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Mad Harriet

Mad Harriet
Interior artwork from Batman/superman #11. Art by Jeph Leob, Michael Turner and Peter Steigerwald.

Mad Harriet is a fictional supervillainess character in the DC Comics universe.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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Mad Harriet, Female Fury
Medium outsider (Evil, Chaotic, Proxy)
Wounds 75 WP, 204 VP (12d8+84)
Initiative+7
Speed40 ft.
AC30 (+7 defense, +9 Dexterity, +4 natural) touch 26, flat footed 14
Base Attack/Grapple+12/+20
AttackClaw +22 melee (1d8 + 17)
Full Attack2 claws +25 melee (1d8 + 17)
Space/Reach5 ft. /5 ft.
Special AttacksRend 2d8+34, sneak attack +6d6
Special QualitiesDamage reduction 20/good, fast healing 1, Fury, Spell Resistance 15
SavesFort +20, Ref +20, Will +11
AbilitiesStrength 27, Dexterity 24, Constitution 25, Intelligence 9, Wisdom 7, Charisma 11
SkillsHide +22, Intimidate +15, Listen +13, Move Silently +22, Spot +13, Survival +13, Tumble +22
FeatsArterial Strike, Close-Quarters Fighting, Combat Reflexes, Greater Weapon Focus (claw), Greater Weapon Focus (claw), Hamstring, Improved Critical (claw), Leap Attack, Power Attack, Staggering Strike, Weapon Focus (claw), Weapon Specialization (claw)
Climate/TerrainApokolips
OrganizationSolitary (Unique), or with Female Furies
Challenge Rating12
TreasureEquipment
AlignmentChaotic Evil

Fury: The Furies are Darkseid’s elite special forces. As such they gain the following benefits.

Bonus feats as a fighter.

  • +5 bonus to saves.
  • +2 damage bonus for every -1 when using Power Attack.
  • +1 competence bonus to attacks and damage when within 30 feet of another allied Fury. This bonus is cumulative.

Possessions: Mad Harriet uses weapons known as energy spikes, which are pure beams of force which extend from knuckle guards on her hands. These weapons ignore ½ of armor based damage reduction.

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