Diseases
Diseases | ||||
Name | Infection DC | Incubation | Damage | |
Adentitis | 12 (Injury) | 1-4 days | Nauseated or exhausted, possible confused (convulsions) | |
Character’s age minus 60 | 2d10 years | After infected, save every year at DC 10. For each failed save receive, 1d3 Intelligence, 1d3Wis, 1d3Cha permanent HP damage. After Wisdom and Intelligence scores are half of the character’s original scores, the character must save every year at DC 15 or suffer from the effects of the insanity spell. All effects can only be cured by a lesser wish or greater. | ||
Anthrax | 22 (Inhalation) | 1-3 days | Nauseated or ability damage (1d6 Constitution), possible unconsciousness or death (2 weeks) | |
Blackwater Fever | See desc | 1-6 days | Nauseated, fatigued or ability damage, possible secondary ability damage or unconsciousness, possible death (1 week) | |
Blinding Sickness | 16 (Contact, ingestion) | 1d3 days | Ability damage, permanent blindness | |
Botulism | 16 (Ingested, Injury) | 1-2 days | Nauseated or confused, possibly dazzled or paralyzed/ability damage, possible death (2 weeks) | |
Brucellosis | 16 (Contact, Inhalation) | 1 week | Nauseated or exhausted, possibly fatigued, pneumonia (untreated) | |
Black Death (Bubonic Plague) | 16 (Injury) | 1-3 days | Nauseated or exhausted, possible permanent ability damage (2d4 Constitution, 2d4 Charisma) or death (4-7 days) | |
Cackle Fever | Inhaled; Save Fortitude DC 16 | Onset 1 day | Frequency 1/day, Effect 1d6 Wisdom damage; Cure 2 consecutive saves | |
Chicken Pox | 12 (Contact, Inhalation) | 1-2 weeks | Nauseated, possibly confused or Shingles | |
Cholera | 18 (Ingested) | 1 day | Fatigued, shaken, possibly prone or death (within 5 days) | |
Common cold | 18, inhaled | 1D3 days | 1D4 Strength & Constitution | |
Diptheria | 16 (Contact, Inhalation) | 1 week | Nauseated or fatigued, possible ability damage (1d3 Constitution) | |
Dysentery | 10 (Ingested) | 1-4 weeks | Sickened or nauseated, nonfatal | |
Erysipelas | 18 (Contact, Inhalation) | 1-6 days | Nauseated, possible ability damage (2d4 Constitution), death within 2 weeks | |
Filth fever | injury; Save Fortitude DC 12 | Onset 1d3 days | Effect 1d3 Dexterity damage and 1d3 Constitution damage; Cure 2 consecutive saves | |
12 (Injury, Contact) | 1 week | Nauseated or exhausted, possibly helpless | ||
Leprosy | 12 (contact, inhaled, or injury) | Onset 2d4 weeks | 1d2 Charisma damage | |
20 (Injury) | 1-6 days | Nauseated or confusion, possible ability damage or unconsciousness, possible Blackwater fever, possible death (2 weeks) | ||
Measles | 14 (Contact) | 1-4 days | Nauseated, possibly confused or pneumonia | |
Mindfire | inhaled; Save Fortitude DC 12 | Onset 1 day | Effect 1d4 Intelligence damage; Cure 2 consecutive saves | |
Mononucleosis | 20 (Contact) | 3-6 weeks | Sore Throat (see text), fatigue, headache (see text), insomnia (see text) | |
Mummy rot | 16 (injury) | 1/day | 1d6 Constitution damage and 1d6 Charisma damage | |
Mumps | 14 (Contact) | 1-6 days | Nauseated, fatigued | |
Pneumonia | 24 (after long illness only, see description) | 1-4 weeks | Sick or nauseated, exhausted or fatigued, possibly confused or prone, possibly staggered or unconscious | |
Polio | 24 (Contact, Inhalation, Ingestion) | Varies | See description | |
Rabies | 26 (Injury) | 1 day | Confusion or permanent ability damage, possibly paralyzed or death (2-10 days) | |
Red Ache | injury; Save Fortitude DC 15 | Onset 1d3 days | Effect 1d6 Strength damage; Cure 2 consecutive saves | |
Red Death | ||||
Scarlet Fever | 16 (Contact, Inhalation) | 1 week | Nauseated or exhausted, possible rheumatic fever | |
Slimy Doom | Save Fortitude DC 14 | Onset 1 day | Effect 1d4 Constitution damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves | |
Smallpox | 18 (Contact, inhalation) | 1-4 days | Nauseated or exhausted, possible ability damage | |
Syphilis | 22 (Contact, Injury) | Months, sometimes years | See description | |
Tetanus | 16 (Injury) | 1 week | Paralysis (mouth), possible ability damage or death (2 weeks) | |
The Shakes | contact; Save Fortitude DC 13 | Onset 1 day | Effect 1d8 Dexterity damage; Cure 2 consecutive saves | |
Tuberculosis | 26 (Inhalation, Contact) | 3-4 or 5-6 weeks | Exhausted or fatigued, confused or prone, staggered or helpless, possible permanent ability damage (see description) | |
Typhoid Fever | 16 (Contact, Inhalation, Injury) | 1-4 days | Nauseated or confused, possible ability damage | |
Typhus | 12 (Contact, Inhalation, Injury) | 1-4 days | Nauseated or exhausted, possibly confusion or pneumonia |