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Gearsman Robot — The Relentless Sentinel of Clockwork Precision

Gearsman Robot — The Relentless Sentinel of Clockwork Precision
Created with Midjourney

A fusion of arcane engineering and merciless efficiency, the Gearsman Robot moves with unyielding purpose, a tireless guardian whose whirring limbs and glowing eye strike awe and fear alike.


Appearance:
The Gearsman Robot stands roughly human-sized, its frame an intricate lattice of interlocking gears, pistons, and bronze plating. A single, luminescent ocular lens glows atop a faceless, angular head. Exposed wiring and softly steaming vents accentuate its mechanical nature, while articulated limbs hum with precise, rhythmic motion. Its imposing silhouette conveys both elegance and inevitability, a walking testament to engineered perfection.

Behaviour:
Coldly methodical, the Gearsman Robot reacts to stimuli with unerring efficiency. It patrols with unwavering vigilance, pauses only to assess threats, and rarely displays hesitation or error. Though silent in speech, its movements communicate intent: calculated, unyielding, and disturbingly intelligent.

Habitat:
Constructed for deployment, Gearsman Robots are often found guarding ruins, fortresses, and arcane workshops. They traverse industrial or magical zones with ease, and their operational range extends to the territory designated by their original programming.

Modus Operandi:
Engaging foes with mechanical precision, the Gearsman Robot favors coordinated strikes, exploiting predictable behaviors and weak points. Its integrated weapons—electrified melee implements or arcane-infused armaments—deliver controlled, devastating blows. When not in combat, it monitors perimeters, repairs its frame, or analyzes intrusions without pause.

Motivation:
Driven by programmed directives rather than desire, the Gearsman Robot seeks to fulfill its assigned purpose with absolute fidelity. Whether defending a location, enforcing law, or pursuing a mission, it prioritizes completion above all else, exhibiting a tireless, almost fanatical commitment to its creators’ intent.


  • Gearsman Robot 5.5e
  • Gearsman Robot, Pathfinder
Gearsman Robot — The Relentless Sentinel of Clockwork Precision
Created with Midjourney

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 76 (9d8 + 36)
Speed 30 ft.

STRDEXCONINTWISCHA
18 (+4)12 (+1)18 (+4)10 (+0)14 (+2)1 (−5)

Saving Throws: Con +7, Wis +5
Skills: Perception +5, Investigation +3, Insight +5
Damage Vulnerabilities: lightning
Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive Perception 15
Languages: Common (mechanical voice)
Challenge: 5 (1,800 XP)


Traits

Constructed Resilience. The gearsman doesn’t require air, food, drink, or sleep, and is immune to disease.

Adaptive Protocols. At the end of a short rest, the gearsman can gain proficiency in one skill or one simple or martial weapon of its choice until it finishes a long rest.

Charge Weapon. Any metal weapon the gearsman wields is magically charged with electricity. While wielding such a weapon, its attacks deal an extra 1d6 lightning damage.

Nanite Repair. At the start of its turn, if the gearsman has no more than half its hit points, it regains 5 hit points. It can use this feature a number of times equal to its proficiency bonus (+3), regaining all uses after a long rest.


Actions

Multiattack. The gearsman makes two attacks: one with its Slam and one with its Charged Weapon, if wielding one.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Charged Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d8 + 4) piercing damage plus 7 (2d6) lightning damage.


Reactions

Defensive Matrix. When a creature the gearsman can see makes an attack roll against it, the gearsman can impose disadvantage on the attack roll.


Description

Gearsman robots are arcane-engineered constructs of burnished metal plates and whirring gears. A single glowing ocular lens serves as its unblinking eye, while its articulated limbs move with precise, unnerving efficiency. Coldly logical and unerringly faithful to its programming, the gearsman patrols ruins, arcane workshops, and fortified locations, striking with electrified weapons and repairing itself with internal nanites. Adaptable, relentless, and virtually tireless, it enforces its directives without hesitation or mercy.

Gearsman Robot — The Relentless Sentinel of Clockwork Precision
Created with Midjourney

Made of what appears to be burnished brass, this construct resembles a suit of armor with a glowing glass orb for an eye.

Source Inner Sea Bestiary pg. 44
Originally posted in Archives of Nethys

Of all the impossible artifacts none has been a greater boon to the Technic League than the fabled gearsmen. For reasons known only to themselves, many of these robots serve the artificers of the Technic League as shock troops and guards, performing their tasks with mechanical detachment and coldly logical efficiency.

Yet they serve a purpose beyond the earth, disobeying their putative masters whenever orders contradict their mysterious internal directives. When questioned about their lapses, a gearsman answers only with endlessly patient silence.


Gearsman Robot CR 4
XP 1,200

N Medium construct (robot)

Init +1; Senses darkvision 60 ft., Low-Light Vision; Perception +1
DEFENSE
AC 20, touch 11, flat-footed 19 (+1 Dexterity, +9 natural)

hp 42 (4d10+20)

Fort +1, Ref +2, Will +2

Defensive Abilities hardness 10; Immune construct traits

Weaknesses vulnerable to critical hits, vulnerable to electricity
OFFENSE
Speed 20 ft.

Melee slam +9 (1d4+7) or mwk spear +10 (1d8+5/×3 plus 1d6 electricity)

Ranged mwk spear +6 (1d8+6/×3)
STATISTICS
Strength 20, Dexterity 13, Constitution -, Intelligence 10, Wisdom 13, Charisma 1

Base Atk +4; CMB +9; CMD 20

Feats Combat Reflexes, Power Attack

Skills Craft (any one) +8, Disable Device +8, Perception +8, Profession (any one) +7, Sense Motive +8

Languages Common, Hallit

SQ adaptive learning, charge weapon, self-repair
SPECIAL ABILITIES
Adaptive Learning (Ex) A gearsman has a number of skill points equal to 4 + its Intelligence modifier per Hit Die, and treats Craft and Profession as class skills beyond those possessed by all robots. In addition, a gearsman has a number of bonus skill ranks equal to its Hit Dice that can be reprogrammed to apply to any skill – these ranks cannot be split among multiple skills and must all apply to one skill. A gearsman may change what skill these bonus ranks apply to up to once per day by concentrating for 1 minute, during which time it can take no other actions. Rather than spend these bonus ranks on a skill, a gearsman can choose to devote them to weapon knowledge, gaining proficiency with a single weapon instead of bonus ranks in a skill. All gearsmen are automatically proficient with all simple weapons.  

Charge Weapon (Ex) Any metal melee weapon wielded by a gearsman becomes charged with electricity and deals +1d6 points of electricity damage on a hit.

Self-Repair (Ex) A gearsman’s nanites Heal it of damage at the rate of a number of hit points per hour equal to its Hit Dice (4 hit points per hour for most gearsmen). Up to once per day, as a full-round action, it can Heal any robot it touches of 4d6 points of damage – if a gearsman uses this ability on itself, it automatically heals the maximum amount: 24 points of damage.
ECOLOGY
Environment any

Organization solitary, pair, or squad (3-12)

Treasure standard (masterwork spear, other treasure)
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