Chieftain (Human Warrior 12)
Chieftains lead cannibal tribes and other savage groups through raw strength, fierce cunning, and sheer force of will. A chieftain holds a mighty weapon as a symbol of his Leadership and as a warning to those who would challenge him, for the blade has tasted the blood of as many rivals within the tribe as that of enemies from without.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
As with shamans and cannibals, chieftains can rule either proud, noble barbarian groups or bestial, degenerate cannibal tribes. A chieftain who claimed his position by virtue of his heroic deeds might have a dragon bane or magical beast bane greatsword instead of the listed weapon, while a powerful cannibal chief might wear the heavier armor and wield the foreign weapons of defeated (and consumed) foes.
Chieftains can also be used as simple, direct gladiators, or even as high-level guardsmen, perhaps in charge of an entire castle’s or city’s guard force. Such guard generals wear heavier armor, usually Banded mail or full plate (AC 18 or 20, respectively), and might possess the Power Attack and Cleave feats instead of Endurance and Diehard.
Chieftains are usually found with two raider bodyguards, a shaman, and a dozen cannibals (CR 12). A chieftain might also lead a raiding party of 10 raiders (CR 13) or nine vikings (CR 14).
Chieftain CR 10 |
XP 9,600 Human warrior 12 N Medium humanoid Init +1; Senses Perception +2 |
DEFENSE |
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dexterity) hp 102 (12d10+36) Fort +9, Ref +5, Will +3 |
OFFENSE |
Speed 20 ft. Melee +1 human bane greatsword +17/+12/+7 (2d6+7/1720) or +1 human bane greatsword+19/+14/+9 (4d6+9/17 20) vs. humans or handaxe +16/+11/+6 (1d6+4/x3) Ranged longbow +13/+8/+3 (1d8/x3) |
STATISTICS |
Strength 19, Dexterity 12, Constitution 12, Intelligence 8, Wisdom 9, Charisma 10 Base Atk +12; CMB +16; CMD 27 Feats Critical Focus, Diehard, Endurance, Improved Critical (greatsword), Intimidating Prowess, Lunge, Toughness Skills Climb +7, Handle Animal +6, Intimidate +19, Perception +2, Ride +4 Languages Common Combat Gear potion of cure light wounds; Other Gear hide armor, +1 human bane greatsword, handaxe, longbow with 20 arrows, belt of giant strength +2, 18 gp Boon A chieftain can grant safe passage through lands within 20 miles; no tribes within that area will attack the PCs. |
Section 15: Copyright Notice – Game Mastery Guide Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. |