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Dinosaur, Teratosaurus

By Nobu Tamura (http://spinops.blogspot.com) - Own work, CC BY 2.5, https://commons.wikimedia.org/w/index.php?curid=19459509, Teratosaurus
By Nobu Tamura (http://spinops.blogspot.com) – Own work, CC BY 2.5, https://commons.wikimedia.org/w/index.php?curid=19459509

This creature resembles a massive crocodile, but it carries its legs directly beneath it and its head is shorter and taller- almost like the head of a dinosaur.

Originally Posted by Shade of the En World forums.

On this Thread

A teratosaurus is a large and carnivorous variety of rausuchian–crocodilians with erect legs like a dinosaur.

The average teratosaurus is 20 to 30 feet long, and they are the top predators in whatever territory they frequent. They are solitary and territorial; the only other teratosaur a teratosaur will tolerate is either a mate or dead. They are consummate trackers, and will pursue wounded prey for days until it expires from its wounds.

Dinosaur, Teratosaurus
Huge animal
Hit Dice10d8+40 (95 hp)
Initiative+1
Speed40 ft. (8 squares)
Armor Class15 (-2 size, +1 Dexterity, +6 natural), touch 9, flat-footed 14
Base Attack/Grapple+7/+26
AttackBite +13 melee (2d8+10)
Full AttackBite +13 melee (2d8+10)
Space/Reach15 ft./10 ft.
Special AttacksImproved grab, worry
Special QualitiesLow-Light Vision, Scent
SavesFort +11, Ref +8, Will +4
AbilitiesStrength 25, Dexterity 13, Constitution 19, Intelligence 2, Wisdom 13, Charisma 9
SkillsHide +1, Listen +9, Jump +17, Move Silently +7, Spot +9, Survival +7
FeatsAlertness, Endurance, Improved Grapple (B), Track, Weapon Focus (bite)
EnvironmentWarm desert and plains
OrganizationSolitary or pair
Challenge Rating7
TreasureNone
AlignmentAlways neutral
Advancement11-20 HD (Huge), 21-30 HD (Gargantuan)
Level Adjustment

COMBAT

Teratosaurs have one attack strategy, but they utilize it well- wait until prey approaches, leap out and grab it, shake until dead. They have no concept of retreat and will fight until dead if faced with a strong opposition.

Improved Grab (Ex): In order to use this ability, a teratosaurus must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it uses its worry attack.

Worry (Ex): Each round a teratosaurus maintains a grapple, it shakes its prey violently, dealing to it 4d8+14 points of damage.

Skills: A teratosaurus has a +4 racial bonus on Hide, Listen, Jump, Move Silently, Spot, and Survival checks.

Originally appeared in Monster Manual (1977).

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