Lammasu Celestial, Golden Protector (Celestial Half-Dragon Lammasu)
Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil.
Close relatives of the lammasu native to the Material Plane. They have the body of a large, powerful lion and great beautiful wings. They are incredibly intelligent and benevolent beings.
Golden Protector (Celestial Half-Dragon Lammasu) | |
Large Dragon | |
Hit Dice | 10d12+60 (125 hp) |
Initiative | +3 |
Speed | 30 ft. (6 squares), Fly 60 ft.(average) |
Armor Class | 29 (-1 size, +3 Dexterity, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26 |
Base Attack/Grapple | +10/+23 |
Attack | Claw +19 melee (1d6+9) |
Full Attack | Claw +19 melee (1d6+9) and bite +13 melee (1d8+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Breath weapon, pounce, smite evil, rake 1d6+4, spells |
Special Qualities | Damage reduction 5/magic, Darkvision 60 ft., immunity to fire, sleep, and Paralysis, Low-Light Vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, spell-like abilities, Spell Resistance 15 |
Saves | Fort +13, Ref +12, Will +10 |
Abilities | Strength 28, Dexterity 17, Constitution 22, Intelligence 18, Wisdom 20, Charisma 18 |
Skills | Concentration +19, Diplomacy +19, Knowledge (Arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking) |
Feats | Blind-Fight, Iron Will, lightning reflexes, Weapon Focus (claw) |
Environment | A lawful good plane |
Organization | Solitary |
Challenge Rating | 13 |
Treasure | Standard |
Alignment: | Always lawful good |
Advancement | 11-30 HD (Huge) |
Level Adjustment | +10 |
Combat
The golden protector’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su) 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.
Smite Evil (Su) Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.
Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level):
- 0-Detect Magic, Guidance (2), light, read magic, resistance;
- 1st-bless (2), detect evil, divine favor (2), Entropic Shield, protection from evil*;
- 2nd-aid*, bear’s endurance, bull’s strength, Lesser restoration, Resist Energy;
- 3rd-daylight, dispel magic, magic circle against evil*, remove curse;
- 4th- dismissal, holy smite*, Neutralize poison.
*Domain spell
Domains – Good and Healing.
Rake (Ex) Attack bonus +19 melee, damage 1d6+4.
Possessions
bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)
See Also Lammasu