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Ettin

Ettin
Ettin – AI Generated Artwork – NightCafe Creator

Ettins, are two-headed giants, are vicious and unpredictable hunters that stalk the night.

An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.

Ettins have no language of their own but speak a pidgin of Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.


Ettin

This lumbering, filthy, two-headed giant wears tattered remnants of leather armor and clutches a large flail in each fist.

Family: Ettins

Large giant, chaotic evil

Armor Class 12 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 40 ft.

STRDEXCONINTWISCHA
21 (+5)8 (-1)17 (+3)6 (-2)10 (+0)8 (-1)

Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant, Orc
Challenge 4 (1,100 XP)

Special Traits

  • Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful: When one of the ettin’s heads is asleep, its other head is awake.

Actions

  • Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  • BattleaxeMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • MorningstarMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

About

Section 15: Copyright Notice

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Size/TypeLarge Giant
Hit Dice10d8+20 (65 hp)
Initiative+3
Speed30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class18 (-1 size, -1 Dexterity, +7 natural, +3 hide), touch 8, flat-footed 18
Base Attack/Grapple+7/+17
AttackMorningstar +12 melee (2d6+6) or javelin +5 ranged (1d8+6)
Full Attack2 Morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6)
Space/Reach10 ft./10 ft.
Special Attacks
Special QualitiesLow-Light Vision, superior two-weapon fighting
SavesFort +9, Ref +2, Will +5
AbilitiesStrength 23, Dexterity 8, Constitution 15, Intelligence 6, Wisdom 10, Charisma 11
SkillsListen +10, Search +1, Spot +10
FeatsAlertnessImproved Initiative, Iron Will, Power Attack
EnvironmentCold hills
OrganizationSolitary, gang (2-4), troupe (1-2 plus 1-2 Brown Bears), band (3-5 plus 1-2 Brown Bears), or colony (3-5 plus 1-2 Brown Bears and 7-12 Hobgoblins or 9-16 Goblins)
Challenge Rating6
TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment+5

Combat

Though ettins aren’t very intelligent, they are cunning fighters.

They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.

Superior Two-Weapon Fighting (Ex): An ettin fights with a Morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.

Skills An ettin’s two heads give it a +2 racial bonus on Listen, Spot, and Search checks.

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