Dire Bat
“Dare to Discover: The Dire Bat, a Monstrous Marvel Soaring Through the Night Sky!”
![Dire Bat](https://spiralworlds.com/wp-content/uploads/2024/04/Dire-bat-1024x1024.png)
Appearance: Dire bats are massive, monstrous creatures with leathery wings spanning up to 15 feet. Their bodies are covered in coarse fur, and their eyes gleam with a predatory intelligence. Their elongated faces sport rows of sharp teeth, and their ears twitch with acute hearing.
Behavior: These nocturnal predators are solitary hunters, preferring to roam the skies in search of prey under the cover of darkness. They are known for their aggressive nature and will attack anything they perceive as a potential meal.
Habitat: Dire bats make their homes in caves, forests, and other dark, secluded places where they can rest during the day and hunt at night. They are most commonly found in temperate and tropical regions.
Modus Operandi: Dire bats hunt primarily by echolocation, emitting high-frequency sounds that bounce off objects and prey, allowing them to navigate and locate food in the darkness. They swoop down on unsuspecting victims with incredible speed and snatch them up in their powerful jaws.
Motivation: The primary motivation of dire bats is survival and the satisfaction of their voracious appetite. They are driven by instinctual urges to hunt and feed, making them formidable predators in their ecosystems.
Dire Bat 5e
Dire Bat 3.5
Dire Bat
![Dire Bat](https://spiralworlds.com/wp-content/uploads/2024/04/Dire-bat-1-1024x1024.png)
Large beast, unaligned
Armor Class 13
Hit Points 39 (6d10 + 6)
Table
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 2 (-4) | 14 (+2) | 6 (-2) |
Speed 10 ft., fly 60 ft.
Skills Perception +4
Senses blindsight 60 ft., passive Perception 14
Languages —
Challenge 1 (200 XP)
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 3) piercing damage.
These nocturnal hunters have wingspans of 15 feet and weigh about 200 lbs.
![Dire Bat](https://spiralworlds.com/wp-content/uploads/2024/04/Dire-bat-3.png)
The dire bat is usually found lairing in desolate areas, resting in caves or other secluded areas during the day and taking to the skies in search of prey at night. This immense creature has an average wingspan of 15 feet and weighs roughly 200 pounds.
The dire bat generally doesn’t shelter in groups larger than eight, often living a solitary life. A dire bat prefers feeding on livestock and herd animals.
Dire Bat | |
Large animal | |
Hit Dice | 4d8+12 (30 hp) |
Initiative | +6 |
Speed | 20 ft. (4 squares), Fly 40 ft. (good) |
Armor Class | 20 (-1 size, +6 Dexterity, +5 natural), touch 15, flat-footed 14 |
Base Attack/Grapple | +3/+10 |
Attack | Bite +5 melee (1d8+4) |
Full Attack | Bite +5 melee (1d8+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Blindsense 40 ft. |
Saves | Fort +7, Ref +10, Will +6 |
Abilities | Strength17, Dexterity 22, Constitution 17, Intelligence 2, Wisdom 14, Charisma 6 |
Skills | Hide +4, Listen +12*, MoveSilently +11, Spot +8* |
Feats | Alertness, Stealthy |
Environment | Temperate deserts |
Organization | Solitary or colony (5-8) |
Challenge Rating | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 5-12 HD (Large) |
Level Adjustment | – |
Combat
They swoop down upon unsuspecting prey from above.
Blindsense (Ex) It uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its Blindsense is negated.