Herd Animal, Giraffe
This herd animal, covered in a spotted pattern, has a disproportionately long neck that allows it to tower over other animals.
These long-necked animals roam across plains in loose-knit groups, grazing on the upper reaches of acacia trees. Giraffes usually avoid conflict. However, when its young are threatened or if the giraffe is cornered, it attacks ruthlessly, striking with its powerful hooves. Giraffes rarely use their necks to make slam attacks unless they are fighting among themselves as part of their mating displays.
They are between 16 and 20 feet tall and weighs 3,500 pounds.
Giraffe
Huge animal, unaligned
Armor Class: 15
Hit Points 25 (3d12)
Speed: 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (0) | 15 (+2) | 2 (-4) | 10 (0) | 7 (-2) |
Senses: passive Perception 10
Languages: –
Challenge: 1/4 (50 XP)
Actions
- Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6+2) bludgeoning damage
About
A ruminant animal, that lives in the open savanna. The tallest of natural animals, they primarily acacia and mimosa leaves from the treetops at heights which other animals cannot easily reach. Their long legs allow them to outrun most of their predators, and their strong kicks have been known to kill lions.
Section 15: Copyright Notice
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.
Section 15: Copyright Notice
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.
Giraffe CR 3
XP 800
N Huge animal
Init +2; Senses low-light vision; Perception +8
DEFENSE
AC 16, touch 10, flat-footed 14 (+2 Dex, +6 natural, –2 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 50 ft.
Melee 2 hooves +6 (1d8+5), slam +1 (1d8+2)
Space 15 ft.; Reach 10 ft.
STATISTICS
Str 20, Dex 15, Con 16, Int 2, Wis 13, Cha 7
Base Atk +3; CMB +10; CMD 22 (26 vs. trip)
Feats Endurance, Run
Skills Perception +8
SPECIAL ABILITIES
Natural Weapons (Ex)
Their hoof attacks are primary attacks and its slam attack is a secondary attack.
ECOLOGY
Environment warm plains
Organization solitary, pair, or herd (3–10)
Treasure none
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.