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Chieftain (Human Warrior 12)

Chieftain (Human Warrior 12)
Chieftain – AI Generated Artwork – NightCafe Creator

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder  RPG product line.]

Source: Pathfinder d20pfsrd.co

As with shamans and cannibals, chieftains can rule either proud, noble barbarian groups or bestial, degenerate cannibal tribes. A chieftain who claimed his position  by virtue of his heroic deeds might have a dragon bane or magical  beast bane greatsword instead of the listed weapon, while a powerful cannibal chief might wear the heavier armor and wield the foreign weapons of defeated (and consumed) foes.

Chieftains can also be used as simple, direct gladiators, or even as high-level guardsmen, perhaps in charge of an entire castle’s or city’s guard force. Such guard generals wear heavier armor, usually Banded mail or full plate (AC 18 or 20, respectively), and might possess the Power Attack and Cleave feats instead of Endurance and Diehard.

Chieftains are usually found with two raider bodyguards, a shaman, and a dozen cannibals (CR 12). A chieftain might also lead a raiding party of 10 raiders (CR 13) or nine vikings (CR 14).


Chieftain CR 10
XP 9,600

Human warrior 12

N Medium humanoid

Init +1; Senses Perception +2
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dexterity)

hp 102 (12d10+36)

Fort +9, Ref +5, Will +3
OFFENSE
Speed 20 ft.

Melee +1 human bane greatsword +17/+12/+7 (2d6+7/17–20) or +1 human bane greatsword+19/+14/+9 (4d6+9/17– 20) vs. humans or handaxe +16/+11/+6 (1d6+4/x3)

Ranged longbow +13/+8/+3 (1d8/x3)
STATISTICS
Strength 19, Dexterity 12, Constitution 12, Intelligence 8, Wisdom 9, Charisma 10

Base Atk +12; CMB +16; CMD 27

Feats Critical Focus, Diehard, Endurance, Improved Critical (greatsword), Intimidating Prowess, Lunge, Toughness

Skills Climb +7, Handle Animal +6, Intimidate +19, Perception +2, Ride +4

Languages Common

Combat Gear potion of cure light wounds; Other Gear hide armor, +1 human bane greatsword, handaxe, longbow with 20 arrows, belt of
giant strength
+2, 18 gp

Boon A chieftain can grant safe passage through lands within 20 miles; no tribes within that area will attack the PCs.
Section 15: Copyright Notice – Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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