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Mastodon, Mammoth

Mastodon, Mammoth
(discordapp.com)

This creature is larger than a normal elephant, with enormous sweeping tusks and shaggy brown fur on its body.

Orginally posted on Pathfinder SRD

The great mastodons are primeval cousins of elephants. Their large tusks dwarf those of regular elephants, jutting outward and then curving back toward one another at the tips. Shaggy woolly mammoths are a variant adapted to cold environments, but have the same statistics.


Mastodon

Mastodon
(discordapp.com)

This elephantine beast has a coat of thick fur and stands longer and lower to the ground than a typical pachyderm. Its tusks are long and curved, providing it with formidable natural weapons.

Huge beast, unaligned

Armor Class 15 (natural armor)
Hit Points 270 (20d12 + 140)
Speed 40 ft.

STRDEXCONINTWISCHA
28 (+9)10 (+0)24 (+7)2 (-4)13 (+1)6 (-2)

Senses passive Perception 11
Languages –
Challenge 9 (5,000 XP)

Special Traits

  • Keen Smell. The mastodon has advantage on Wisdom (Perception) checks that rely on smell.
  • Trampling Charge. If the mastodon moves at least 20 feet straight towards a creature and then hits with a gore attack on the same turn, that creature must succeed on a DC 19 Strength check or be knocked prone. If the target is prone, the mastodon can make one stomp attack against it as a bonus action.

Actions

  • GoreMelee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
  • StompMelee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 48 (6d12 + 9) bludgeoning damage and the target must succeed on a DC 17 Constitution saving throw or be stunned until the end of the mammoth’s next turn.

About

The great mastodon is a distant relative of the common elephant and is linked to that creature through the woolly mammoth. It is an herbivore and is found primarily in forested areas. Its teeth are rounded and pointed and make excellent “tools” for clipping leaves, branches, and twigs though its diet also includes things such as grasses, fruits, berries, and nuts. A typical mastodon consumes 400 pounds of food and 50 gallons of water each day. Mastodons generally deplete an area of its food supply before moving on, traveling in large herds with the young in the center, surrounded by the adults of the herd.

They do not have any particular season for reproducing, though most births seem to occur in the winter.

Young are born with short, thick fur and weigh around 240 pounds.

A young mastodon reaches maturity at about age ten.

It has three naturally occurring predators: the dire wolf, the smilodon, and man. The latter often hunts the great mastodon for its meat, fur, and the ivory of its tusks. Young ones are often captured alive and taken into captivity to be trained as mounts or beasts of burden.

A distant relative to the elephant though it is slightly longer and lower to the ground, with shorter and thicker legs than the common elephant. Its head is slightly longer and taller than an elephant’s and its entire body is covered in thick fur of brown, gray, reddish-brown, yellowish-brown, or black. Its long, upward curving tusks are formed of ivory and are white or yellowish-white in color. Its eyes range from gray to brown to green. An average mastodon stands 20 feet tall.

They are generally peaceful creatures and avoid combat. They have no natural fear of any creature, so they do not flee. If threatened or if their young are threatened, mastodons fight by goring with their tusks or trampling foes. Mastodons fight to the death to protect their young.

Training a Mastodon

One must be trained before it can bear a rider in combat. To be trained, a mastodon must have a friendly attitude toward the trainer. (This can be achieved through a successful Animal Handling check.) Training a friendly mastodon requires six weeks of work and another successful Animal Handling check (DC 20). Failure means that the beast is not fully trained and another 2 weeks of effort will be required to try the check again.

Riding one requires an exotic saddle. They can fight while carrying a rider, but the rider cannot also attack unless he or she makes a successful Strength (Athletics) check. Young are worth 16,000 gp each on the open market. Professional trainers charge up to 2,500 gp to rear or train a mastodon.

Carrying Capacity. A mastadon is unencumbered up to 5,592 pounds; a lightly encumbered from 5,593 to 11,184 pounds; and encumbered from 11,185 to 16,800 pounds. One can can drag 84,000 pounds.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

Woolly Mammoth

Woolly Mammoth
(discordapp.com)

This massive elephant-like creature is covered in long, coarse hair, and its tusks sweep upward in great curves of yellowed ivory.

Family: Animal

Huge beast, unaligned

Armor Class 13 (natural armor)
Hit Points 73 (7d12 + 28)
Speed 40 ft.

STRDEXCONINTWISCHA
22 (+6)9 (-1)18 (+4)3 (-4)13 (+1)6 (-2)

Damage Resistances cold
Senses passive Perception 11
Languages –
Challenge 5 (1,800 XP)

Special Traits

  • Keen Smell. The mammoth has advantage on Wisdom (Perception) checks that rely on smell.
  • Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

  • Multiattack. The mammoth makes two attacks: one with its gore and one with its slam.
  • GoreMelee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage.
  • SlamMelee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • StompMelee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

About

The woolly mammoth is a relative of both the common elephant and the mastodon. Like the mastodon, it is an herbivore and spends its days eating nuts, fruits, berries, and grasses. The typical mammoth consumes nearly 450 pounds of food and 50 gallons of water in a given day.

Mammoths travel in herds with the young moving in the center, protected and surrounded by the adults. If danger is present or a threat is imminent, the males move to face the danger, while the females encircle the young.

The woolly mammoth generally reproduces in the spring months with young being born about 22 months later. A young woolly mammoth resembles a miniature version of an adult, complete with fur, and underfur. It does not yet have the mighty tusks of the mammoth, though the tusks grow in quickly as the young mammoth reaches maturity (around age 12).

The mammoth has the same predators as the mastodon; the dire wolf, the smilodon, and man. Man hunts these creatures for the same reason they hunt the mastodon: meat, fur, ivory, or to capture young mammoths to be trained as mounts and beasts of burden.

The mammoth is a relative of the elephant and the mastodon though its head is slightly taller than an elephant’s and slightly wider than a mastodon’s. Its upward curving tusks are longer than those of the mastodon, and its trunk ends in two, small finger-like projections used for grasping branches, fruits, and other such small items. The mammoth stands about 22 feet tall and is covered in a thick coat of gray, brown, reddish-brown, yellowish-brown, or black fur with a coarse “under-fur” beneath it to protect it in harsh climates.

Mammoths generally avoid combat unless provoked or the herd is threatened. They have no natural fear of any creature, so do not flee. If the herd is threatened, mammoths fight by goring with their tusks or trampling. Mammoths fight to the death to protect their young.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb

Mastodon

Mastodon, Mammoth
Woolly mammoth – AI Generated Artwork – NightCafe Creator
Mastodon CR 9
XP 6,400

N Huge animal

Init +1; Senses Low-Light VisionScentPerception +24
DEFENSE
AC 21, touch 9, flat-footed 20 (+1 Dexterity, +12 natural, -2 size)

hp 133 (14d8+70)

Fort +14, Ref +10, Will +7
OFFENSE
Speed 40 ft.

Melee gore +21 (2d8+12), slam +20 (2d6+12)

Space 15 ft.; Reach 15 ft.

Special Attacks trample (2d8+18, DC 29)
STATISTICS
Strength 34, Dexterity 12, Constitution 21, Intelligence 2, Wisdom 13, Charisma 7

Base Atk +10; CMB +24, CMD 35 (39 vs. trip)

Feats Endurance, Improved Bull Rush, Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (gore)

Skills Perception +24
ECOLOGY
Environment cold or temperate forests and plains

Organization solitary or herd (6-30)

Treasure none

Elephant/Mastodon Companions

Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6);

Ability Scores Strength 14, Dexterity 14, Constitution 13, Intelligence 2, Wisdom 13, Charisma 7; Special Abilities Low-Light VisionScent.7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6), slam (1d8); Ability Scores +8 Strength, -2 Dexterity, +4 Constitution; Special Abilities trample (2d6).

Species Traits

Elephants have the following traits

Trample (Ex) An elephant can trample Medium or smaller creatures for 2d6+15 points of damage. Opponents who do not make attacks of opportunity against the elephant can attempt a Reflex save (DC 25) to halve the damage. The mastadon’s trample deals 2d6+18 points of damage (Reflex save, DC 31, for half damage).

Scent (Ex) This ability allows the elephant to detect approaching enemies, sniff out hidden foes, and Track by sense of smell.

Low-Light Vision (Ex) Elephants can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez

Publisher Mongoose Publishing

Publish date 2005

Much like an elephant, the mammoth is covered in thick hair, making it far better suited than the elephant for operating in cold climes.

Mammoth: 4,500 gp

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