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War Domain

War Domain
Jan Matejko (1838-1893) : Battle of Grunwald Date 1878

The War Domain is a divine domain is suited for those who draw their power from the deity of war and battle, embodying the principles of martial prowess, strategy, and the pursuit of victory. Clerics who follow the War Domain are often fearless warriors and spiritual leaders on the battlefield, inspiring their allies and striking down their enemies with divine power.

War Domain Deity: Represents deities associated with war, such as Morrigan, Tyr, or Ares.

War Domain Features As a cleric of the War Domain, you gain the following features:

Bonus Proficiencies

  • You gain proficiency with martial weapons and heavy armor.

War Priest

  • Starting at 1st level, you can use a bonus action to make a weapon attack after using the Attack action.

Channel Divinity: Guided Strike

  • Starting at 2nd level, you can use your Channel Divinity to gain a bonus to your attack roll. You can add +10 to your roll, potentially ensuring a hit.

Channel Divinity: War God’s Blessing

  • Beginning at 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant them a bonus to the roll. The bonus equals your Wisdom modifier.

Divine Strike

  • At 8th level, your weapon strikes carry divine power. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the weapon’s type.

Avatar of Battle

  • At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. Additionally, when you use your War God’s Blessing feature, the bonus to the attack roll increases to +20.

War Domain Spells

  • 1st Level:
    • Divine Favor
    • Shield of Faith
  • 2nd Level:
    • Aid
    • Magic Weapon
  • 3rd Level:
    • Crusader’s Mantle
    • Spirit Guardians
  • 4th Level:
    • Freedom of Movement
    • Stoneskin
  • 5th Level:
    • Flame Strike
    • Hold Monster
  • 6th Level:
    • Blade Barrier
    • True Seeing
  • 7th Level:
    • Conjure Celestial
    • Fire Storm
  • 8th Level:
    • Holy Aura
    • Power Word Stun
  • 9th Level:
    • Storm of Vengeance
    • True Resurrection

3.5 War Domain

War Domain Deity: Represents deities associated with war, such as Gorum, Iomedae, or Sarenrae.

War Domain Abilities As a cleric of the War Domain, you gain the following abilities:

Bonus Proficiencies

  • You gain proficiency with all martial weapons and heavy armor.

Battle Rage (Su)

  • At 1st level, as a swift action, you can enter a battle rage. While in this state, you gain a +2 bonus on melee attack rolls, melee damage rolls, and Will saving throws against fear effects. This effect lasts for a number of rounds equal to 3 + your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Weapon Focus

  • At 1st level, you gain the Weapon Focus feat as a bonus feat. You must choose a weapon related to your deity’s favored weapon.

Aura of Fury (Su)

  • At 8th level, you emanate an aura of fury that grants you and your allies a +1 morale bonus on attack rolls and damage rolls with melee weapons. The range of this aura is 10 feet plus 5 feet for every 2 cleric levels you possess.

Divine Power

  • At 12th level, you can use divine power as a spell-like ability once per day. This functions as the spell divine power, with a caster level equal to your cleric level.

War Master

  • At 16th level, you are a master of war. You gain a +4 bonus on initiative checks, and you can make one additional attack of opportunity per round.

War Domain Spells

  1. Magic Weapon Weapon gains +1 bonus.
  2. Spiritual Weapon Magical weapon attacks on its own.
  3. Magic Vestment Armor or shield gains +1 enhancement per four levels.
  4. Divine Power You gain attack bonus, +6 to Strength, and 1 hp/level.
  5. Flame Strike Smite foes with divine fire (1d6/level damage).
  6. Blade Barrier Wall of blades deals 1d6/level damage.
  7. Power Word Blind Blinds creature with 200 hp or less.
  8. Power Word Stun Stuns creature with 150 hp or less.
  9. Power Word Kill Kills creature with 100 hp or less.
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