Titan, Fomorian

This godlike giant wears armor made of thick plates of blackened iron and wields a great bladed mace.
Fomorian titans were the first titans created by the gods. In their pride, the titans intruded on the domain of their masters and created life of their own, so they too might be worshiped. The gods were forced to battle their creations, and though they won, they could not bring themselves to destroy the fomorians, and instead shackled the titans in armor that hid their beauty and imprisoned them in secret prisons across the multiverse.
Fomorian Titan CR 22/MR 8 |
XP 614,400 CE Colossal outsider (chaotic, evil, extraplanar, Mythic) Init +1; Senses darkvision 60 ft., divine spell perception; Perception +26 Aura frightful presence (60 ft., DC 27) |
DEFENSE |
AC 41, touch 3, flat-footed 40 (+14 armor, +1 Dexterity, +24 natural, -8 size; +4 deflection vs. divine) hp 413 (18d10+314); regeneration 15 (good artifacts, effects, and spells) Fort +24, Ref +9, Will +18; +8 vs. mind-affecting, +4 vs. divine Defensive Abilities fortification (50%); DR 15/epic and lawful; Immune aging, death effects, disease; Resist electricity 30, fire 30; SR 33 |
OFFENSE |
Speed 30 ft., (40 ft. base), air walk Melee +3 speed wounding heavy mace +29/+29/+24/+19/+14 (6d6+19/19-20/×3 plus bleed and push), slam +26 (2d8+24 plus push) Space 30 ft.; Reach 30 ft. Special Attacks bleed (4d6), blood rage, Mythic Power (8/day, Surge +1d10), push (heavy mace or slam, 10 ft.), rock Throwing (100 ft.), trample (2d8+24, DC 35) Spell-Like Abilities (CL 20th; concentration +28) Constant – air walk, mind blank, true seeing At will – break enchantment, divination, greater dispel magic, sending 3/day – disintegrate (DC 24), greater scrying (DC 25), heal, mass suggestion (DC 24) 1/day – cursed earth, greater planar ally, mage’s disjunction (DC 27), spell turning, wish |
STATISTICS |
Strength 42, Dexterity 12, Constitution 37, Intelligence 29, Wisdom 20, Charisma 27 Base Atk +18; CMB +42 (+44 bull rush); CMD 53 (55 vs. bull rush) Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved CriticalM (heavy mace), Iron WillM, Lightning Reflexes, Power AttackM, Staggering Critical, Vital StrikeM Skills Acrobatics +14, Bluff +29, Craft (any one) +30, Diplomacy +20, Heal +23, Intimidate +29, Knowledge (arcana, history) +21, Knowledge (planes, religion) +30, Perception +26, Sense Motive +26, Spellcraft +30, Survival +23, Swim +29, Use Magic Device +29 Languages Abyssal, Celestial, Common; telepathy 300 ft. |
SPECIAL ABILITIES |
Divine Resistance (Su) A fomorian titan gains a +4 deflection bonus to Armor Class and a +4 bonus on saving throws against attacks and effects from deities, outsiders who serve a deity, and divine spellcasters. Divine Spell Perception (Su) A fomorian titan automatically notices divine spellcasting within 60 feet. It automatically pinpoints the location of the caster, identifies the spell being cast, and knows the intended target or area of the spell. |
ECOLOGY |
Environment any (Abyss) Organization solitary, pair, or war band (3-6) Treasure double (+3 speed wounding heavy mace, +4 moderate fortification full plate, other treasure) |
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.