Tomb Raider (Human Rogue 6)
Tomb raiders are cunning explorers of ruined delves and trap-haunted dungeons and daring looters of ancient, treasure-laden crypts. They are invaluable allies, helping any would-be explorers get in and out without falling prey to lurking death and hidden danger. Of course, if a tomb raider should happen to find and keep the choicest bits for himself, who would know? He would never tell. A tomb raider might also be found as a rival inside a dungeon, perhaps seeking to loot the treasure inside before the PCs can. Replacing his Sleight of Hand skill with Craft (trapmaking) makes him an even more dangerous foe.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
DESCRIPTION
Tomb raiders make excellent burglars and scouts. A tomb raider often works alone, but he may also cooperate with an archaeologist and a pair of burglars (CR 8). A tomb raider scout might be found with a monster hunter (CR 7) or even with a group of four raiders (CR 9). Adventuring tomb raiders often travel with a medium or minstrel, a battle mage, and a gladiator or monster hunter (CR 9).
Tomb Raider CR 5 |
XP 1,600 Human rogue 6 N Medium humanoid Init +3; Senses Perception +14 |
DEFENSE |
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dexterity, +1 shield) hp 45 (6d8+18) Fort +6, Ref +8, Will +2 Defensive Abilities evasion, trap sense +2, uncanny dodge |
OFFENSE |
Speed 30 ft. Melee shortsword +7 (1d6+1/19-20) Ranged mwk shortbow +8 (1d6/x3) Special Attacks sneak attack +3d6 |
STATISTICS |
Strength 12, Dexterity 17, Constitution 14, Intelligence 14, Wisdom 10, Charisma 8 Base Atk +4; CMB +5; CMD 18 Feats Great Fortitude, Skill Focus (Disable Device), Stealthy, Weapon Finesse Skills Acrobatics +12, Appraise +11, Bluff +5, Climb +10, Disable Device +20, Escape Artist +14, Knowledge (dungeoneering) +11, Knowledge (local) +6, Linguistics +6, Perception +14 (+17 to find traps), Sleight of Hand +12, Stealth +14, Swim +5, Use Magic Device +8 Languages Aklo, Common, Terran, Undercommon SQ rogue talents (fast stealth, rogue crawl, trap spotter), trapfinding +3 Combat Gear antitoxin; Other Gear masterwork studded leather, masterwork buckler, masterwork shortbow with 20 arrows, short sword, eyes of the eagle, Magnifying glass, masterwork thieves’ tools, sunrod, 18 gp Boon A tomb raider could agree to Appraise the PCs’ goods or to travel with them and disable a trap. |
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