Ice Elemental, Greater
From the waist up, this icy creature’s features are humanoid, but below its body is a snake-like, slithering tail.
This content is from the Paizo Core Rules.
Source: Pathfinder d20pfsrd.com
Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Plane of Water and along its border with the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance.
Greater Ice Elemental CR 9 |
XP 6,400 N Huge outsider (air, cold, elemental, extraplanar, water) Init +8; Senses Darkvision 60 ft., snow vision; Perception +16 |
DEFENSE |
AC 23, touch 13, flat-footed 18 (+4 Dexterity, +1 Dodge, +10 natural, -2 size) hp 123 (13d10+52) Fort +12, Ref +14, Will +4 DR 10/; Immune cold, elemental traits Weaknesses vulnerable to fire |
OFFENSE |
Speed 20 ft., burrow (ice and snow only) 20 ft., Swim 60 ft. Melee 2 slams +20 (2d8+9 plus 2d6 cold) Space 15 ft.; Reach 15 ft. Special Attacks numbing cold (DC 20) |
STATISTICS |
Strength 28, Dexterity 18, Constitution 19, Intelligence 8, Wisdom 11, Charisma 11 Base Atk +13; CMB +24; CMD 39 (can’t be tripped) Feats Cleave, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike Skills Escape Artist +20, Intimidate +16, Knowledge (planes) +15, Perception +16 Stealth +12, Swim +17 Language Aquan SQ ice glide, icewalking +16, |
SPECIAL ABILITIES |
Ice Glide (Su) A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. Numbing Cold (su) When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based. Snow Vision (Ex) An ice elemental can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow. |
ECOLOGY |
Environment any land or water (Plane of Water) Organization solitary, pair, or gang (3-8) Treasure none |
Section 15: Copyright Notice – Bestiary 2
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.