Kingmaker

Older druid adviser standing beside a younger ruler during an outdoor investiture centred on the living landscape

Prestige Class: A druidic adviser who prepares a willing ruler to govern in balance with land and people.

At a Glance

Role: Druidic adviser, omen-reader and political steward

Typical Entry: 8th level or later

Hit Die: d8

BAB: Three-quarter

Good Save: Will

Skills: 6 + Intelligence modifier

Spellcasting: 4 of 5 druidic levels

Signature: Chosen Sovereign

A Kingmaker does not magically manufacture a monarch. The class represents a druid who has chosen to advise a willing candidate and who believes that good rule can protect both communities and the land that sustains them.

Kingmaker — D&D 3.5e

Requirements

  • Skills: Diplomacy 8 ranks; Knowledge (nature) 8 ranks; Knowledge (nobility and royalty) 5 ranks; Sense Motive 5 ranks
  • Spells: Ability to cast 4th-level druid spells
  • Special: A willing Chosen Sovereign who accepts the character as adviser

Progression

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Chosen Sovereign, Counsel of the Land —
2nd +1 +0 +0 +3 Shared Omen +1 level
3rd +2 +1 +1 +3 Steward’s Bond +1 level
4th +3 +1 +1 +4 Land’s Mandate +1 level
5th +3 +1 +1 +4 Coronation of the Green +1 level

Chosen Sovereign (Ex)

Choose one willing creature who genuinely seeks to lead a community, domain or people and accepts your counsel. Changing the Chosen Sovereign requires one week and a serious in-world reason.

Counsel of the Land (Ex)

After advising the Chosen Sovereign for 10 minutes, choose Diplomacy, Sense Motive or one Knowledge skill. For 8 hours the Chosen Sovereign gains a +2 competence bonus on that skill. You may do this once per day.

Shared Omen (Su)

At 2nd level, once per day after you or the Chosen Sovereign rolls a saving throw, skill check or ability check but before the result is announced, grant +1d6 to the roll.

Steward’s Bond (Su)

At 3rd level, while you and the Chosen Sovereign are on the same plane, you know whether they are unharmed, wounded, disabled, dying or under a charm/compulsion effect. Once per day you may send a brief mental message of up to 25 words.

Land’s Mandate (Su)

At 4th level, once per day after 10 minutes of ceremony with local representatives, grant up to ten willing allies +2 morale on saves against fear and +2 on Survival checks for 8 hours while pursuing one declared civic or defensive objective.

Coronation of the Green (Su)

At 5th level, if the Chosen Sovereign legitimately assumes recognised rule through the campaign’s own laws and customs, you may perform a 1-hour coronation or investiture. For the next 30 days, the sovereign gains +2 morale on Diplomacy and Sense Motive checks made on behalf of the domain, while you gain two additional daily uses of Wild Shape or, if you lack Wild Shape, two additional uses of Circle Authority-style druidic abilities approved by the GM. This confers no automatic right to rule and cannot create legitimacy where none exists.

Kingmaker — Pathfinder 1e

Use the same features. Requirements become Diplomacy 7 ranks, Knowledge (nature) 7 ranks, Knowledge (nobility) 5 ranks, Sense Motive 5 ranks and 4th-level druid spells. Good Will saves use Pathfinder prestige progression. Prestige levels do not receive favored-class bonuses.

Sources and Rules Provenance

The former page credited The Quintessential Druid II by Gareth Hanrahan, Mongoose Publishing. This rebuilt Kingmaker is original campaign material and removes the inherited forced-overthrow, discounted permanency and compulsory-creature mechanics.

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