Summoning Magic • Legacy Nature Spell

Summon Nature’s Ally III

Summon Nature’s Ally III calls one stronger natural ally or several weaker creatures to fight for the caster. The Witch archive preserves it at 3rd level; published class access varies by edition.

Summon Nature’s Ally III at a Glance

5.5e / 2024 No spell by this name in SRD 5.2.1
5e / 2014 No core spell by this name
Pathfinder 1e Use Pathfinder’s summoning rules and class list
D&D 3.5e Druid 3, Ranger 3; preserved Witch archive also lists Witch 3

Legacy d20 Rules

This spell functions like Summon Nature’s Ally I, except that it summons one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Under the older rules, summoning a creature with an air, chaotic, earth, evil, fire, good, lawful or water descriptor gives the spell that descriptor as well.

Edition Boundary

Creature lists, descriptors and summoning procedures change by edition. Use the list from the ruleset being played rather than treating the legacy Witch archive as a modern class list.

Rules Sources and Licensing

This page preserves the older d20 summoning progression for archive use.

← Witch Spell Lists

Keep this reference growing

If this page helped with your reading or game, you can support its upkeep or explore the curated books.

Buy the creator a coffee

Explore the Bookshop — epics, classics and stories behind imagined worlds.

Scroll to Top