“Aepycamelus: The Majestic Long-Necked Sentinel of the Ancient Plains”
Aepycamelus — a towering, long-necked camel of the Miocene, stalking sun-drenched savannas with spindly legs and a giraffe-like grace, snatching treetop leaves with eerie, uncanny precision.

Aepycamelus – A towering, long-necked Miocene beast with spindly legs and giraffe-like grace, Aepycamelus roams open savannas and lightly wooded plains, browsing treetop foliage with uncanny precision. Agile and vigilant, it avoids predators with speed and powerful kicks, traveling in small herds while relying on keen senses and herd cohesion to survive.
Appearance
Towering above most savanna creatures, Aepycamelus boasts a giraffe-like neck and spindly, powerful legs. Its narrow head bears keen, watchful eyes and a flexible snout built for plucking high foliage. Tawny fur camouflages it against golden grasslands, while its lithe frame suggests surprising agility and quiet vigilance.
Behaviour
Calm yet alert, Aepycamelus moves with measured, stalking grace. Browsing primarily on treetop leaves, it remains ever watchful for predators, communicating with low, resonant calls and stamping hooves to warn its herd.
Habitat
Open savannas and lightly wooded plains are its domain, where tall grasses and scattered trees provide ample food. It roams seasonally, following the growth of foliage, while maintaining loose territorial ranges.
Modus Operandi
Rather than confront foes, Aepycamelus relies on height, speed, and vigilance. It can strike with powerful kicks when cornered, or retreat swiftly. Feeding is precise, using its neck and dexterous lips to reach foliage inaccessible to others.
Motivation
Guided by hunger and survival instincts, it seeks sustenance high in the trees and safety in numbers, prioritizing herd cohesion and vigilance over confrontation.
Aepycamelus 5e 2024
Aepycamelus, Pathfinder
Aepycamelus 3.5
Aepycamelus

Large Beast, Unaligned
Armor Class: 14 (Natural Armor)
Hit Points: 102 (12d10 + 36)
Speed: 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 2 (−4) | 14 (+2) | 6 (−2) |
Saving Throws: Dex +6, Wis +5
Skills: Perception +5, Athletics +7
Damage Resistances: Bludgeoning from nonmagical attacks
Condition Immunities: Charmed, Frightened
Senses: Passive Perception 15, Darkvision 60 ft.
Languages: —
Challenge: 4 (1,100 XP)
Traits
Heightened Browsing (Passive). The Aepycamelus can reach foliage up to 15 ft. above the ground and move through difficult terrain without penalty.
Keen Sight. The Aepycamelus has advantage on Wisdom (Perception) checks that rely on sight.
Trampling Momentum. When moving at least 20 ft. straight toward a target and hitting it with a Hooves attack, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Actions
Multiattack. The Aepycamelus makes two Hooves attacks.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 4) bludgeoning damage.
Reactions
Defensive Kick. When hit by a melee attack, the Aepycamelus can use its reaction to make a Hooves attack against that creature.
Tactics
Aepycamelus is a non-aggressive herbivore that avoids combat whenever possible. It relies on speed, reach, and herd coordination to evade predators. If cornered, it uses Hooves attacks and Trampling Momentum to defend itself, focusing on knocking a single target prone or creating space to escape. It does not attack multiple foes simultaneously, nor does it attempt fantastical maneuvers; its threat comes from mobility, size, and disciplined defensive actions.
Aepycamelus

Large Animal
CR 4
XP 1,200
Init +3; Senses low-light vision, Perception +10
DEFENSE
AC 17, touch 11, flat-footed 14 (+3 Dex, +6 natural, –2 size)
hp 68 (8d8+32)
Fort +9, Ref +6, Will +4
DR / Immune: —
OFFENSE
Speed 50 ft.
Melee hooves +10 (2d6+4)
Special Attacks
- Trampling Momentum (Ex): When the Aepycamelus moves at least 20 ft. straight toward a target and hits with a hooves attack, the target must succeed on a DC 17 Strength save or be knocked prone.
- Defensive Kick (Ex): When struck by a melee attack, the Aepycamelus can make a hooves attack against that opponent as an immediate action.
Spell-Like Abilities: None
STATISTICS
Str 18, Dex 16, Con 18, Int 2, Wis 14, Cha 6
Base Atk +6; CMB +10; CMD 23 (27 vs. trip)
Feats: Endurance, Power Attack, Run, Skill Focus (Perception)
Skills: Perception +10, Acrobatics +9
Languages: —
ECOLOGY
Environment: Temperate grasslands and open savannas
Organization: Solitary, pair, or herd (3–8)
Treasure: None
Combat Tactics:
Aepycamelus is a cautious, non-aggressive herbivore. It relies on speed, size, and herd coordination to evade predators. When threatened, it uses hooves attacks and Trampling Momentum to disrupt foes and create space for escape. Herds use vigilance and stamping calls to signal danger, but Aepycamelus avoids prolonged combat, attacking only when cornered.
Description:
Aepycamelus is a long-necked, giraffe-like camelid of the Miocene plains. Its tall, spindly legs allow rapid movement across grasslands, while its flexible neck reaches foliage unreachable by other herbivores. Tawny fur camouflages it in open terrain. Despite its size, it is alert and deliberate, defending itself only when necessary and relying on speed and coordination for survival.
Aepycamelus

Large Animal, Unaligned
Hit Dice: 8d8+32 (68 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+3 Dex, +6 natural, –2 size), touch 11, flat-footed 14
Base Attack/Grapple: +6/+12
Attack: Hooves +10 melee (2d6+4)
Full Attack: Hooves +10 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trampling Momentum +5 (DC 17)
Special Qualities: Low-light vision, keen sight (+4 Perception)
Saves: Fort +9, Ref +6, Will +4
Abilities: Str 18, Dex 16, Con 18, Int 2, Wis 14, Cha 6
Skills: Perception +10, Acrobatics +9
Feats: Endurance, Power Attack, Run, Skill Focus (Perception)
Environment: Temperate grasslands and open savannas
Organization: Solitary, pair, or herd (3–8)
Challenge Rating: 3
Treasure: None
SPECIAL ATTACKS
Trampling Momentum (Ex): When moving at least 20 ft. straight toward a target and hitting with a hooves attack, the target must succeed on a DC 17 Strength save or be knocked prone.
SPECIAL QUALITIES
Keen Sight (Ex): +4 racial bonus on Perception checks relying on vision.
Low-Light Vision (Ex): Can see twice as far as a human in dim light.
COMBAT
Aepycamelus is a cautious herbivore that avoids conflict whenever possible. It relies on speed and mobility to evade predators. When cornered, it attacks with hooves and uses Trampling Momentum to knock a single opponent prone, creating space to escape. Herds use coordinated vigilance and stamping calls to signal danger, but the creature rarely engages in prolonged combat.
DESCRIPTION
Aepycamelus is a tall, long-necked camelid with spindly but powerful legs adapted for rapid movement across grasslands. Its flexible neck allows it to browse foliage unreachable to most other herbivores. Tawny fur camouflages it against the open savanna. Despite its impressive size, it is alert and deliberate, defending itself only when necessary and relying on speed, size, and herd coordination for survival.