Dolphin
This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.
Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.
Dolphin/Porpoise
Medium beast, unaligned
Armor Class: 15
Hit Points 13 (2d8+4)
Speed: 80 ft. (swim)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (0) | 10 (0) |
Skills:Ā PerceptionĀ +3
Senses: passiveĀ PerceptionĀ 13
Condition Immunities:Ā blinded
Languages: ā
Challenge: 1/2 (100 XP)
- Charge: On the first round of combat or any time it can move up to 10 feet before attacking, the dolphin can make both a ram and a biteĀ attackĀ against the same target.
- School Tactics: The dolphin has advantage on an attack roll against a creature if at least one of the dolphinās allies is within 5 feet of the creature and the ally isnāt incapacitated.
- Sonar: The dolphin can navigate by emitting sound waves and is able find their way even in the darkest conditions. As a result, the dolphin is immune to theĀ blindedĀ condition and gains its proficiency bonus toĀ Perception. Spells or conditions that negate sound also foul this ability.
- Water Dependent: While they are mammals and require air to breathe, dolphins cannot survive out of water. Within 1d4 hours of ābeaching,ā the dolphin will overheat, dry out and die.
Actions
- Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: 4 (1d8) bludgeoning.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. One Target. Hit: 3 (1d6)
About
Friendly, playful marine mammals, dolphins and porpoises are highly intelligent, some say easily on the low end of the human spectrum. Most dolphins can learn to comprehend human, humanoid or demihuman languages. In the wild, the chances of encountering one who does is small. Species of dolphins and porpoises can be found in almost any body of salt water. The major differences between dolphins and porpoises is that dolphins generally have dorsal fins with a greater curve and a larger nose and mouth. Both species, on average, grow from 5 to 8 feet in length.
Section 15: Copyright Notice
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.
Section 15: Copyright Notice
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.
Dolphin
Dolphin CR 1/2 |
XP 200 N Medium animal Init +2; Senses Blindsight 120 ft., Low-Light Vision; Perception +9 |
DEFENSE |
AC 13, touch 12, flat-footed 11 (+2 Dexterity, +1 natural) hp 11 (2d8+2) Fort +4, Ref +5, Will +1 |
OFFENSE |
Speed Swim 80 ft. Melee slam +3 (1d4+1) |
STATISTICS |
Strength 12, Dexterity 15, Constitution 13, Intelligence 2, Wisdom 13, Charisma 6 Base Atk +1; CMB +2; CMD 14 Feats Weapon Finesse Skills Perception +9, Swim +13; Racial Modifiers +4 Perception SQ hold breath |
ECOLOGY |
Environment any ocean Organization solitary, pair, or pod (3-18) Treasure none |
SPECIAL ABILITIES |
Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning. |
Dolphin Companions
Starting Statistics: Size Medium; Speed Swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Strength 12, Dexterity 15, Constitution 13, Intelligence 2, Wisdom 12, Charisma 6; Special Qualities Low-Light Vision, hold breath.
4th-Level Advancement: Ability Scores Strength +2, Dexterity +2, Constitution +2; Special Qualities Blindsight 120 ft.