Shoggoth
“Unveiling the Eldritch Horror: Meet the Shoggoth, a Shape-Shifting Monstrosity from the Cosmic Depths!”
Appearance: A Shoggoth is an amorphous, gelatinous mass, a living nightmare born from the cosmic void. Its surface writhes with a grotesque mosaic of eyes, mouths, and pseudopods, constantly shifting and reforming in a grotesque display of eldritch chaos.
Behavior: Shoggoths are mindless, alien entities, driven solely by their insatiable hunger for life. Lacking a distinct consciousness, they absorb and assimilate other beings, incorporating their essence into their form. This relentless pursuit of consumption makes them an ever-growing and evolving menace.
Habitat: These abominations originate from the darkest corners of the cosmos, lurking in the lightless void between stars. However, when summoned or attracted to places rich in life, they manifest in subterranean caverns, ancient ruins, or any environment where their ravenous appetite can thrive.
Modus Operandi: Shoggoths move with an eerie, rhythmic pulsation, flowing over and engulfing anything in their path. Their amorphous nature allows them to squeeze through tight spaces, making escape nearly impossible. They hunt by detecting the life force of their prey, pursuing relentlessly until everything in their vicinity is absorbed.
Motivation: Driven by an inherent cosmic instinct, Shoggoths exist to feed and assimilate. While lacking recognizable motivations, their presence is often associated with dark rituals, forbidden knowledge, or otherworldly incursions. They serve as mindless instruments of cosmic horrors beyond mortal comprehension.
Shoggoth 5e
Shoggoth Pathfinder
Shoggoth
Huge Aberration, Chaotic Evil
Armor Class 12 (Natural Armor)
Hit Points 168 (16d12 + 64)
Speed 30 ft., Swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
24 (+7) | 10 (0) | 18 (+4) | 1 (-5) | 7 (-2) | 1 (-5) |
Saving Throws Str +11, Con +8
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Frightened, Prone
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 8
Languages —
Challenge 10 (5,900 XP)
Amorphous. The shoggoth can move through a space as narrow as 1 inch wide without squeezing.
Engulf. The shoggoth engulfs creatures in its path that are Medium size or smaller. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 18 Constitution saving throw at the start of each of the shoggoth’s turns or take 36 (8d8) acid damage. If the shoggoth moves, the engulfed creature moves with it. The shoggoth can have up to four creatures engulfed at a time.
Multiattack. The shoggoth makes two pseudopod attacks.
Pseudopod. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 7) bludgeoning damage plus 18 (4d8) acid damage.
Constrict. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 16 (2d6 + 7) bludgeoning damage plus 18 (4d8) acid damage. The target is grappled (escape DC 18) if the shoggoth isn’t already constricting a creature, and the target is restrained until this grapple ends.
Legendary Resistance (3/Day). If the shoggoth fails a saving throw, it can choose to succeed instead.
Magic Resistance. The shoggoth has advantage on saving throws against spells and other magical effects.
Actions
Assimilate. The shoggoth targets one creature engulfed by it. The target must succeed on a DC 18 Dexterity saving throw or be absorbed into the shoggoth. On a successful save, the target takes 36 (8d8) acid damage. On a failed save, the target is absorbed, and the shoggoth regains hit points equal to the absorbed creature’s hit point maximum. The absorbed creature is destroyed.
Pseudopod Hurl. The shoggoth hurls one engulfed creature at another creature within 30 feet. The target must make a DC 18 Dexterity saving throw, taking 22 (4d8 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one. If the thrown creature hits another creature, that creature must also succeed on a DC 18 Dexterity saving throw or take the same damage.
Legendary Actions
The shoggoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The shoggoth regains spent legendary actions at the start of its turn.
Pseudopod Attack. The shoggoth makes one pseudopod attack.
Engulf. The shoggoth moves up to its speed. If it enters a creature’s space during this movement, that creature must make a DC 18 Dexterity saving throw or be engulfed.
Amorphous Movement (Costs 2 Actions). The shoggoth moves through a space as narrow as 1 inch without squeezing, and it doesn’t provoke an opportunity attack when it does so.