Tengu, (Kenku)
Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.
This content is from the Paizo Core Rules.Orginally posted on Pathfinder SRD
Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves’ guilds by outsiders an assumption that’s correct roughly half the time.
Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don’t carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.
Tengu CR 1/2 |
XP 200 Male tengu rogue 1 N Medium humanoid (tengu) Init +3; Senses Low-Light Vision; Perception +8 |
DEFENSE AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dexterity) hp 9 (1d8+1)Fort +1, Ref +5, Will +2 |
OFFENSE |
Speed 30 ft. Melee Dagger +3 (1d4+1/1920), bite -2 (1d3) Ranged short bow +3 (1d6/×3) Special Attacks sneak attack +1d6 |
STATISTICS |
Strength 12, Dexterity 17, Constitution 12, Intelligence 10, Wisdom 15, Charisma 8 Base Atk +0; CMB +1; CMD 14 Feats Weapon Finesse Skills Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; Racial Modifiers +2 Perception, +2 Stealth, +4 Linguistics Languages Common, Goblin, Halfling, Tengu SQ gifted linguist, swordtrained, trapfinding |
SPECIAL ABILITIES |
Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, Daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching Daggers, rapiers, Scimitars, short swords, and two-bladed swords). |
ECOLOGY |
Environment temperate mountains or urbanOrganization solitary, pair, or conspiracy (312)Treasure NPC gear (leather armor, Dagger, short bow and 20 arrows, other treasure) |
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Tengu Characters
Tengus are defined by their class levels they do not possess racial Hit Dice. All tengus have the following
racial traits.
- +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate.
- Senses: Tengus have Low-Light Vision.
- Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.
- Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
- Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, Daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, Scimitars, short swords, and two-bladed swords).
- Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.
- Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language
Preconstructed NPC’s
Tengu: Feathered King (Tengu Rogue 4)
Orginally posted on Pathfinder SRD
Feathered King CR 3 |
XP 800 Tengu rogue 4 NE Medium humanoid (tengu) Init +4; Senses Low-Light Vision; Perception +8 |
DEFENSE |
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dexterity) hp 26 (4d8+8) Fort +3, Ref +9, Will +4 Defensive Abilities evasion, trap sense +1, uncanny dodge |
OFFENSE
Speed 30 ft.
Melee mwk short sword +8 (1d6+1/19-20), bite +2 (1d3)
Ranged composite shortbow +7 (1d6+1/×3)
Special Attacks sneak attack +2d6
STATISTICS
Strength 12, Dexterity 18, Constitution 12, Intelligence 10, Wisdom 15, Charisma 8
Base Atk +3; CMB +4; CMD 18
Feats Skill Focus (Acrobatics), Weapon Finesse
Skills Acrobatics +13, Appraise +4, Climb +7, Disable Device +8, Knowledge (local) +7, Knowledge (nobility) +1, Linguistics +9, Perception +8, Sleight
of Hand +10, Stealth +12, Survival +4, Use Magic Device +6
Languages Common, Goblin, Halfling, Kelish, Tengu, Varisian
SQ gifted linguist, rogue talents (fast stealth, ledge walker), swordtrained,
trapfinding +2, trap sense +1, uncanny dodge
Combat Gear potion of cure moderate wounds, potions of jump (3), smokesticks (2); Other Gear masterwork chain shirt, masterwork short sword, composite shortbow (+1 Strength) with 20 arrows, cloakof resistance +1, Climber’s kit, grappling hook, silk rope (100 ft.), thieves’ tools, tindertwigs (5)
Many cities play host to an infestation of avian tengu. Their leaders are often skilled rogues, able to run silently across rooftops and working as thieves, couriers, and spies.