Kitsune
“Meet the Kitsune: Shapeshifting Foxes with Magical Secrets!”
Kitsunes are mythical creatures from Japanese folklore, often depicted as foxes with the ability to shape-shift into human form. In their natural appearance, kitsunes are distinguished by their beautiful, fiery-red fur and striking golden eyes, which seem to hold ancient wisdom and cunning. Their tails, numbering from one to nine, are said to grow with age and power, symbolizing their supernatural abilities.
These enigmatic beings are known for their playful yet elusive nature. They are often portrayed as mischievous tricksters, delighting in pranks and illusions, though they are also capable of great wisdom and benevolence. Kitsunes are highly intelligent and possess a deep understanding of human emotions and desires, which they may exploit or manipulate to achieve their own ends.
Kitsunes are said to inhabit a variety of environments, including forests, mountains, and even human settlements. They are elusive creatures, often preferring to dwell in secluded areas away from the prying eyes of humans. However, they are also known to frequent places where they can interact with humans, such as shrines and temples.
The modus operandi of kitsunes revolves around their ability to shape-shift. They often assume human form to interact with mortals, using their powers of illusion to deceive and manipulate. Kitsunes are skilled illusionists, capable of creating incredibly lifelike disguises to conceal their true nature. They may use their abilities to play tricks on unsuspecting humans or to fulfill their own desires.
The motivations of kitsunes are complex and varied. While some may simply enjoy playing pranks on humans for their own amusement, others may have more sinister intentions. In Japanese folklore, kitsunes are often associated with wealth and prosperity, and they may use their powers to seek out riches or to protect their territories from intruders. However, kitsunes are also depicted as guardians of nature and protectors of the innocent, and they may use their powers to aid those in need or to teach valuable lessons.
Kitsune 5e
Kitsune Pathfinder
Kitsune
Medium Fey, Chaotic Neutral
Armor Class: 15 (natural armor)
Hit Points: 88 (16d8 + 16)
Speed: 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Skills: Deception +7, Perception +5, Stealth +8
Damage Immunities: psychic
Condition Immunities: charmed, frightened
Senses: passive Perception 15
Languages: Common, Sylvan
Challenge: 6 (2,300 XP)
Innate Spellcasting. The kitsune’s innate spellcasting ability is Charisma (spell save DC 14). The kitsune can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion 3/day each: charm person, disguise self
Magic Resistance. The kitsune has advantage on saving throws against spells and other magical effects.
Shapechanger. The kitsune can use its action to polymorph into a fox-humanoid hybrid or into a small or medium humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Actions
Multiattack. The kitsune makes two attacks: one with its bite and one with its short sword or longbow.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Short Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Legendary Actions
The kitsune can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The kitsune regains spent legendary actions at the start of its turn.
Foxfire. The kitsune casts dancing lights (no action required).
Illusory Escape. The kitsune casts minor illusion (no action required).
Trickster’s Dodge. The kitsune can use its reaction to impose disadvantage on an attack roll against it.
This elegantly dressed woman has the head and bushy tail of well-groomed fox.
Kitsune CR 1/2
XP 200
Female kitsune sorcerer 1
N Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +3
DEFENSE
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge
hp 5 (1d6–1)
Fort –1, Ref +2, Will +4
OFFENSE
Speed 30 ft.
Melee bite –1 (1d4–1), mwk quarterstaff –5 (1d6–1)
Kitsune Spell-Like Abilities (CL 1st; concentration +4
3/day—dancing lights
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
6/day—laughing touch
Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)—charm person (DC 15), sleep (DC 17)
0 (at will)—daze, detect magic, prestidigitation, read magic
Bloodline fey
STATISTICS
Str 8, Dex 15, Con 8, Int 12, Wis 14, Cha 17
Base Atk +0; CMB –1; CMD 12
Feats Dodge, Eschew Materials
Skills Acrobatics +4, Bluff +7, Perception +3, Spellcraft +5, Stealth +3; Racial Modifiers +2 Acrobatics
Languages Common, Elven, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), change shape, kitsune magic
SPECIAL ABILITIES
Change Shape (Su)
A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Kitsune Magic (Ex/Sp)
Kitsune add 1 to the DC of any saving throws of enchantment spells they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
ECOLOGY
Environment temperate forests, hills, or mountains
Organization solitary, pair, or gang (3–8)
Treasure NPC gear (potion of cure light wounds, masterwork quarterstaff, other treasure)
Wily but noble, kitsune are a race of shapechanging fox-folk. Each kitsune has two shapes—a slender and attractive human form and its true form of an anthropomorphic fox. In either form, it displays physical grace and natural beauty. Most kitsune have ruddy, auburn fur and salient amber or pale blue eyes, though some are born with black, gray, or even white fur. White-furred kitsune are revered for their close connection to their spirit ancestors and typically raised as oracles.
Quick-witted and nimble, kitsune delight in the creative arts, particularly riddles, storytelling, pranks, and tall tales, and have garnered a well-deserved reputation and duplicitous tricksters. They are a good-natured folk and greatly value friendship.
When encountered outside human settlements, kitsune tend to live in small and remote villages run by elders of ancestral clans. In human settlements, kitsune usually remain in human form to avoid conflict.
Kitsune Characters
Kitsune are defined by class levels—they do not possess racial Hit Dice.
Kitsune have the following racial traits.
+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Kitsune have a base speed of 30 feet.
Low-Light Vision (Ex)
Kitsune can see twice as far as humans in dim light.
Agile (Ex)
Kitsune receive a +2 racial bonus on Acrobatics checks.
Change Shape (Su)
See the stat block above.
Kitsune Magic (Ex/Sp)
See the stat block above.
Natural Weapons (Ex)
In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Languages: Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.