monster Dinosaur, Teratosaurus
Dinosaur, Teratosaurus

This creature resembles a massive crocodile, but it carries its legs directly beneath it and its head is shorter and taller- almost like the head of a dinosaur.
Originally Posted by Shade of the En World forums.
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A teratosaurus is a large and carnivorous variety of rausuchian–crocodilians with erect legs like a dinosaur.
The average teratosaurus is 20 to 30 feet long, and they are the top predators in whatever territory they frequent. They are solitary and territorial; the only other teratosaur a teratosaur will tolerate is either a mate or dead. They are consummate trackers, and will pursue wounded prey for days until it expires from its wounds.
| Dinosaur, Teratosaurus | |
| Huge animal | |
| Hit Dice | 10d8+40 (95 hp) |
| Initiative | +1 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 15 (-2 size, +1 Dexterity, +6 natural), touch 9, flat-footed 14 |
| Base Attack/Grapple | +7/+26 |
| Attack | Bite +13 melee (2d8+10) |
| Full Attack | Bite +13 melee (2d8+10) |
| Space/Reach | 15 ft./10 ft. |
| Special Attacks | Improved grab, worry |
| Special Qualities | Low-Light Vision, Scent |
| Saves | Fort +11, Ref +8, Will +4 |
| Abilities | Strength 25, Dexterity 13, Constitution 19, Intelligence 2, Wisdom 13, Charisma 9 |
| Skills | Hide +1, Listen +9, Jump +17, Move Silently +7, Spot +9, Survival +7 |
| Feats | Alertness, Endurance, Improved Grapple (B), Track, Weapon Focus (bite) |
| Environment | Warm desert and plains |
| Organization | Solitary or pair |
| Challenge Rating | 7 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 11-20 HD (Huge), 21-30 HD (Gargantuan) |
| Level Adjustment | – |
COMBAT
Teratosaurs have one attack strategy, but they utilize it well- wait until prey approaches, leap out and grab it, shake until dead. They have no concept of retreat and will fight until dead if faced with a strong opposition.
Improved Grab (Ex): In order to use this ability, a teratosaurus must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it uses its worry attack.
Worry (Ex): Each round a teratosaurus maintains a grapple, it shakes its prey violently, dealing to it 4d8+14 points of damage.
Skills: A teratosaurus has a +4 racial bonus on Hide, Listen, Jump, Move Silently, Spot, and Survival checks.
Originally appeared in Monster Manual (1977).
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