Celestial Giant Bee

Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
| Celestial Giant Bee | |
| Size/Type | Medium magical beast (Extraplanar) |
| Hit Dice | 3d8 (13 hp) |
| Initiative | +2 |
| Speed | 20 ft. (4 squares), Fly 80 ft. (good) |
| Armor Class | 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple | +2/+2 |
| Attack | Sting +2 melee (1d4 plus poison) |
| Full Attack | Sting +2 melee (1d4 plus poison) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Poison |
| Special Qualities | Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell Resistance 8 |
| Saves | Fort +3, Ref +3, Will +2 |
| Abilities | Strength 11, Dexterity 14, Constitution 11, Intelligence 3, Wisdom 12, Charisma 9 |
| Skills | Spot +5, Survival +1* |
| Feats | – |
| Environment | Temperate plains in any good-aligned plane |
| Organization | Solitary, buzz (2-5), or hive (11-20) |
| Challenge Rating | 1 |
| Treasure | No coins; 1/4 goods (honey only); no items |
| Alignment | Always good (any) |
| Advancement | 4-6 HD (Medium); 7-9 HD (Large) |
| Level Adjustment | – |
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Constitution. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Notes
- This monster is a Giant Bee with the Celestial Creature template added to it.
- This monster can be summoned using the spell Summon Monster II.
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