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“Glaucus, Heroic Lycian Champion of the Trojan War”

Glaucus, Heroic Lycian Champion of the Trojan War
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  • Alias(es): Glaucus of Lycia, Lycian Prince, Grandson of Bellerophon
  • Gender: Male
  • Race/Species: Human
  • Occupation/Role: Warrior, Prince, Leader of Lycian Troops in the Trojan War
  • Religion/Belief System: Ancient Greek polytheism; reverence for gods such as Zeus, Athena, and Apollo; respect for sacred customs like xenia (guest-friendship)
  • Key Allies: Diomedes (Greek hero, honorary guest-friend), Trojan leaders including Hector and Priam, Lycian troops
  • Primary Enemies or Rivals: Greek coalition forces opposing Troy (though personal combat rivalry mitigated by guest-friendship in some cases)
  • Abode / Base of Operations: Lycia (modern-day southwestern Turkey); battlefield campaigns across Troy and surrounding regions
  • Nationality / Cultural Background: Lycian, part of the broader Anatolian/Greek mythological cultural sphere
  • Languages Spoken: Ancient Lycian (presumed), Ancient Greek
  • Moral Alignment: Lawful Good (honor-bound, respectful of sacred bonds, loyal to family and allies)
  • Affiliations / Factions: Trojan coalition, Lycians under his command, extended heroic lineage of Bellerophon
  • Significant Others / Romantic Ties: Not specifically recorded in myth; primary focus on familial and martial duty

Glaucus, the noble Lycian prince and grandson of Bellerophon, is a legendary hero of the Trojan War renowned for his courage, tactical brilliance, and unwavering honor. Famed for his sacred guest-friendship with the Greek warrior Diomedes, he exemplifies the heroic ideals of loyalty, family legacy, and ethical valor on and off the battlefield.


Early Life and Lineage:

Born to Hippolochus, Glaucus inherited a lineage steeped in heroism and divine favor. His grandfather, Bellerophon, had tamed the winged horse Pegasus and slain the Chimera, marking the family name with legendary exploits. Glaucus grew up in Lycia, trained in the arts of combat, strategy, and leadership, instilled with a strong sense of familial honor and duty. His upbringing emphasized loyalty to kin, reverence for ancestral legacy, and respect for the bonds of hospitality (xenia), values that would guide him throughout his life.


Major Events and Exploits:

Glaucus’ defining role comes during the Trojan War, where he commands the Lycian troops allied with King Priam of Troy. On the battlefield, he demonstrates not only martial skill but also a rare sense of morality among warriors. One of the most celebrated episodes in the Iliad occurs when he meets the Greek hero Diomedes:

  • On encountering each other, Glaucus and Diomedes begin to fight.
  • Before striking blows, they exchange stories of ancestry and discover a sacred guest-friendship (xenia) linking their families.
  • Out of respect for this bond, they refuse to fight and instead exchange armor, an act symbolizing honor, trust, and the enduring power of family ties over the chaos of war.

Glaucus also participates in several skirmishes, often at the forefront of battle, inspiring Lycian troops with bravery and tactical skill. His leadership ensures that Lycia remains a steadfast ally to Troy, reinforcing the cohesion and morale of the Trojan coalition.


Key Achievements:

  • Exemplary Warrior: Distinguished for courage and skill on the battlefield.
  • Bearer of Honor: Demonstrated integrity through the legendary encounter with Diomedes.
  • Custodian of Ancestral Legacy: Upheld the heroic standards of Bellerophon’s line, serving as a model of noble conduct.
  • Symbol of Xenia: His respect for sacred hospitality underscores the ethical dimensions of heroism in the Greek worldview.

Character Analysis:

Glaucus is defined as much by his internal virtues as by his martial prowess. His fears are rooted in dishonor: he fears bringing shame upon his lineage or betraying sacred bonds. His motivations are a blend of loyalty to family, devotion to his homeland, and the pursuit of personal honor through courageous deeds.

Despite the violence around him, Glaucus’ actions reveal a thoughtful, reflective hero—one who measures courage against morality. His decision to honor the bond with Diomedes illustrates an ultimate goal: to live as a hero not merely in victory but in righteousness. Glaucus’ uniqueness lies in this balance of battlefield ferocity and ethical steadfastness, making him a hero whose legacy resonates beyond martial glory.


Legacy and Significance:

Glaucus embodies the complexity of Homeric heroism: the warrior who fights fiercely but also reveres law, family, and divine custom. In a world defined by war and fleeting alliances, he stands as a symbol of enduring human values, showing that even amidst chaos, honor and respect can prevail. His story continues to inspire not only as a tale of war but as a reflection on the nobility of character that transcends time.


  • Glaucus 5e 2024 (Mythic)
  • Glaucus 5e 2024
  • Glaucus 3.5
Glaucus, Heroic Lycian Champion of the Trojan War
Create

Medium humanoid (human), lawful good
CR 11 (7,200 XP)
Heroic Lycian prince of Troy, master of spear and sword, inspires allies, wields sacred lineage powers, and embodies honor and tactical brilliance.


Lore & Background

Glaucus, grandson of Bellerophon, is a noble Lycian prince and renowned hero of the Trojan War. Known for his courage, honor, and strategic skill, he leads Lycian troops with tactical brilliance. His most famous moment came when he met the Greek hero Diomedes; recognizing their familial bond through sacred xenia, he exchanged armor rather than fight.

Glaucus exemplifies the ideal Homeric hero: valor tempered by honor, battlefield skill enhanced by strategy, and unwavering respect for divine and familial bonds.


Stat Block

Armor Class: 19 (bronze cuirass & shield)
Hit Points: 162 (19d10 + 57)
Speed: 30 ft.

STRDEXCONINTWISCHA
20 (+5)14 (+2)16 (+3)12 (+1)14 (+2)18 (+4)

Saving Throws: Str +10, Dex +7, Wis +7, Cha +9
Skills: Athletics +10, History +5, Insight +7, Persuasion +9
Damage Resistances: Psychic
Senses: Passive Perception 12
Languages: Common, Lycian


Traits & Features

  • Legendary Lineage: Advantage on saving throws against fear and charm effects.
  • Tactical Leader: Allies within 30 ft. gain +2 to attack rolls and saving throws against fear.
  • Sacred Bond (Xenia): Once per short or long rest, Glaucus can attempt a DC 17 Persuasion check to prevent combat or convince an opponent to yield.
  • Inspiring Presence: Allies within 30 ft. gain temporary hit points equal to Glaucus’ Charisma modifier (+4) at the start of their turn if they can see or hear him.

Actions

  • Multiattack: Glaucus makes two attacks: one with Spear of Lycia and one with Bronze Sword or Shield Bash.
  • Spear of Lycia (Melee or Ranged Weapon Attack): +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (1d8 + 5) piercing damage.
  • Bronze Sword (Melee Weapon Attack): +10 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 5) slashing damage.
  • Shield Bash (Melee Weapon Attack): +10 to hit, reach 5 ft., one target. Hit: 11 (1d4 + 5) bludgeoning damage; target must succeed on DC 16 Strength save or be knocked prone.

Reactions

  • Heroic Interception: When an ally within 5 ft. is targeted by an attack, Glaucus can use his reaction to impose disadvantage on that attack.

Legendary Actions (3 per round)

  • Inspire Courage: Grant one ally within 30 ft. +5 to their next attack roll or saving throw.
  • Spear Strike: Make one spear attack.
  • Protective Stance: Raise shield, adding +2 AC until the start of Glaucus’ next turn.

Lair Actions (If defending Lycian stronghold)

On initiative count 20 (losing initiative ties):

  • Rally the Troops: One ally within 60 ft. can immediately make one weapon attack.
  • Tactical Command: Allies within 30 ft. gain +2 AC until the start of Glaucus’ next turn.
  • Heroic Shout: All allies within 30 ft. gain temporary hit points equal to Glaucus’ Charisma modifier (+4).

Equipment & Magic Items

  • Bronze Cuirass & Shield: +2 AC
  • Spear of Lycia: +1 to hit when fighting for honorable causes; melee or thrown
  • Bronze Sword: Standard noble weapon
  • Family Signet Ring: Advantage on Persuasion checks involving familial or heroic bonds

Personality & Motivations

  • Alignment: Lawful Good
  • Personality Traits: Courageous, honorable, tactically minded, loyal
  • Ideals: Honor, loyalty, and ethical valor above victory
  • Bonds: Devoted to his ancestry, troops, and sacred customs of hospitality
  • Fears: Bringing shame upon his family or violating sacred bonds
  • Ultimate Goal: Fight with valor while upholding heroic ideals and moral integrity

Glaucus, Heroic Lycian Champion of the Trojan War
Create

Medium humanoid (human), lawful good
CR 16 (7,200 XP)
AI-Friendly Summary: Mythic Lycian prince and Trojan ally, master of spear and sword, inspiring commander, and living embodiment of honor and heroism on the battlefield.


Lore & Background

Glaucus, grandson of Bellerophon, is a paragon of Homeric heroism. Leading the Lycian troops alongside Troy, he combines tactical brilliance with moral integrity. His most famous act—honoring a sacred bond with Diomedes by exchanging armor—shows that true heroism transcends mere combat. On the battlefield, he inspires allies, commands respect, and strikes fear into enemies through both skill and reputation.


Stat Block

Armor Class: 21 (Mythic Bronze Cuirass & Shield)
Hit Points: 285 (30d10 + 90)
Speed: 40 ft.

STRDEXCONINTWISCHA
22 (+6)16 (+3)18 (+4)14 (+2)16 (+3)20 (+5)

Saving Throws: Str +12, Dex +9, Con +10, Wis +9, Cha +11
Skills: Athletics +12, History +8, Insight +9, Persuasion +11
Damage Resistances: Psychic; Bludgeoning, Piercing, Slashing from nonmagical attacks
Senses: Passive Perception 15
Languages: Common, Lycian, Celestial
Challenge Rating: 16 (7,200 XP)


Traits & Features

  • Legendary Lineage: Advantage on saving throws against fear, charm, and death effects; once per long rest, automatically stabilize at 1 HP if reduced to 0.
  • Tactical Genius: Allies within 60 ft. gain +3 to attack rolls and saving throws against fear.
  • Sacred Bond (Xenia): Once per day, Glaucus may attempt a DC 20 Persuasion or Insight check to avert combat or convince opponents to yield.
  • Inspiring Presence: Allies within 60 ft. gain temporary hit points equal to Glaucus’ Charisma modifier (+5) at the start of their turn if they can see or hear him.
  • Heroic Endurance: Regains 10 HP at the start of his turn if above 1 HP.

Actions

  • Multiattack: Glaucus makes three attacks: two with Spear of Lycia and one with Bronze Sword or Shield Bash.
  • Spear of Lycia (Melee or Ranged Weapon Attack): +12 to hit, reach 10 ft. or range 30/90 ft., one target. Hit: 18 (1d10 + 6) piercing damage.
  • Bronze Sword (Melee Weapon Attack): +12 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 6) slashing damage.
  • Shield Bash (Melee Weapon Attack): +12 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 6) bludgeoning damage; DC 18 Strength save or knocked prone.

Reactions

  • Heroic Interception: When an ally within 10 ft. is targeted by an attack, Glaucus can impose disadvantage on that attack and take 5 damage instead.
  • Divine Guard (1/day): Grant himself or an ally immunity to one damage type until the start of his next turn.

Legendary Actions (3 per round)

  • Inspire Courage: All allies within 60 ft. gain +5 to their next attack roll or saving throw.
  • Spear Strike: Make one spear attack.
  • Protective Stance: Raise shield, adding +4 AC until the start of Glaucus’ next turn.
  • Heroic Shout (Costs 2 Actions): Allies within 60 ft. gain temporary hit points equal to 2d10 + Charisma modifier (+5); enemies must make DC 18 Wisdom save or be frightened until the end of their next turn.

Lair Actions (Trojan battlefield context)

On initiative count 20 (losing initiative ties), Glaucus can use one of the following:

  • Rally the Troops: All allied combatants within 60 ft. may make one weapon attack immediately.
  • Tactical Command: Allies within 60 ft. gain +2 AC and +2 attack until the start of Glaucus’ next turn.
  • Heroic Inspiration: Allies within 60 ft. gain temporary hit points equal to Glaucus’ Charisma modifier (+5).
  • Mythic Presence: Enemies within 30 ft. must succeed on a DC 18 Wisdom save or be frightened until the end of their next turn.

These lair actions reflect Glaucus’ leadership from the battlefield or Trojan encampment, rather than a fixed fortress.


Equipment & Magic Items

  • Mythic Bronze Cuirass & Shield: +3 AC; advantage on saving throws vs. charm/fear
  • Spear of Lycia: +2 to hit; piercing damage; thrown or melee; +2 radiant against foes when fighting for honor
  • Bronze Sword: +1 to hit; slashing damage
  • Family Signet Ring: Advantage on Persuasion checks with allies sharing heroic bonds
  • Blessing of Bellerophon: Once per long rest, can fly 30 ft. for 1 minute (represents divine heroic favor)

Personality & Motivations

  • Alignment: Lawful Good
  • Personality Traits: Courageous, noble, morally incorruptible, inspiring leader
  • Ideals: Uphold honor, protect allies, maintain sacred bonds (xenia), embody heroism
  • Bonds: Deep connection to ancestry, troops, and sacred customs
  • Fears: Failing family legacy or violating sacred bonds
  • Ultimate Goal: Achieve legendary heroism that balances valor with moral integrity, inspiring generations
Glaucus, Heroic Lycian Champion of the Trojan War
Create

Glaucus is a son of Hippolochus and a grandson of Bellerophon.  A captain in the Lycian army under the command of his close friend and cousin Sarpedon – he is a prince of Lycia, and their second-in command. The Lycians in the Trojan War were allies of Troy.

Glaucus, By Jastrow - own work, from the Iliade exhibition at the Colosseum, September 2006–February 2007, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1284602
By Jastrow – own work, from the Iliade exhibition at the Colosseum, September 2006–February 2007, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1284602

Trojan War: Roleplaying in the Age of Homeric Adventure

A Mythic Vistas Sourcebook for the d20 System
Written by Aaron Rosenberg

During the war he met Diomedes in the field of battle in face to face combat. In response to Diomedes’ challenge to him, Glaucus said that as a grandson of Bellerophon he would fight anybody. On learning of Glaucus’ ancestry Diomedes planted his spear in the ground and told of how his grandfather Oeneus was a close friend of Bellerophon, and declared that the two of them despite being on opposing sides should continue the friendship. As a sign of friendship Diomedes took off his bronze armour and gave it to Glaucus. Glaucus then had his wits taken by Zeus and gave Diomedes his gold armour.

Glaucus is a tall, well-built man with open, attractive features. He is easy-going and friendly, and well liked by everyone—in the Trojan War he serves the same role for Sarpedon as Patroclus does for Achilles, offering calm counsel to sooth the other’s hot temper. Glaucus is a powerful warrior in his own right, and during combat, he focuses fully upon the battle, but he prefers drinking and talking with friends to fighting.

Glaucus was in the division of Sarpedon and Asteropaios when the Trojans assaulted the Greek wall. Their division fought valiantly, allowing Hector to break through the wall. During this assult Teucer shot Glaucus with an arrow, wounding him and forcing him to withdraw from combat.

Later, upon seeing Sarpedon mortally wounded, Glaucus prayed to Apollo, asking him to help him to rescue the body of his dying friend. Apollo cured his wound, allowing Glaucus to rally the Trojans around the body of Sarpedon until the gods carried the body away. Later in the war, when the fighting over Achilles‘ corpse took place, Glaucus was killed by Ajax. His body however, was rescued by Aeneas and was then taken by Apollo to Lycia for funeral
rites.


Glaucus
Male human Fighter 10/Runner 6
Medium humanoid
Hit Dice10d10+30 plus 6d10+18; hp 136
Initiative+2
Speed45 ft.
Armor Class25, touch 12, flatfooted 23
Base Attack/Grapple+16/+19;
Attack+20 melee (1d6+6/19-20, +1 bronze short sword) or +18 ranged (1d8+3, throwing spear);
Full Attack+20/+15/+10/+5 melee (1d6+6/19- 20, +1 bronze short sword) or +18 ranged (1d8+3, throwing spear);
Space/Reach5 ft./5 ft.
Special AttacksExtended attack, fast entry, momentum;
Special QualitiesAgile runner, evasion, +4 bonus to saves against divine spells, skilled charge, steady;
SavesFort +9, Ref +8, Will +5;
AbilitiesStrength 16, Dexterity 15, Constitution 16, Intelligence 10, Wisdom 14, Charisma 12.
SkillsBalance +6, Climb +3, Jump +6, Knowledge (tactics) +13, Spot +8, Swim –4;
FeatsCleave, Endurance, Great Cleave, Noble*, Power Attack, Quick Release*, Run, Shield Swing*, Step Back*, Weapon Focus (short sword), Weapon Specialization (short sword).
Environment
Organization
Challenge Rating16
Treasure
AlignmentNeutral Good


Possessions: +2 burnished layered bronze panoply with an outer layer of gold, bronze dyplon shield, +1 bronze short sword, throwing spear.

Near the end of the war, Glaucus and Diomedes exchange armor. Glaucus after this point has Diomedes’ +1 layered bronze panoply instead of his own golden armor.

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