Champion (Human Barbarian 5/Fighter 5)
The champion is master of the arena, leaving in his wake a trail of wrecked armaments, battered bodies, and shattered dreams.
Raising his bloodied blade, he exults in the roar of the crowd and the terror he inspires in his foes. Champions can also be used as barbarian chieftains or mercenary captains. A champion is usually encountered alone or in the company of a pair of lesser gladiators (CR 10).
Champion CR 9 |
XP 6,400 Human barbarian 5/fighter 5 CN Medium humanoid Init +2; Senses Perception +4 |
DEFENSE |
AC 17, touch 10, flat-footed 15 (+7 armor, +2 Dexterity, 2 rage) hp 105 (10 HD; 5d12+5d10+45) Fort +12, Ref +4, Will +4; +1 vs. fear Defensive Abilities bravery +1, improved uncanny dodge, trap sense +1 |
OFFENSE |
Speed 40 ft. Melee +1 adamantine vicious greatsword +19/+14 (2d6+13/17-20 plus 2d6 vicious) or spiked gauntlet +16/+11 (1d3+6) Ranged javelin +12 (1d6+6) Special Attacks rage (14 rounds/day), rage powers (intimidating glare, strength surge +5), weapon training (heavy blades +1) |
TACTICS |
Base Statistics When not raging, the champion has AC 19, touch 12, flat-footed 17; hp 85; Fort +10, Will +2; Melee +1 adamantine vicious greatsword +17/+12 (2d6+10/1720 plus 2d6 vicious) or spiked gauntlet +14/+9 (1d3+4); Ranged javelin +12 (1d6+4); Strength 18, Constitution 14; CMB +14 (+18 sunder); CMD 26 (28 vs. sunder); Skills Climb +8, Swim +7 |
STATISTICS |
Strength 22, Dexterity 14, Constitution 18, Intelligence 8, Wisdom 10, Charisma 12 Base Atk +10; CMB +16 (+20 sunder); CMD 28 (30 vs. sunder) Feats Dazzling Display, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Acrobatics +13 (+17 jump), Climb +10, Handle Animal +5, Intimidate +18 (+20 when raging), Perception +4, Ride +4, Survival +5, Swim +9 Languages Common SQ armor training 1, fast movement Gear +1 breastplate, +1 adamantine vicious greatsword, javelins (5), spiked gauntlet, 15 gp Boon A champion can introduce the PCs to a general, merchant prince, or noble who is a fan, granting a +10 bonus on Diplomacy checks with that person. She can also order a gladiator to assist the PCs for 24 hours. |
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