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Sampsa Pellervoinen

Sampsa Pellervoinen
  • Alias – Pellervo
  • Gender – Male
  • Race – Finnish nature spirit
  • Occupation – God of crops and fields
  • Religion – Finnish paganism
  • Allies – Other Finnish nature spirits, some humans
  • Enemies – Evil spirits and beings that harm crops and nature
  • Abode/ Base of operations – In the forests, fields and farms of Finland
  • Nationality – Finnish
  • Languages – Finnish, the language of nature and animals
  • Alignment – Neutral Good
  • Affiliation (s) – Nature, agriculture, and fertility
  • Significant others – Mielikki, the goddess of forests and hunting

Sampsa Pellervoinen is a mythical figure in Finnish folklore, revered as the god of agriculture and farming. He is often depicted as a tall and sturdy man, with a long beard and hair, and wearing traditional Finnish clothing.

Sampsa Pellervoinen is a benevolent deity, whose sole purpose is to bring prosperity to the land and its people. He is known for his close relationship with the earth and all of its natural elements, and his ability to control the seasons and the weather.

His work is never done, as he tirelessly tends to the fields and forests, ensuring that crops are bountiful and that animals are healthy. He is often seen with a sickle in his hand, symbolizing the hard work and dedication needed to tend to the land.

Sampsa Pellervoinen is a humble and modest god, who does not seek attention or glory. Instead, he is content to work behind the scenes, ensuring that life in the Finnish countryside thrives.

A tall, robust man with a muscular build and a deep, resonant voice. He has long, flowing hair and beard that is the color of wheat, and piercing green eyes that seem to glow with an otherworldly light. His skin is the color of rich, dark earth, and he has a rugged, handsome face with a strong jawline and prominent cheekbones. He wears simple, utilitarian clothing made of roughspun wool and leather, and carries a staff made of twisted wood that glows with a soft, green light.

Despite his quiet demeanor, Sampsa Pellervoinen is fiercely protective of the land and its people, and will not hesitate to use his powers to defend them from harm. His ultimate goal is to create a world where all beings can live in harmony with nature, and where the land is treated with the respect it deserves.

Sampsa Pellervoinen, the Finnish Demi – God of Agriculture and Nature

Sampsa Pellervoinen

Medium humanoid (god), any alignment

Armor Class: 22 (natural armor)

Hit Points: 666 (36d8 + 360)

Speed: 60 ft.

30 (+10)25 (+7)30 (+10)25 (+7)30 (+10)30 (+10)

Saving Throws: Str +20, Dex +16, Con +20, Int +16, Wis +20, Cha +20

Skills: Athletics +20, Nature +20, Perception +20

Damage Resistances: cold, fire, lightning

Damage Immunities: poison, psychic

Condition Immunities: charmed, frightened, poisoned

Senses: truesight 120 ft., passive Perception 30

Languages: all

Challenge Rating: 30 (155,000 XP)

Divine Trait: Sampsa Pellervoinen is immune to spells and effects that would alter his form or mind, and cannot be restrained, paralyzed, or knocked prone by any means.

Divine Weapon: Sampsa Pellervoinen wields the magical Scythe of Sampo, a +3 sentient weapon that deals 3d10 slashing damage on a hit, and can be wielded with one hand. The scythe also has the following properties:

  • Harvest Blessing. Once per day, Sampsa Pellervoinen can use a bonus action to imbue the Scythe of Sampo with divine energy, causing it to deal an additional 10d10 slashing damage on its next successful hit.
  • Sow the Seeds of Life. He can use the Scythe of Sampo to create magical seeds that grow into plants instantaneously. This ability has the following properties:
    • Sampsa can use an action to create a single seed, which can be planted in soil or any other surface.
    • The seed grows into a plant of Sampsa’s choosing, with a maximum size of Large.
    • The plant has the statistics of an awakened shrub, but gains a number of hit points equal to twice Sampsa’s hit point maximum.
    • The plant is considered to be under Sampsa’s control, and will obey his commands to the best of its abilities.
    • Sampsa Pellervoinen can create a number of seeds equal to his proficiency bonus per long rest.


  • Multiattack. Sampsa Pellervoinen can use his Frightful Presence. He then makes three attacks with his Scythe of Sampo.
  • Scythe of Sampo. Melee Weapon Attack: +24 to hit, reach 10 ft., one target. Hit: 44 (3d10 + 10) slashing damage plus 27 (6d8) radiant damage.
  • Frightful Presence. He can use his action to exude an aura of divine power, causing all creatures within 120 feet of him to make a DC 28 Wisdom saving throw. On a failure, a creature becomes frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • **Divine Word. Sampsa can use his action to speak a divine word, imbuing it with his godly power. All creatures within 120 feet of him must make a DC 28 Constitution saving throw. On a failure, a creature takes 55 (10d10) radiant damage and is stunned for 1 minute. On a success, a creature takes half damage and is not stunned. Once Sampsa uses this ability, he cannot use it again until he completes a long rest.

Legendary Actions:

Sampsa Pellervoinen can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Sampsa regains spent legendary actions at the start of his turn.

  • Attack. Sampsa Pellervoinen makes one attack with his Scythe of Sampo.
  • Divine Energy. Sampsa Pellervoinen expends 1 legendary action to imbue himself with divine energy, gaining temporary hit points equal to his hit point maximum.
  • Divine Protection. Sampsa Pellervoinen expends 2 legendary actions to grant himself or a creature within 30 feet of him resistance to all damage for 1 minute.

Sampsa Pellervoinen’s Home

Sampsa Pellervoinen’s lair is a massive, lush forest in the heart of Finland, surrounded by fields of golden wheat and fields of barley. The forest is enchanted, with the trees themselves bearing fruit and the wildlife living within it all friendly towards the god and those he deems worthy. The center of the forest is marked by a massive, ancient oak tree, which serves as Sampsa Pellervoinen’s dwelling place.

The tree is hollowed out and serves as a divine temple, where the god can commune with his followers and receive offerings of crops and livestock. Surrounding the oak tree are fields of vibrant wildflowers, which bloom year-round, and a small lake that serves as a source of fresh water for the plants and animals that inhabit the forest. Any who would seek to harm the forest or its inhabitants will face Sampsa Pellervoinen’s wrath.

Lair Actions for Sampsa Pellervoinen:

  • Fruitful Harvest. Sampsa can use his action to cause all plant life within his lair to grow at an accelerated rate, providing ample food and nourishment to all creatures within the area. All creatures within the lair that consume food or drink regain additional hit points equal to Sampsa Pellervoinen’s hit point maximum. This effect lasts for 1 hour.
  • Blessing of the Land. Sampsa can use his action to bless the land within a 1-mile radius of his lair, imbuing it with divine power. For the next 24 hours, all crops grown within the area yield twice as much produce, and all animals within the area gain the benefits of a Greater Restoration spell.
  • Wild Growth. Sampsa can use his action to cause a large area of plant life within his lair to grow out of control. All plants within a 60-foot radius of Sampsa become overgrown and tangled, creating difficult terrain for all creatures other than himself. Additionally, any creature that enters the area or ends its turn there must make a DC 25 Strength saving throw or become restrained by the overgrowth.
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