(Dinosaur) Mamenchisaurus

This massive quadruped has a long tail, a box-like head attached to a disproportionately long neck, and a wrinkled, elephantine hide.
Originally Posted by Shade of the En World forums.
On this Thread
Although mamenchisaurs are not the longest, heaviest or otherwise record-setting dimensionally of the massive sauropods, they do have the longest necks of their family. The neck of a mamenchisaurus takes up almost 40 feet of its 70 foot length and is held at a slightly erect angle. Due to the massive pressures needed to pump blood up to its head, multiple heart-like structures are positioned along its neck. Mamenchisaurs are at a significant advantage when it comes to a wide field of vision and a selection of food from the tallest of trees, but their lives are among the shortest of the sauropods (only seventy-five years at a maximum, barring a violent end) due to their fragile hearts.
Dinosaur, Mamenchisaurus | |
Colossal animal | |
Hit Dice | 22d8+181 (277 hp) |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 12 (-8 size, +1 Dexterity, +9 natural), touch 3, flat-footed 11 |
Base Attack/Grapple | +16/+42 |
Attack | Tail slam +18 melee (4d6+15 plus thunderous snap) |
Full Attack | Tail slam +18 melee (4d6+15 plus thunderous snap) |
Space/Reach | 50 ft./40 ft. |
Special Attacks | Thunderous snap, trample 8d8+15 |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +22, Ref +16, Will +11 |
Abilities | Strength 30, Dexterity 12, Constitution 25, Intelligence 1, Wisdom 14, Charisma 10 |
Skills | Listen +12, Spot +21 |
Feats | Alertness, Diehard, Endurance, Epic Toughness, Great Fortitude, Iron Will, lightning reflexes, Power Attack |
Environment | Warm forests, plains and hills |
Organization | Solitary, pair or herd (10-24) |
Challenge Rating | 10 |
Treasure | None |
Alignment | Always neutral |
Advancement | 23-66 HD (Colossal) |
Level Advancement | – |
COMBAT
Although they are more closely related to camarasaurs and brachiosaurs than diplodocids, they bear the latter’s whip-like tail, complete with its sonic consequences. More often then not, however, they merely trod on any threat to their safety.
Thunderous Snap (Ex): Although they are ponderous, a mamenchisaurus’ whip-like tail can move faster than sound. Any creature struck by a mamenchisaurus’ tail slam must make a Fortitude save (DC 28) or be stunned for 1d4 rounds and deafened for 1d4 minutes. On a successful save, the creature is merely deafened for 1d4 minutes. The save DC is Constitution-based.
Trample (Ex): A mamenchisaurus can literally run over any creatures in its way that are of Gargantuan or smaller size. Creatures trampled must make a Reflex save (DC 31 half) or take 8d8+15 damage. The save DC is Strength-based.
Originally appeared in Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989).