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Weapon, Critical

The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.

Exception Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.

×2The weapon deals double damage on a critical hit.
×3The weapon deals triple damage on a critical hit.
×3/×4One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.
×4The weapon deals quadruple damage on a critical hit.
19-20/×2The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 19-20)
18-20/×2The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 18-20)

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