Ya-te-veo

Originally Posted by Raptorial of the Wizards Community forums.
Ya-te-veo
Large Plant
Hit Dice: 5d8+33 (55 hp)
Initiative: -1 (-1 Dexterity)
Speed: 0 ft. (0 squares)
Armor Class: 11 (-1 size, -1 Dexterity, +3 natural), touch 8, flat-footed 11
Base Attack/Grapple: +3/+11
Attack: Tendril +6 melee (1d6+4 plus acid)
Full Attack: 14 Tendrils +6 melee (1d6+4 plus acid)
Space/Reach: 10 ft./10 ft.
Special Attacks: Constrict, improved grab
Special Qualities: Low-Light Vision, tremorsense 30 ft., plant traits
Saves: Fort +10, Ref +0, Will -2
Abilities: Strength 19, Dexterity 8, Constitution 23, Intelligence 1, Wisdom 5, Charisma 4
Skills: Concentration +7, Survival +4
Feats: Power Attack, Toughness
Environment: Warm plains and forests
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-10 HD (Large); 11-15 HD (Huge)
Level Adjustment: –
The Ya-te-veo (“I can see you”) is a gigantic carnivorous plant that is rarely seen outside of travellers’ tales. Growing in tropical plains and jungles, the Ya-te-veo is dangerous to most creatures and beings that come across it and mistake its deadly vines for a simple shade tree. When the plant gets a response from tremors felt through its elongated root system, it lets its tendrils descend and ensnare the unlucky prey item, slowly digesting it with acidic enzymes excreted from the tentacle-like stalks erupting from its trunk. Few Ya-te-veo have ever been studied, but those druids that have had a chance to commune with them believe the plants are related to the small bog plant known as the sundew rather than the Venus fly trap.