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Leshy, Gourd

[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]

This little plant man walks on legs like tangled vines and has a pumpkin carved with eyes and a mouth for a head.

Source: Pathfinder d20pfsrd.com

Superstition and love of rituals run deep in gourd leshys. They do their best to exactly reproduce what worked before with every trivial activity, and change seemingly random details when attempting tasks they previously failed. Gourd leshys collect random odds and ends as good luck charms, ranging from polished stones to bird feathers to tarnished coins. Credulous to a fault, gourd leshys believe nearly anything they hear from those they trust. However, their admittedly hollow heads still hold memories, and a gourd leshy betrayed rarely forgets.

As gourd leshys aren’t particularly strong, they often fight dirty. One favorite trick is to wait for an enemy to come within striking distance while in gourd form so that they can assume their true form and make a sneak attack in the same round.

Gourd Leshy CR 1
XP 400

N Small plant (leshy, shapechanger)

Init +2; Senses Darkvision 60 ft., Low-Light Vision; Perception +4
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dexterity, +1 size)

hp 9 (1d8+5)

Fort +4, Ref +2, Will +0

Immune electricity, sonic, plant traits
OFFENSE
Speed 20 ft.

Melee slam -1 (1d3-2 plus ensnare)

Ranged seed +3 (1 plus ensnare)

Special Attacks sneak attack +1d6

Spell-Like Abilities (CL 2nd; concentration +4)  

Constant – pass without trace  
STATISTICS
Strength 6, Dexterity 15, Constitution 14, Intelligence 6, Wisdom 11, Charisma 15

Base Atk +0; CMB -3; CMD 9

Feats Toughness

Skills Perception +4, Stealth +6 (+10 in plains and undergrowth), Survival +0 (+4 in plains and undergrowth); Racial Modifiers +4 Stealth and Survival in plains and undergrowth

Languages Druidic, Sylvan; plantspeech (gourds)

SQ change shape (Small gourd; tree shape), keepsake, verdant burst
SPECIAL ABILITIES
Ensnare (Ex)   The seeds and slam attack of a gourd leshy entangle the target in vines for 2d4 rounds unless the target makes a DC 12 Reflex save. The target can attempt to burst these entangling vines before the duration expires with a DC 12 Strength check as a full-round action. The save and burst DCs are Constitution-based. 

Keepsake (Su)   Gourd leshys can pop off the top of their heads and store a single Fine-sized object such as a dagger or potion inside. While within the leshy’s head, the item is warded by nondetection. In addition, after 24 hours, the item within is cleaned and polished, and, if damaged, repaired as if by a mending spell. Both spell effects have a caster level equal to twice the leshy’s Hit Dice (CL 2nd for most gourd leshys).  

Seed (Ex) A gourd leshy can hurl its seeds as a ranged attack. If it hits, this attack deals 1 point of damage (this damage is not modified by Strength) and affects the target with the gourd leshy’s ensnare ability. This attack has a 10-foot range increment. With tangles of leafy vines for limbs and a carved gourd for a head, gourd leshys present a rather comical appearance. Intimately connected with the harvest season, gourd leshys see to the health and sustainable harvest of crops, especially vegetables and grains.
  ECOLOGY  
Environment any hills or plains

Organization solitary or patch (2-16)

Treasure standard

GROWING A GOURD LESHY

Gourd leshys grow best in small vegetable patches or in sunny meadows. Carving eyes and a mouth into a growing gourd leshy’s “face” is an important part of the growth ritual, for neglecting to do this robs the gourd leshy of its ability to see or speak. The exact nature and appearance of a gourd leshy’s features can vary wildly between individuals.

CL 6th; Price 1,500 gp

RITUAL

Requirements Knowledge (nature) 5 ranks, entangle, plant growth, summon nature’s ally I;

Skill Knowledge (nature) DC 13; Cost 750 gp

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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