5.5e / 2024 · 5e / 2014 · Pathfinder 1E · D&D 3.5e
Matte Armour
Matte Armour drinks in reflected light, making the wearer harder to spot and less vulnerable to dazzling flashes. The original property is a third-party 3.x ability; the other edition sections are conversions.
Explore: Magic Armour & Shields · Stealth
5.5e / 2024
Rare; requires Attunement. You have Advantage on Dexterity (Stealth) checks made to avoid visual detection in Dim Light or Darkness. You also have Advantage on saving throws against effects that would Blind you through a burst of light.
5e / 2014
Rare; requires attunement. You have advantage on Dexterity (Stealth) checks that rely on remaining visually concealed in dim light or darkness, and advantage on saving throws against light-based effects that would blind you.
Pathfinder 1E
Conversion: +1-equivalent armour property · Aura: moderate abjuration · CL: 7th.
The wearer gains a +3 competence bonus on Stealth checks and a +5 resistance bonus on saving throws against light-based attacks and effects.
D&D 3.5e
Price: +1 bonus · Aura: moderate abjuration · CL: 7th.
The armour grants a +3 bonus on Hide checks and a +5 bonus on saving throws against light-based attacks such as dazzling effects.
Source: Relics & Rituals: Excalibur.
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