Dinosaur, Therizinosaurus
This feathered bipedal saurian looks somewhat comical—save for its outlandish sword-sized claws.
At first glance, this dinosaur’s massive claws may well convince observers that it is a predator, but the therizinosaurus is in fact an omnivore.
Nonetheless, the therizinosaurus has a foul temper and is both easily angered and difficult to spook. With its deepcutting claws, the therizinosaurus is more than a match for even the mightiest of predatory dinosaurs. A therizinosaurus is 35 feet long and weighs 13,000 pounds.
Dinosaur, Therizinosaurus
Family: Dinosaurs
This bipedal dinosaur stands nearly 20 feet tall, while its forelimbs end in elongated and deadly claws.
Huge beast, unaligned
Armor Class 13 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 50 ft
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 13 (+1) | 17 (+3) | 2 (-4) | 14 (+2) | 8 (-1) |
Skills Perception +5; Senses passive Perception 15
Languages –
Challenge 5 (1,800 XP)
Actions
- Multiattack. The monster name makes two attacks with its claws.
- Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) slashing damage.
- Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 17 (3d6+6) slashing damage.
This dinosaur, while appearing as a fearsome clawed dinosaur, is actually a herbivore. Though used to gather food, its claws act as a powerful weapon against predators, allowing the therizinosaurus to make deadly rakes. It is a popular creature to domesticate (or just chain up) for guard duty, as it is a fierce attacker when agitated.
Section 15: Copyright Notice
Simple Settings: Savage Lands. © 2018, Fat Goblin Games; Author: Rick Hershey, Ismael Alvarez
Therizinosaurus CR 10
XP 9,600
N Gargantuan animal
Init +7; Senses low-light vision, scent; Perception +25
DEFENSE
AC 24, touch 9, flat-footed 21 (+3 Dex, +15 natural, –4 size)
hp 133 (14d8+70)
Fort +14, Ref +12, Will +8
OFFENSE
Speed 40 ft.; sprint
Melee 2 claws +17 (4d6+10/15–20 plus 1d6 bleed)
Space 20 ft.; Reach 20 ft.
Special Attacks bleed (1d6), sweeping strike, vicious claws
STATISTICS
Str 30, Dex 17, Con 20, Int 2, Wis 15, Cha 11
Base Atk +10; CMB +24; CMD 37
Feats Improved Critical (claw), Improved Initiative, Iron Will, Run, Skill Focus (Perception), Vital Strike, Weapon Focus (claw)
Skills Perception +25
SPECIAL ABILITIES
Sprint (Ex)
Once per hour, a therizinosaurus can move at 10 times its normal speed (400 feet) when it makes a charge.
Sweeping Strike (Ex)
As a full-round action, a therizinosaurus can hunker down and make a great, sweeping attack with its claws against up to four adjacent foes. The dinosaur makes an attack roll against each target, inflicting claw damage on a successful hit.
Vicious Claws (Ex)
A therizinosaurus’s claws threaten a critical hit on an 18–20.
ECOLOGY
Environment warm plains
Organization solitary, pair, or flock (3–8)
Treasure none
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.