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Tengu, (Kenku)

Black feathers cover this crow-headed humanoid, and its hands and legs end in powerful talons.

This content is from the Paizo Core Rules.Orginally posted on Pathfinder SRD

Tengus are a race of avian humanoids that resemble crows or ravens, and often bear much of the same stigma. Though they frequently choose to live among other races in densely populated cities, their society is tight and closed, and they rarely allow others to see its inner workings. Tengus often band together in small groups to create roosts in vacant warehouses or condemned buildings, and these raucous gathering places are generally assumed to be thieves’ guilds by outsiders an assumption that’s correct roughly half the time.

Like the crows they share physical traits with, tengus are naturally covetous, especially of shiny or colorful items, and prone to bouts of good-natured kleptomania if they don’t carefully keep themselves in check. Vain and prideful creatures, they are easily persuaded with flattery.

Tengu CR 1/2
XP 200  
Male tengu rogue 1
N Medium humanoid (tengu)
Init +3; Senses Low-Light
Vision
; Perception +8

DEFENSE

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dexterity)

hp 9 (1d8+1)Fort +1, Ref +5, Will +2

OFFENSE
Speed 30 ft.  

Melee Dagger +3 (1d4+1/19–20), bite -2 (1d3)

Ranged short bow +3 (1d6/×3)

Special Attacks sneak attack +1d6
STATISTICS
Strength 12, Dexterity 17, Constitution 12, Intelligence 10, Wisdom 15, Charisma 8

Base Atk +0; CMB +1; CMD 14

Feats Weapon Finesse

Skills Acrobatics +7, Appraise +4, Bluff +3, Climb +5, Knowledge (local) +4, Linguistics +8, Perception +8, Stealth +9; Racial Modifiers +2 Perception, +2 Stealth, +4

Linguistics Languages Common, Goblin, Halfling, Tengu  

SQ gifted linguist, swordtrained, trapfinding
SPECIAL ABILITIES
Gifted Linguist (Ex) Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.

 

Swordtrained (Ex) Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, Daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching Daggers, rapiers, Scimitars, short swords, and two-bladed swords).

ECOLOGY
Environment temperate
mountains or urbanOrganization solitary, pair, or conspiracy (3–12)Treasure NPC gear (leather armor, Dagger,
short bow and 20 arrows, other treasure)

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Tengu Characters

Tengu and a Buddhist monk, by Kawanabe Kyōsai. The tengu wears the cap and pom-pommed sash of a follower of Shugendō.
Tengu and a Buddhist monk, by Kawanabe Kyōsai. The tengu wears the cap and pom-pommed sash of a follower of Shugendō.

Tengus are defined by their class levels they do not possess racial Hit Dice. All tengus have the following
racial traits.

  • +2 Dexterity, -2 Constitution, +2 Wisdom: Tengus are fast and observant, but relatively fragile and delicate.
  • Senses: Tengus have Low-Light Vision.
  • Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.
  • Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rather than 1 language.
  • Swordtrained: Tengus are trained from birth in swordplay, and as a result are automatically proficient with sword-like weapons (including bastard swords, Daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, Scimitars, short swords, and two-bladed swords).
  • Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or a secondary attack if the tengu wields a manufactured weapon.
  • Languages: Tengus begin play speaking Common and their own dialect of Tengu. Tengus with high Intelligence scores can choose any language as a bonus language

Preconstructed NPC’s

Tengu: Feathered King (Tengu Rogue 4)

Orginally posted on Pathfinder SRD

Feathered King CR 3
XP 800
Tengu rogue 4

NE Medium humanoid (tengu)

Init +4; Senses Low-Light Vision; Perception +8

DEFENSE
AC 18, touch 14,
flat-footed 14 (+4 armor, +4 Dexterity) hp 26 (4d8+8)
Fort +3, Ref +9, Will +4
Defensive Abilities evasion, trap sense +1, uncanny dodge

OFFENSE

Speed 30 ft.

Melee mwk short sword +8 (1d6+1/19-20), bite +2 (1d3)

Ranged composite shortbow +7 (1d6+1/×3)

Special Attacks sneak attack +2d6

STATISTICS

Strength 12, Dexterity 18, Constitution 12, Intelligence 10, Wisdom 15, Charisma 8

Base Atk +3; CMB +4; CMD 18

Feats Skill Focus (Acrobatics), Weapon Finesse

Skills Acrobatics +13, Appraise +4, Climb +7, Disable Device +8, Knowledge (local) +7, Knowledge (nobility) +1, Linguistics +9, Perception +8, Sleight
of Hand
+10, Stealth +12, Survival +4, Use Magic Device +6

Languages Common, Goblin, Halfling, Kelish, Tengu, Varisian

SQ gifted linguist, rogue talents (fast stealth, ledge walker), swordtrained,
trapfinding +2, trap sense +1, uncanny dodge

Combat Gear potion of cure moderate wounds, potions of jump (3), smokesticks (2); Other Gear masterwork chain shirt, masterwork short sword, composite shortbow (+1 Strength) with 20 arrows, cloakof resistance +1, Climber’s kit, grappling hook, silk rope (100 ft.), thieves’ tools, tindertwigs (5)

Many cities play host to an infestation of avian tengu. Their leaders are often skilled rogues, able to run silently across rooftops and working as thieves, couriers, and spies.

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