Witchcraft • Legacy Poison Transmutation

Itchweed

Poison ingredients and toxic preparations representing the Itchweed spell

Itchweed temporarily protects the caster from poison and lets one newly consumed poison be delivered by touch. It does not remove poison already affecting the caster.

Itchweed at a Glance

5.5e / 2024No direct conversion published here
5e / 2014No direct conversion published here
Pathfinder 1eNot a default Pathfinder Witch spell
D&D 3.x LegacyWitch 6, Druid 6

Spell Rules by Edition

5.5e / 2024

Status: no conversion is published here.

5e / 2014

Status: no direct 2014 conversion is presented.

Pathfinder 1e

Status: not a default Pathfinder Witch spell.

D&D 3.x Legacy

SchoolTransmutation
LevelWitch 6, Druid 6
ComponentsV, M
Casting Time1 action
RangeTouch
TargetSelf or creature touched
Duration1 round/level
Saving ThrowNone
Spell ResistanceNo

The subject is immune to poisons contacted during the spell’s duration. One poison deliberately consumed while protected can then be passed to another creature by skin contact or a successful touch attack. The new target still attempts the poison’s normal Fortitude save.

Only one poison can be carried in this way at a time. The spell does not neutralise poison already in the subject’s body. If Neutralize Poison removes the carried poison, Itchweed remains active and another poison can be taken later while the duration lasts.

Material component: a small piece of itchweed consumed during casting.

What Changed?

No modern conversion is assumed. Poison immunity, deliberate ingestion and touch-delivery use the legacy poison rules only.

Using Itchweed in Play

Itchweed is preparation-heavy poison magic. Its most interesting use is carrying a known poison through a dangerous environment or delivering it through a touch after the caster has deliberately prepared for that risk.

Related Magic

Neutralize Poison · Detect Poison

Counterplay and Rulings

  • Before contact: the protected caster is immune to poison contacted during the spell, but already present poison is not removed.
  • Delivery: require the normal skin contact or successful touch attack described in the legacy spell. The new victim receives the poison’s usual Fortitude saving throw.
  • Limit: only one carried dose at a time; any replacement dose follows the original rule after the first has been discharged or removed.
  • Dispel Magic: ending the protective spell ends its special poison-handling benefit. Do not automatically change the target’s poison save or immunity using fifth-edition assumptions.

Mythical Context

Poisonous or irritating plants fit the old image of a woodland power that defends itself without drawing a blade. In mythic storytelling, the offended grove can make ordinary leaves and roots dangerous to intruders. For the wider connection between sacred vegetation and ritual, see Pliny’s account of ritual plants and druids.

Historical Context

Real European nettles sting because their leaves and stems bear tiny hairs that irritate the skin. This biological property supplies a grounded description for a poison-handling spell, not evidence for magically transferring poisons through bare skin. See Encyclopaedia Britannica on nettles.

Rules Sources and Licensing

Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.

← Witch Spell Lists

Keep this reference growing

If this page helped with your reading or game, you can support its upkeep or explore the curated books.

Buy the creator a coffee

Explore the Bookshop — epics, classics and stories behind imagined worlds.

Scroll to Top