standard 
Advancement32-33 HD (Gargantuan)

25-36 HD (Gargantuan)
38-39 HD (Gargantuan)41+ HD (Colossal) 
SourceOriental AdventuresOriental AdventuresOriental AdventuresOriental Adventures 

Lung, Li (Earth
Dragon)

 

Lung,
Li (Earth Dragon), Juvenile

Lung,
Li (Earth Dragon), Young Adult

Lung,
Li (Earth Dragon), Adult

Lung,
Li (Earth Dragon), Mature Adult

Lung,
Li (Earth Dragon), Old

 

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

 

Medium
Dragon (Earth, Spirit)

Large
Dragon (Earth, Spirit)

Large
Dragon (Earth, Spirit)

Huge
Dragon (Earth, Spirit)

Huge
Dragon (Earth, Spirit)

Hit
Dice

14d12+42(133)

17d12+68(178)

20d12+100(230)

23d12+115(264)

26d12+156(325)

Initiative

+0



Initiative: +0



Initiative: +0



Initiative: +0



Initiative: +0

AC

23(+13
natural)

25(-1
size, +16 natural)

28(-1 size, +19 natural

30(-2 size, +22 natural)

33(-2 size, +25 natural)

Base
Attack/Grapple

+14/+9

+17/+17

+20/+20

+23/+27

+26/+30

Attack

1
bite +18, 2 claws +13, 2 wings +13

1 bite +22, 2 claws +17, 2 wings +17, 1 slap +17

1 bite +27, 2 claws +22, 2 wings +22, 1 slap +22

1 bite +30, 2 claws +25, 2 wings +25, 1 slap +25, 1 crush +25

1 bite +34, 2 claws +29, 2 wings +29, 1 slap +29, 1 crush +29

Full Attack

1
bite +18, 2 claws +13, 2 wings +13

1 bite +22, 2 claws +17, 2 wings +17, 1 slap +17

1 bite +27, 2 claws +22, 2 wings +22, 1 slap +22

1 bite +30, 2 claws +25, 2 wings +25, 1 slap +25, 1 crush +25

1 bite +34, 2 claws +29, 2 wings +29, 1 slap +29, 1 crush +29

Damage

1
bite 1d8+4, 2 claws 1d6+2, 2 wings 1d4+2

1 bite 2d6+6, 2 claws 1d8+3, 2 wings 1d6+3, 1 slap 1d8+9, 1 crush —+9

1 bite 2d6+8, 2 claws 1d8+4, 2 wings 1d6+4, 1 slap 1d8+12, 1 crush —+12

1 bite 2d8+9, 2 claws 2d6+4, 2 wings 1d8+4, 1 slap 2d6+14, 1 crush 2d8+14

1 bite 2d8+10, 2 claws 2d6+5, 2 wings 1d8+5, 1 slap 2d6+15, 1 crush 2d8+15

Space

5
ft./5 ft.

10 ft./10 ft.

10 ft./10 ft.

20 ft./10 ft.

20 ft./10 ft.

Special
Qualities

Earthquake
immunity, Earthquake, roar, tunneling, stone
shape

Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, DR 5/magic, SR
20, Fear aura (DC 20)

Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
,
DR 5/magic, SR 23, Fear aura (DC 22)

Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
,
DR 10/magic, SR 25, Fear aura (DC 24)

Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
, Move earth, DR 10/magic, SR 28, Fear aura (DC 26)

Special
Attacks
     
Saves

Fort
+12, Ref +9, Will +10

Fort +14, Ref +10, Will +12

Fort +17, Ref +12, Will +14

Fort +18, Ref +13, Will +16

Fort +21, Ref +15, Will +18

Abilities

Strength
19, Dexterity 10, Constitution 17, Intelligence 10, Wisdom 13, Charisma 12

Strength 23, Dexterity 10, Constitution 19, Intelligence 12, Wisdom 15, Charisma 14

Strength 27, Dexterity 10, Constitution 21, Intelligence 12, Wisdom 15, Charisma 14

Strength 29, Dexterity 10, Constitution 21, Intelligence 14, Wisdom 17, Charisma 16

Strength 31, Dexterity 10, Constitution 23, Intelligence 14, Wisdom 17, Charisma 16

Skills

Skill
points: 84

Skill
points: 119

Skill
points: 140

Skill points: 184

Skill
points: 208

Feats

#Feats:
4

#Feats:
5

#Feats:
6

#Feats: 6

#Feats: 7

Climate/Terrain

Warm
land and underground

Warm
land and underground

Warm land and underground

Warm
land and underground

Warm land and underground

OrganizationSolitary
or clutch (2-5)
Solitary or clutch (2-5)Solitary, pair, or family (1-2 and 2-5 offspring)Solitary, pair, or family (1-2 and 2-5 offspring)Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge
Rating


8
10131518
TreasureDouble
Standard
Double
Standard
Double
Standard
Double
Standard
Double
Standard
AlignmentUsually
Neutral
Usually
Neutral
Usually
Neutral
Usually
Neutral
Usually
Neutral
Advancement

15-16 HD (Large)
18-19 HD (Huge)21-22 HD (Huge)24-25 HD (Huge)27-28 HD (Gargantuan)
Source

Oriental Adventures
Oriental AdventuresOriental AdventuresOriental AdventuresOriental Adventures
 

Lung,
Li (Earth Dragon), Very Old

Lung,
Li (Earth Dragon), Ancient

Lung,
Li (Earth Dragon), Wyrm

Lung,
Li (Earth Dragon), Great Wyrm

 
 

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

Originally
written by

 

Dandello.net
/Realms Helps.

 

On
this Link

 
 

Huge
Dragon (Earth, Spirit)

Huge
Dragon (Earth, Spirit)

Gargantuan
Dragon (Earth, Spirit)

Gargantuan
Dragon (Earth, Spirit)

 
Hit Dice

29d12+174(362)

32d12+224(432)

35d12+280(507)

38d12+304(551)

 
Initiative

+0

+0

+0

+0

 
AC



36(-2 size, +28 natural)

39(-2 size, +31 natural)

40(-4 size, +34 natural)

43(-4 size, +37 natural)

 
Base Attack/Grapple



+29/+33

+32/+36

+35/+43

+38/+46

 
Attack



1 bite +38, 2 claws +33, 2 wings +33, 1 slap +33, 1 crush +33

1 bite +42, 2 claws +37, 2 wings +37, 1 slap +37, 1 crush +37

1 bite +44, 2 claws +39, 2 wings +39, 1 slap +39, 1 crush +39, 1 tail sweep +39

1 bite +48, 2 claws +43, 2 wings +43, 1 slap +43, 1 crush +43, 1 tail sweep +43

 
Full Attack



1 bite +38, 2 claws +33, 2 wings +33, 1 slap +33, 1 crush +33

1 bite +42, 2 claws +37, 2 wings +37, 1 slap +37, 1 crush +37

1 bite +44, 2 claws +39, 2 wings +39, 1 slap +39, 1 crush +39, 1 tail sweep +39

1 bite +48, 2 claws +43, 2 wings +43, 1 slap +43, 1 crush +43, 1 tail sweep +43

 
Damage

1
bite 2d8+11, 2 claws 2d6+5, 2 wings 1d8+5, 1 slap 2d6+17, 1 crush 2d8+17

1 bite 2d8+12, 2 claws 2d6+6, 2 wings 1d8+6, 1 slap 2d6+18, 1 crush 2d8+18

1 bite 4d6+13, 2 claws 2d8+6, 2 wings 2d6+6, 1 slap 2d8+20, 1 crush 4d6+20, 1
tail sweep 2d6+20

1
bite 4d6+14, 2 claws 2d8+7, 2 wings 2d6+7, 1 slap 2d8+21, 1 crush 4d6+21, 1 tail
sweep 2d6+21

 
Space

20
ft./10 ft.

20 ft./10 ft.

40 ft./15 ft.

40 ft./15 ft.

 
Special Qualities



Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
, Move earth, DR 15/magic, SR 29, Fear aura (DC 28)

Earthquake
immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
, Move earth, flesh
to stone
, DR 15/magic, SR 31, Fear aura (DC 30)

Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
, Move earth, flesh
to stone
, Damage DR 20/magic, SR 32, Fear aura (DC 32)

Earthquake immunity, Earthquake, roar, tunneling, stone
shape
, wall
of stone
, Move earth, flesh
to stone
, disintegrate, DR 20/magic, SR 34, Fear aura (DC 35)

 
Special Attacks     
Saves



Fort +22, Ref +16, Will +20



Saves: Fort +25, Ref +18, Will +22



Saves: Fort +27, Ref +19, Will +-24



Saves: Fort +29, Ref +21, Will +27

 
Abilities


Strength 33, Dexterity 10, Constitution 23, Intelligence 16, Wisdom 19, Charisma 18

Strength 35, Dexterity 10, Constitution 25, Intelligence 16, Wisdom 19, Charisma 18

Strength 37, Dexterity 10, Constitution 27, Intelligence 18, Wisdom 21, Charisma 20

Strength 39, Dexterity 10, Constitution 27, Intelligence 20, Wisdom 23, Charisma 22

 
Skills



Skill points: 261



Skills: Skill points: 288



Skills: Skill points: 350



Skills: Skill points: 418

 
Feats



#Feats: 8



Feats: #Feats: 9



Feats: #Feats: 9



Feats: #Feats: 10

 
Climate/Terrain

Warm
land and underground

Warm
land and underground

Warm land and underground

Warm
land and underground

 
Organization

Solitary, pair, or family (1-2 and 2-5 offspring)
Solitary, pair, or family (1-2 and 2-5 offspring)Solitary, pair, or family (1-2 and 2-5 offspring)Solitary, pair, or family (1-2 and 2-5 offspring) 
Challenge Rating19212224 
TreasureDouble
Standard
Double
Standard
Double
Standard
Double
Standard
 
AlignmentUsually
Neutral
Usually
Neutral
Usually
Neutral
Usually
Neutral
 
Advancement

30-31 HD (Gargantuan)
33-34 HD (Gargantuan)36-37 HD (Gargantuan)39+ HD (Colossal) 
SourceOriental
Adventures
Oriental AdventuresOriental AdventuresOriental Adventures 
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