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Tomb Raider (Human Rogue 6)

Tomb Raider
Tomb Raider – AI Generated Artwork – NightCafe Creator

Tomb raiders are cunning explorers of ruined delves and trap-haunted dungeons and daring looters of ancient, treasure-laden crypts. They are invaluable allies, helping any would-be explorers get in and out without falling prey to lurking death and hidden danger. Of course, if a tomb raider should happen to find and keep the choicest bits for himself, who would know? He would never tell. A tomb raider might also be found as a rival inside a dungeon, perhaps seeking to loot the treasure inside before the PCs can. Replacing his Sleight of Hand skill with Craft (trapmaking) makes him an even more dangerous foe.

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

DESCRIPTION

Tomb raiders make excellent burglars and scouts. A tomb raider often works alone, but he may also cooperate with an archaeologist and a pair of burglars (CR 8). A tomb raider scout might be found with a monster hunter (CR 7) or even with a group of four raiders (CR 9). Adventuring tomb raiders often travel with a medium or minstrel, a battle mage, and a gladiator or monster hunter (CR 9).

Source: Pathfinder d20pfsrd.com

Tomb Raider CR 5
XP 1,600

Human rogue 6

N Medium humanoid

Init +3; Senses Perception +14
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dexterity, +1 shield)

hp 45 (6d8+18)

Fort +6, Ref +8, Will +2

Defensive Abilities evasion, trap sense +2, uncanny dodge
OFFENSE
Speed 30 ft.

Melee shortsword +7 (1d6+1/19-20)

Ranged mwk shortbow +8 (1d6/x3)

Special Attacks sneak attack +3d6
STATISTICS
Strength 12, Dexterity 17, Constitution 14, Intelligence 14, Wisdom 10, Charisma 8

Base Atk +4; CMB +5; CMD 18

Feats Great Fortitude, Skill Focus (Disable Device), Stealthy, Weapon Finesse

Skills Acrobatics +12, Appraise +11, Bluff +5, Climb +10, Disable Device +20, Escape Artist +14, Knowledge (dungeoneering) +11, Knowledge (local) +6, Linguistics +6, Perception +14 (+17 to find traps), Sleight of Hand +12, Stealth +14, Swim +5, Use Magic Device +8

Languages Aklo, Common, Terran, Undercommon

SQ rogue talents (fast stealth, rogue crawl, trap spotter), trapfinding +3

Combat Gear antitoxin; Other Gear masterwork studded leather, masterwork buckler, masterwork shortbow with 20 arrows, short sword, eyes of the eagle, Magnifying glass, masterwork thieves’ tools, sunrod, 18 gp

Boon A tomb raider could agree to Appraise the PCs’ goods or to travel with them and disable a trap.

Section 15: Copyright Notice – Pathfinder RPG GameMastery Guide


Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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