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“Stoneribs: The Fiery Scion of the North-Western Tribes, destined to rise from the ashes and forge his own path!”

By E. Irving Couse - Own work, Wmpearl, Public Domain,, Stoneribs
By E. Irving Couse – Own work, Wmpearl, Public Domain,
  • Gender Male
  • Race Human/ Celestial Creature
  • Occupation –
  • Religion – North American Pantheon
  • Allies – 
  • Enemies – 
  • Abode/ Base of operations – North America
  • Nationality –
  • Languages –
  • Alignment –
  • Affiliation (s) –
  • Significant others – 

He skinned the manta ray which an eagle dropped on to the shore and, wearing the skin, swam south towards the sound of voices calling for help. He found a tribe starving and helped them to collect mussels for food. When the monster whale, Qagwaai, wrecked some of the tribe’s canoes, killing the occupants, Stoneribs lured the monster to the surface and, when it chased his canoe, mouth agape, Stobneribs jumped into the gaping maw and killed the monster by shooting it from the inside. Another monster trapped Stoneribs but he was able to escape by using his Cloak of manta ray. When he finally returned home, he took off the skin and hung it up to dry. An eagle swooped down and carried off the skin.

Name Stoneribs
Human Celestial creature CR 11
XP 12800
Any Medium Humanoid
Ranger level 10 (skill points 80) Archer
(Spirit Ranger )
Init +3; Senses ; Perception +14


AC 15, touch 13, flat-footed 12 (+3 Dex, +2 armour)
hp 69 (0d8+10d10+10);
Fort +7, Ref +10, Will +5
Damage reduction 5/magic, Resist Acid, Cold, Electricity 10, Spell Resistance 5+CR


Speed 35ft.
Melee MWK Spear +13/+8 (1d8+2 X3), MWK Dagger +7 (1d4+1/19-20)
Ranged +1 Longbow +13/+13/+8 (1d8+1 X3) range 100 +1 to hit and +1 damage if within 30ft
Space 5 ft.; Reach 5 ft.
Special Attacks
Smite Evil The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).
Favored Enemy (+2 attack pathfinder only) +2 damage. Number of Favored enemies = 3
Favored Enemy -2 +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Fav Enemy
Spells Known:
Ranger Spells: CL 10 Concentration 12

  • Level 1 (3) DC 13: Abundant Ammunition, Animal Messenger, Read Weather, ; 
  • Level 2 (2) DC 14: Hunters Eye, Hunters Lore, ;


Str 13 + 2 = 15, Dex 17, Con 11, Int 13, Wis 14, Cha 8
Base Atk +10; CMB +12; CMD 25
Feats Manyshot, Rapid Shot, Shot on the Run, Armour Prof Light, Armour Prof Medium, Deadly Aim, Endurance, Evasion, Fleet, Martial Weap Prof, Pinpoint Targeting, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus(Ranged);
Skills Climb +12, Craft Bowyer +10, Handle Animal +9, Heal +10, Intimidate +5, Know Dungeon +5, Know Geography +11, Know Local +6, Know Nature +10, Perception +14, Ride +12, Stealth +10, Survival +10, Swim +14
Languages Common


Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard


ITEMS: Belt of giant strength (+2) +2 STR, Bracers of armour (+1) +1AC, Cloak of manta ray swim 60ft breath under water, Potion of Water breathing -, Masterwork Spear, Masterwork Dagger, +1 Longbow,

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