Elemental Air • Legacy Witch Spell
Air Walk (Minor)

Air Walk (Minor) creates a cushion of air beneath the traveller’s feet, allowing quiet movement over difficult or unstable surfaces. It is preserved as a legacy d20 Witch, Druid and Ranger spell.
Air Walk (Minor) at a Glance
| 5.5e / 2024 | No direct conversion published here |
|---|---|
| 5e / 2014 | No direct conversion published here |
| Pathfinder 1e | Not a Pathfinder Witch spell by default |
| D&D 3.x Legacy | Witch 2, Druid 2, Ranger 2 |
D&D 3.x Legacy Rules
| School | Elemental Air |
|---|---|
| Level | Witch 2, Druid 2, Ranger 2 |
| Components | V, S |
| Casting Time | 1 action |
| Range | Touch |
| Target | Creature touched |
| Duration | 5 minutes/level (D) |
| Saving Throw | None |
| Spell Resistance | Yes |
The subject hovers just above the surface while walking. It gains +10 on Move Silently checks but moves at half normal speed; moving silently therefore reduces movement further under the legacy skill rules.
The subject can cross unstable surfaces with Balance checks. Legacy examples include compact snow or ice (DC 7), sand or dense mud (DC 10), watery mud (DC 13), light new snow or lava (DC 15), and water (DC 17), with movement becoming progressively slower.
Tracks left while the spell is active appear approximately one day older than they really are. The spell requires air and does not function underwater or in an airless environment.
Edition Boundary
The Move Silently, Balance and fractional-movement mechanics belong to the older d20 rules. Later editions should use their own movement and stealth systems rather than importing these numbers unchanged.
Rules Sources and Licensing
Legacy source: Liber Mysterium: The Netbook of Witches and Warlocks.
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