Vagabond (Human Commoner 2/Warrior 1)
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION
Vagabonds are drifters who wander the roads, picking up odd jobs but rarely letting the sun set on them in the same place twice. Vagabonds have a few skills that can help them get odd jobs in communities they pass through, but often possess skills in combat as well, as no road is ever truly safe. Vagabonds serve well as hunters, woodsmen, and herders who live on the fringes of society. A vagabond might also work as a traveling peddler or merchant, or serve as a scout for a town militia.
Vagabonds make good low-level archers, and this skill can be improved by replacing the Alertness feat with Far shot, Precise Shot, or Weapon Focus (longbow).
Alternatively, you can replace the archery feats with Power Attack and Toughness to make a vagabond better in melee combat. Vagabonds are usually loners, but may partner with a caravan guard, storyteller, or pair of farmers (CR 3). Two vagabonds might join a troupe of four wanderers (CR 7), or occasionally travel in small groups of four, accompanied by a single wanderer, pilgrim, or trapper (CR 6).
Gear masterworkchain shirt, buckler, Battleaxe, dagger, masterwork composite longbow (+1 Strength) with 20 arrows, mule, saddle
Boon A vagabond can give accurate directions to any known landmark or settlement within 50 miles (+5 on Survival checks to avoid getting lost) and general information about likely dangers (terrain or hostile creatures) along the way.
Vagabond CR 1 |
XP 400 Human commoner 2/warrior 1 N Medium humanoid Init +1; Senses Perception +7 |
DEFENSE |
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dexterity, +1 shield) hp 15 (3 HD; 2d6+1d10+3) Fort +3, Ref +1, Will -1 |
OFFENSE |
Speed 30 ft. Melee Battleaxe +3 (1d8+1/x3) or dagger +3 (1d4+1/19-20) Ranged mwk composite longbow +4 (1d8+1/x3) or mwk composite longbow +2/+2 (1d8+1/x3) or dagger +3 (1d4+1/19-20) |
STATISTICS |
Strength 13, Dexterity 13, Constitution 12, Intelligence 10, Wisdom 8, Charisma 9 Base Atk +2; CMB +3; CMD 14 Feats Alertness, Point Blank Shot, Rapid Shot Skills Climb +3, Handle Animal +3, Knowledge (Geography) +1, Knowledge (local) +1, Perception +7, Ride (Dexterity)+3, Sense Motive +2, Survival +1, Swim +3 Languages Common |
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