Dinosaur, Prosaurolophus
Prosaurolophus is a mid-sized hadrosaur with a small crest between its eyes.
Originally Posted by Insane Psycho Rabbit of the Wizards Community forums.
Prosaurolophus congregate in herds near floodplains, using their wide beaks to pick off low-lying vegetation. They have fleshy sacs upon the nose, which they use to communicate by bellowing. Their bellows can carry for miles, though they are not as loud or powerful as those of the larger-crested species.
An average prosaurolophus is between 26 and 30 feet long and weighs several tons.
Dinosaur, Hadrosaur
Family: Dinosaurs
Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 17 (+3) | 2 (-4) | 10 (+0) | 6 (-2) |
Senses passive Perception 10
Languages –
Challenge 2 (450 XP)
SPECIAL TRAITS
- Trampling Charge. If the Hadrosaur moves at least 20 feet straight toward a creature and hits that creature with a Ram attack on the same turn, that target must succeed on a DC 13 Strength check or be knocked prone. If the target is knocked prone, the Hadrosaur may make one Stomp attack against it as a bonus action.
ACTIONS
- Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
- Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 17 (3d8 + 4) bludgeoning damage.
ABOUT
A generally placid and peaceful grazer of grass and ferns, the Hadrosaur is a danger only in large numbers. Shy, these creatures prefer to avoid trouble. However, each herd keeps several of its number on lookout. When danger threatens, the herd bunches together, placing young and pregnant females in the center. If the threat attacks, the herd attempts to move away en masse, but this direction is always away from the first threat and might lead to them trampling other hunters or running into a more dangerous situation.
Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games
Dinosaur, Prosaurolophus | |
Huge animal | |
Hit Dice | 10d8+70 (115 hp) |
Initiative | +5 |
Speed | 40 ft. (8 squares) |
Armor Class | 15 (-2 size, +1 Dexterity, +6 natural), touch 9, flat-footed 14 |
Base Attack/Grapple | +7/+22 |
Attack | Tail slap +12 melee (2d6+7) |
Full Attack | Tail slap +12 melee (2d6+7) and bite +7 melee (1d8+3) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Trample 2d6+10 |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +13, Ref +8, Will +4 |
Abilities | Strength 25, Dexterity 13, Constitution 22, Intelligence 1, Wisdom 12, Charisma 7 |
Skills | Hide -3, Listen +7, Spot +7, Swim +8 |
Feats | Alertness, Improved Initiative, Improved Toughness, Power Attack |
Environment | Warm forests, plains and marshes |
Organization | Solitary, pair, family (2-5), or herd (5-20) |
Challenge Rating | 6 |
Treasure | None |
Alignment | Always neutral |
Advancement | 11-18 HD (Huge), 19-25 HD (Gargantuan) |
Combat
Prosaurolophus are generally not combative creatures; they prefer fleeing to fighting. If cornered, a prosaurolophus will lash out with its tail. A prosaurolophus threatened by smaller carnivores may attempt to trample its attackers.
Trample (Ex): Reflex half DC 22. The save DC is Strength-based.