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Bat Swarm

bat, night, creepy, Bat Swarm

Hundreds of high-pitched squeaks fill the air as a mass of small, carnivorous bats surges forth, all of them hungry for blood.

Bat Swarm CR 2

XP 600
N Diminutive animal (swarm)
Init
 +2; Senses blindsense 20 ft., low-light vision; Perception +15

DEFENSE

AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp
 13 (3d8)
Fort
 +3, Ref +7, Will +3
Defensive Abilities
 swarm traits; Immune weapon damage

OFFENSE

Speed 5 ft., fly 40 ft. (good)
Melee
 swarm (1d6)
Space
 10 ft.; Reach 0 ft.
Special Attacks
 distraction (DC 11), wounding

STATISTICS

Str 3, Dex 15, Con 11, Int 2, Wis 14, Cha 4
Base Atk
 +2; CMB —; CMD —
Feats
 Lightning Reflexes, Skill Focus (Perception)
Skills
 Fly +12, Perception +15; Racial Modifiers +4 Perception when using blindsense
SQ
 swarm traits

SPECIAL ABILITIES

Wounding (Ex)

Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

ECOLOGY

Environment any temperate or tropical
Organization
 solitary, pair, flight (3–6 swarms), or colony (11–20 swarms)
Treasure
 none

Bat swarms dwell in large caves, ruins, or even city sewers—anywhere they can find darkness to hide in during the day and a supply of food to feast upon at night. They are only encountered outside in a group at dawn or dusk, or when they have been startled and forced to flee their lairs.

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