Touched Template
The Quintessential druid
Author Robin O. Duke
Series The Quintessential Series
Publisher Mongoose Publishing
Publish date 2002
Touched are creatures that inhabit The Otherworld. Many inhabitants of The Otherworld are unique and wonderful creatures but many others look at first sight to be mundane creatures from the normal world, but they are not. They are touched. These creatures live in The Otherworld permanently. They are a reflection of the creature they resemble. They may have been born in The Otherworld or they might have been spun from the very essence of The Otherworld, a direct manifestation of a creature’s contact with The Otherworld.
Touched is a template that can be added to any animal, beast, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, plant or vermin (referred to hereafter as the ‘base creature’). Animals or beasts with this template become magical beasts, but otherwise the creature’s type is unchanged. A touched creature uses all the base creature’s abilities except as noted here.
Special Attacks: A touched creature retains all the special attacks of the base creature. Creatures with a Wisdom or Charisma score greater than 10 receive one of the following spell-like abilities for every 4 Hit Dice it possess (minimum: 1). These abilities can be used once a day unless otherwise specified.
- confusion
- dancing lights
- detect good / law / evil / chaos – choose one appropriate to creature’s alignment
- dimension door – 1 / day
- entangle – 3 / day
- invisibility (self only) – 3 / day
- ventriloquism – 3 / day
The saving throw difficulties for these spell-like abilities is 10 + the level of the spell + the touched creature’s Charisma modifier.
Special Qualities: A touched creature retains all the special qualities of the base creature and also gains the following.
- Low-Light Vision
- Fire Resistance 5
- Damage Reduction 5 / +1
- Spell Resistance equal to double the creature’s HD (maximum 25)
Saves: Same as the base creature.
Abilities: Same as base creature, but Intelligence is at least 8.
Skills: Same as the base creature.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground (The Otherworld)
Organisation: Same as the base creature.
Challenge Rating: Up to 3 HD, same as the base creature +1. 4 to 7 HD, same as the base creature +2. 8 HD +, same as the base creature +3
Treasure: Same as the base creature
Alignment: Same as base creature
Advancement: Same as base creature