Smuggling and Treason
Smuggling and Treason

Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003
Smuggling
You can learn what substances are illegal in the area you’re in with a successful check on any of the following skills: Knowledge (law) (DC 15), Knowledge (local) (DC 10), Profession (merchant) (DC 18). If you’re in your homeland, you’re allowed to make an untrained Knowledge (local) roll.
Treason
The best way to avoid committing an act of treason is to be familiar with local politics. At least then, if you commit treason it will be because youre choosing to do so. Any of the following skill or ability checks should help in this regard: Bardic Lore (DC 23), Knowledge (history) (DC 22), Knowledge (local) (DC 12), Knowledge (nobility) DC (17), or Knowledge (religion) (DC 17). History, nobility, and religion will only provide you with information about treason relating to that subject; for example, Knowledge (religion) will tell you what would be considered an act of treason against the church.
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